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7/30/2019 Dark Heresy Sisters of Silence Career Path
1/20
IntroductIon
careerPath
advances
talentsand skIlls
equIPment
hIstory
role-PlayIngtIPs
notablenPcs
SISTERS OF
SILENCE
7/30/2019 Dark Heresy Sisters of Silence Career Path
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S T
LA
CW
C r ed i tsCreditsWrittenby
Richard Littles (ThePatriot)
ContributorsPendeira
(or editing the Untouchable rules)
Cynical Cat(or the Cyber-Masti and the Tyranid section)
Santiago(or writing the NPCs)
ArtRobban-O
LAyoutDarthBane
speCiAL thAnksKage2020
Mordheim
For more an-created material visit the unocial Dark Heresywebsite, Dark Reign, at
www.darkreign40k.com
This document is completely unocial and in no way endorsed by Games Workshop Limited or Fantasy
Flight Games.
Fantasy Flight Games. Warhammer 40,000 is a trademark o Games Workshop, Ltd. All Rights Reserved.
40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos
logo, Citadel, Citadel Device, Cityght, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dawn o War,
Eavy Metal, Eldar, Eldar symbol devices, Eye o Terror, Fire Warrior, the Fire Warrior logo, Forge World,
Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One,
GW, GWI, the GWI logo, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper
o Secrets, Khorne, the Khorne logo, Kroot, Lord o Change, Necron, Nurgle, the Nurgle logo, Ork, Ork
skull devices, Sisters o Battle, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters,
Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo,
Ultramarines, Warhammer, Warhammer 40k Device, White Dwar, the White Dwar logo, and all associatedmarks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images rom the War-
hammer 40,000 universe are either , TM and/or Copyright Games Workshop Ltd 2000-2007, variably
registered in the UK and other countries around the world. Used without permission. No challenge to their
status intended. All Rights Reserved to their respective owners.
D i s c l a i m e rDisclier
http://www.darkreign40k.com/http://www.darkreign40k.com/7/30/2019 Dark Heresy Sisters of Silence Career Path
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I:
INTRODu
CTION
V
I n tr o d u c ti o nIntrodction
Vigilator Jyserus Kerica pulled her bolt pistol out and steadied hersel in the shadows o the alleyway. Her
target was coming and shell be damned i the rogue psyker was going to get away. Clad in her goldenpower armor with a ace protector instead o a helmet, her long brown hair fowed reely rom in the
single pony tail on her otherwise shaved head. The mark o the aquila was tattooed, in bright red, on her ace,
ollowing the contours o her delicate eatures. She had an empty holster or her bolt pistol and a power sword
strapped to her small waist with a long white cloak fowing behind her.
The shadows hid her lithe and graceul gure and she concentrated or a moment to get a x on her target. Smil-
ing, she realized that he was very close and waited or her opportunity to pounce.
A tall man, with fowing black hair, wearing a long trench coat, black leather pants and shirt, with tall combat
boots entered the alleyway. His skin crawled with goosebumps and he elt his connection to the warp eclipsed by
absolute nothingness. He was startled by the sensation and realized that something was amiss. He reached down
to his hip and pulled the orce sword ree o its scabbard. With his other hand he pulled out a hand cannon.
Noticing his movements, Jyserus moved behind a trash bin or additional cover and waited. She sensed his pres-ence and he did hers. A blank spot in the warp was ahead o him somewhere.
He inhaled deeply to gather his courage and continued to walk down the alleyway. She sensed his movements
and detly pulled up her bolter pistol sighting the red-dot sight onto his chest. Silently, Jyserus stepped out rom
behind the trash bin and moved within the shadows to get closer to him. He roze sensing movement, but was
unable to locate where it was.
I suggest that you drop your weapons psyker or Ill drop you,she calmly stated.
Ater a sharp intake o breath the man said, Oh, its one o your kind they sent ater me. Its no matter since this ends
now.
With a fourish he pulled up both o his weapons and relied upon his sight and hearing to locate her. She quietly
moved around his right side while sticking to the shadows. His entire being retched at her blankness and ought
the urge to run. He kept his composure and continued to walk down the alleyway looking or a target.
With a lightning quick jump she landed behind him and pressed her bolter pistol to the back o his neck.
Youre quite correct that it ends now. Drop your weapons,she commanded.
Sighing in the utility o it all, the man dropped the orce sword and hand cannon to the ground. She lithely
grabbed his right hand with her let and secured a manacle to it. Rapidly his let hand was secured. She smiled
and spoke quietly into her vox....
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II:CaREERPaTh
T
C a r e e r P a t hCreer Pt
The Sisters o Silence are the militant arm o the
Adeptus Astra Telepathica and are internally re-erred to as its Departmento Investigates. The Sis-
ters o Silence have a long history (their organization
predates the Horus Heresy). They are an all emale or-
der, in much the same way as the Adepta Sororitas; the
major dierence is that the sisters are all Blanks.
Recruited rom Untouchable stock, the Sisters are
anathema to psykers. Their very presence disrupts psy-
chic activity and they are presumed immune to most
orms o psychic assault. The main purpose o the Sis-
ters o Silence is thereore to seek out and apprehend
psykers. As warrior-investigators they can be involved
in all aspects o the capture and transportation o psy-chic individuals and can almost always be ound among
the crew o the Black Ships.
Each Sister swears an oath o silence known as the
Oath o Tranquility upon being nominated or Sister-
hood; beore this, when they are novices, they are al-
lowed to converse normally. Amongst their other duties
novices sometimes act as interpreters between senior
Sisters and other agents o the Imperium. Full Sisters
converse in their own sign-language, but there is at
least one example o them being conversant in other
orms o sign-communication, such as Astartes battle-signage.
Starting Skills:Secret Language (Sisters o SilenceSignage), Speak Language (Low Gothic), Common
Lore (Sisters o Silence), Inquiry, Search.
Starting Talents: Melee Weapon Training (Primi-tive), Pistol Training (SP), Basic Weapon Training (SP),
Untouchable Rank 1.
Starting Equipment: Robes o the Sisterhood(Common Quality Clothing); Auto-Pistol and one mag-
azine or Stub Automatic with one magazine; Autogun
and one magazine or Shotgun with 12 shells; Knie.
Starting Rank:Novice.
Throne Gelt: 75+1d10.
NoviceXP Level: 0-499
Initite
XP Level: 500-999
Neopyte
XP Level: 1,000-1,999
aspirnt
XP Level: 2,000-2,999
SeekerXP Level: 3,000-5,999
Oblivion Knigt
XP Level: 6,000-7,999
Sb-Conder
XP Level: 8,000-9,999
Conder
XP Level: 10,000-14,999
Vigiltor
XP Level: 6,000-7,999
Extrctor
XP Level: 8,000-9,999
Prosector
XP Level: 10,000-14,999
Rptor
XP Level: 6,000-7,999
hevy Wepon
XP Level: 8,000-9,999
asslt
XP Level: 10,000-14,999
sIstersofsIlence
ranks
Sisters of Silence Crcteristic advnces
Characteristic Simple Intermediate Trained Expert
Weapon Skill 250 500 750 1,000
Ballistic Skill 100 250 500 750
Strength 500 750 1,000 2,500
Toughness 250 500 750 1,000
Agility 250 500 750 1,000
Intelligence 250 500 750 1,000
Perception 100 250 500 750
Willpower 100 250 500 750
Fellowship 500 750 1,000 2,500
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III:a
DV
aNCES
Advance Cost Type Prerequisites
Awareness 100 S
Climb 100 S
Drive (Ground Vehicles) 100 S
Literacy 100 S
Swim 100 S
Ambidextrous 100 T Ag 30
Pistol Training (Las) 100 T
Pistol Training (Primitive) 100 T
Rapid Reload 100 T
Sound Constitution 100 T
Thrown Weapon Training 100 T
You may take this Talent up to three times at this Rank.
Novice
AdvANces
Novices are recent induct-ees into the the Sister-hood and learn the basicso combat. Their train-ing enables them to be selsucient on operations.
Advance Cost Type Prerequisites
Common Lore (Sisters o Silence) +10 100 S Common Lore (Sisters o Silence)
Common Lore (Imperium) 100 S
Common Lore (Imperial Creed) 100 S
Common Lore (Psykers) 100 S
Forbidden Lore (Black Ships) 100 S
Scholastic Lore (Cryptology) 100 S
Tracking 100 S
Disarm 100 T Ag 30
Total Recall 100 T
Untouchable Rank 2 100 T Untouchable Rank 1
iNitiAteAdvANces
An Initiates training o-cuses more on scholarly
pursuits and give themthe basis o hunting her-etic psykers.
Advance Cost Type Prerequisites
Awareness +10 100 S Awareness
Chem-Use 100 S
Common Lore (Astra Telepathica) 100 S
Dodge 100 S
Drive (Hover Vehicle) 100 S
Logic 100 S
Medicae 100 S
Navigation (Surace) 100 S
Scholastic Lore (Legend) 100 S
Basic Weapon Training (Las) 100 T
Combat Master 100 T WS 30
Leap Up 200 T Ag 30
Meditation 100 T
Neophyte
AdvANces
Not yet a ull-fedged Sis-ter, a Neophyte starts tolearn useul skills whichwill be needed in the pur-suit o psykers.
A d va n c e sadvnces
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III:aD
VaNCES
Advance Cost Type Prerequisites
Ciphers (War Cant) 100 S
Climb +10 100 S Climb
Common Lore (Sisters o Silence) +20 100 S Common Lore
(Sisters o Silence) +10
Common Lore (Imperium) +10 100 S Common Lore (Imperium)
Common Lore (Imperial Creed) +10 100 S Common Lore (Imperial Creed)
Common Lore (Psykers) +10 100 S Common Lore (Psykers)Scholastic Lore (Bureaucracy) 200 S
Blind Fighting 100 T Per 30
Deadeye Shot 100 T BS 30
Light Sleeper 200 T Per 30
Orthoproxy 100 T
Untouchable Rank 3 100 T Untouchable Rank 2
Two Weapon Wielder (Ballistic) 100 T BS 35, Ag 35
AspirANtAdvANces
Well versed both in com-bat and in scholarly mat-ters, an Aspirant is givenher rst taste o real op-erations by her senior Sis-
ters.
Advance Cost Type Prerequisites
Acrobatics 100 S
Awareness +20 100 S Awareness +10
Common Lore (Imperial Creed) +20 100 S Common Lore(Imperial Creed) +10
Dodge +10 100 S Dodge
Literacy +10 100 S Literacy
Scholastic Lore (Sisters o Silence) 100 S
Scholastic Lore (War) 100 S
Basic Weapon Training (Bolt) 100 T
Basic Weapon Training (Flame) 100 T
Heavy Weapon Training (Bolt) 100 T
Fearless 100 T
Melee Weapon Training (Power) 100 T
Untouchable Rank 4 100 T Untouchable Rank 3
Quick Draw 100 T
Sprinting 100 T
Two Weapon Wielder (Melee) 100 T WS 35, Ag 35
seekerAdvANces
Seekers orm the core othe Sisterhood and pro-vide the basic troops oroperations.
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III:a
DV
aNCESAdvance Cost Type Prerequisites
Common Lore (Imperium) +20 100 S Common Lore (Imperium) +10
Common Lore (Imperial Creed) +20 100 S Common Lore
(Imperial Creed) +10
Concealment 100 S
Forbidden Lore (Black Ships) +10 100 S Forbidden Lore (Black Ships)
Forbidden Lore (Chaos) 200 S
Forbidden Lore (Psykers) 100 S Inquiry +10 100 S Inquiry
Scholastic Lore (Astra Telepathica) 100 S
Scholastic Lore (Cryptology) +10 200 S Scholastic Lore (Cryptology)
Scholastic Lore (Legend) +10 200 S Scholastic Lore (Legend)
Tracking +10 100 S Tracking
Wrangling 200 S
Hatred (Unsanctioned Psykers) 200 T
Heightened Senses (Sight) 200 T
Peer (Astra Telepathica) 200 T Fel 30
Resistance (Psychic Powers) 200 T
vigilAtorAdvANces
Vigilators are the startingrank or the path o psyk-er hunters branch. Theygain more knowledge re-garding their prey while
being the vanguard orExtractors and Prosecu-
tors during operations.
Advance Cost Type Prerequisites
Common Lore (Psykers) +20 100 S Common Lore (Psykers) +10
Common Lore (Underworld) 200 S
Concealment +10 100 S Concealment
Forbidden Lore (Black Ships) +20 100 S Forbidden Lore (Black Ships) +10
Forbidden Lore (Chaos) +10 200 S Forbidden Lore (Chaos)
Forbidden Lore (Archeotech) 200 S Forbidden Lore (Psykers) +10 100 S Forbidden Lore (Psykers)
Inquiry +20 100 S Inquiry +10
Literacy +20 100 S Literacy +10
Logic +10 100 S Logic
Navigation (Surace) +10 100 S Navigation (Surace)
Pilot (Military Crat) 200 S
Pilot (Spacecrat) 200 S
Scholastic Lore (Astra Telepathica) +10 100 S Scholastic Lore (Astra Telepathica)
Scholastic Lore (Cryptology) +20 200 S Scholastic Lore (Cryptology) +10
Scholastic Lore (Legend) +20 200 S Scholastic Lore (Legend) +10
Search +10 100 S Search
Tech Use 200 S
Wrangling +10 200 S Wrangling
Cleanse and Puriy 100 T Basic Weapon Training (Flame)
Heightened Senses (Touch) 200 T
Melee Weapon Training (Shock) 100 T
Mighty Shot 200 T BS 40
Pistol Training (Flame) 200 T
Untouchable Rank 5 100 T Untouchable Rank 4
Rapid Reaction 100 T Ag 40
extrActorAdvANces
Extractors main role is theremoval o captured psyk-ers and securing them ortransport aboard a Black
Ship. They ensure thattheir prey is teleportedin custody or is a charredcorpse.
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III:aD
VaNCES
Advance Cost Type Prerequisites
Common Lore (Underworld) +10 200 S Common Lore (Underworld)
Concealment +20 100 S Concealment +10
Forbidden Lore (Chaos) +20 200 S Forbidden Lore (Chaos) +10
Forbidden Lore (Archeotech) +10 200 S Forbidden Lore (Archeotech)
Forbidden Lore (Psykers) +20 100 S Forbidden Lore (Psykers) +10
Interrogation 100 S
Logic +20 100 S Logic +10
Medicae +10 200 S Medicae
Pilot (Military Crat) +10 200 S Pilot (Military Crat)
Pilot (Spacecrat) +10 200 S Pilot (Spacecrat)
Scholastic Lore (Astra Telepathica) +20 100 S Scholastic Lore
(Astra Telepathica) +10
Search +20 100 S Search +10
Tech Use +10 200 S Tech Use
Wrangling +20 100 S Wrangling +10
Double Team 100 T
Heightened Senses (Smell) 200 T Jaded 100 T
Nerves o Steel 100 T
Untouchable Rank 6 100 T Untouchable Rank 5
Total Recall 200 T Int 30
prosecutorAdvANces
A prosecutor endlesslysearches or psykers with-in the Imperium. They usemassive cyber-mastis tohelp them carry out their
search and once oundthe Vigilators secure therogue psyker until Extrac-tors can get there.
Advance Cost Type Prerequisites
Acrobatics +10 100 S Acrobatics
Climb +20 100 S Climb +10Command 100 S
Common Lore (Imperium) +20 100 S Common Lore (Imperium) +10
Common Lore (Imperial Creed) +20 100 S Common Lore
(Imperial Creed) +10
Common Lore (Psykers) +10 100 S Common Lore (Psykers)
Forbidden Lore (Black Ships) +10 100 S Forbidden Lore (Black Ships)
Forbidden Lore (Chaos) 100 S
Forbidden Lore (Psykers) 100 S
Logic +10 100 S Logic
Navigation (Surace) +10 100 S Navigation (Surace)
Scholastic Lore (Astra Telepathica) +10 100 S Scholastic Lore (Astra Telepathica)
Scholastic Lore (Bureaucracy) 100 S
Scholastic Lore (Judgment) 200 S
Scholastic Lore (Philosophy) 200 S
Scholastic Lore (Tactica Imperialis) 100 S
Pistol Training (Plasma) 100 T
Crack Shot 200 T BS 40
Foresight 100 T Int 30
Hip Shooting 100 T BS 40, WS 40
Iron Disciple 100 T WP 30, Command
Mighty Shot 100 T BS 40
oblivioNkNight
AdvANcesOblivion Knights arethe squad leaders or theSisterhood and provideleadership as well as ex-perience to the squad theylead. They orm the NCOcorps or the Sisterhood.
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III:a
DV
aNCESAdvance Cost Type Prerequisites
Acrobatics +20 100 S Acrobatics +10
Command +10 100 S Command
Common Lore (Psykers) +10 100 S Common Lore (Psykers) +10
Forbidden Lore (Black Ships) +20 100 S Forbidden Lore (Black Ships) +10
Forbidden Lore (Chaos) +10 100 S Forbidden Lore (Chaos)
Forbidden Lore (Psykers) +10 100 S Forbidden Lore (Psykers)
Literacy +20 100 S Literacy +10
Logic +20 100 S Logic +10
Navigation (Surace) +20 100 S Navigation (Surace) +10
Scholastic Lore (Astra Telepathica) +20 100 S Scholastic Lore
(Astra Telepathica) +10
Scholastic Lore (Bureaucracy) +10 100 S Scholastic Lore (Bureaucracy)
Scholastic Lore (Judgment) +10 200 S Scholastic Lore (Judgment)
Scholastic Lore (Philosophy) +10 200 S Scholastic Lore (Philosophy)
Scholastic Lore (Tactica Imperialis) +10 100 S Scholastic Lore (Tactica Imperialis)
Air o Authority 100 T Fel 30
Die Hard 200 T WP 40Exotic Weapon Training (pick one) 200 T
Marksman 100 T BS 35
Peer (Astra Telepathica) 100 T Fel 30
sub-commANderAdvANces
Sub-Commanders leadlarger ormations o Sis-ters into battle or on largemanhunt or a dangerousthreat to the Imperium.They make up the bulk othe Ocer Corps.
Advance Cost Type Prerequisites
Command +20 100 S Command +10
Forbidden Lore (Chaos) +20 200 S Forbidden Lore (Chaos) +10
Scholastic Lore (Bureaucracy) +20 100 S Scholastic Lore (Bureaucracy) +10Scholastic Lore (Judgment) +20 200 S Scholastic Lore (Judgment) +10
Scholastic Lore (Philosophy) +20 200 S Scholastic Lore (Philosophy) +10
Scholastic Lore (Tactica Imperialis) +20 100 S Scholastic Lore
(Tactica Imperialis) +10
Scholastic Lore (War) +10 100 S Scholastic Lore (War)
Survival +10 100 S Survival
Literacy 200 S
Dual Shot 100 T Two Weapon Wielder (Ballistic),
Ag 40
Good Reputation (Astra Telepathica) 100 T Fel 50, Peer (Astra Telepathica)
Hard Target 200 T Ag 40
Into the Jaws o Hell 100 T Iron DIscipline
Independent Targeting 200 T BS 40
Light Sleeper 200 T Per 30
Nerves o Steel 100 T
Pistol Training (Flame) 100 T
Talented (pick one skill) 200 T
commANderAdvANces
Commanders lead entirebattle ormations intocombat while coordinat-ing with other assets on aplanet. They work direct-ly with the other serviceso the Imperium. Theyare the highest rank that aSister can hope to attain.
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III:aD
VaNCES
Advance Cost Type Prerequisites
Acrobatics +10 100 S Acrobatics
Climb +20 100 S Climb +10
Common Lore (Imperium) +20 100 S Common Lore (Imperium) +10
Common Lore (Imperial Creed) +20 100 S Common Lore(Imperial Creed) +10
Common Lore (Psykers) +10 100 S Common Lore (Psykers)
Demolition 100 S Forbidden Lore (Black Ships) +10 100 S Forbidden Lore (Black Ships)
Forbidden Lore (Chaos) 200 S
Forbidden Lore (Psykers) 100 S
Navigation (Surace) +10 200 S Navigation (Surace)
Pilot (Jump Pack) 100 S
Search +10 100 S Search
Security 100 S
Shadowing 100 S
Silent Move 100 S
Survival 200 S Counter-Attack 100 T WS 40
Blade Master 100 T Melee Weapon Training (any),
WS 30
Crack Shot 100 T BS 40
Dual Strike 100 T Two Weapon Wielder (Melee),
Ag 40
Hatred (Unsanctioned Psykers) 200 T
Swit Attack 100 T WS 35
rAptorAdvANces
Raptors orm the advancerecon elements o a Sisterso Silence assault. Theyare able to pin down theirtargets until they can be
relieved or other assign-ments.
Advance Cost Type PrerequisitesCommon Lore (Psykers) +20 100 S Common Lore (Psykers) +10
Demolition +10 100 S Demolition
Forbidden Lore (Black Ships) +20 100 S Forbidden Lore (Black Ships) +10
Forbidden Lore (Chaos) +10 200 S Forbidden Lore (Chaos)
Forbidden Lore (Psykers) +10 100 S Forbidden Lore (Psykers)
Literacy +20 100 S Literacy +10
Navigation (Surace) +20 200 S Navigation (Surace) +10
Pilot (Jump Pack) +10 100 S Pilot (Jump Pack)
Scholastic Lore (Chymistry) 100 S
Security +10 200 S SecurityShadowing +10 200 S Shadowing
Silent Move +10 200 S Silent Move
Survival +10 100 S Survival
Cleanse and Puriy 100 T Basic Weapon Training (Flame)
Gunslinger 200 T Two Weapon Wielder (Ballistic),
BS 40
Heavy Weapon Training (Flame) 100 T
Heavy Weapon Training (Las) 100 T
Heavy Weapon Training (Launcher) 100 T
Heavy Weapon Training (Melta) 100 T
Heavy Weapon Training (Plasma) 100 T
Heavy Weapon Training (Primitive) 100 T
Heavy Weapon Training (SP) 100 T
Sharpshooter 200 T BS 40, Deadeye Shot
heAvyWeApoNAdvANces
Members o the HeavyWeapons rank bring tobear the massive tankhunting and inantry resuppression weapons tothe ght. They are ableto lay down a heavy vol-ume o re in support o a
main assault.
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III:a
DV
aNCESAdvance Cost Type Prerequisites
Acrobatics +20 100 S Acrobatics +10
Dodge +20 100 S Dodge +10
Medicae +10 200 S Medicae
Pilot (Jump Pack) +20 100 S Pilot (Jump Pack) +10
Scholastic Lore (War) +10 100 S Scholastic Lore (War)
Security +20 100 S Security +10
Survival +20 100 S Survival +10
Tech Use 200 S
Trade (Armorer) 200 S
Berserk Charge 100 T
Catall 200 T Ag 30
Crippling Strike 100 T WS 50
Crushing Blow 100 T S 40
Furious Assault 100 T WS 35
Hard Target 200 T Ag 40
Lightning Attack 100 T Swit Attack
Melee Weapon Training (Chain) 200 T
Melee Weapon Training (Shock) 200 T
Peer (Astra Telepathica) 100 T Fel 30
Step Aside 100 T Ag 40, Dodge
True Grit 200 T T 40
Untouchable Rank 5 100 T Untouchable Rank 4
Wall o Steel 100 T Ag 35
AssAultAdvANces
Assault Sisters are armedwith the most earsomearray close combat weap-ons and heavily armored.They are the pinnacle o
advancement or the regu-lar troops branch o theSisterhood.
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IV:Ta
LENTSaN
DSKILLS
T a l e n ts a n d S k i l l s Tlents nd SkillstAleNts
uNtouchAbleAn Untouchable has a rating o 1-6 based on the
strength o their ability, the severity o their eect on
psychic creatures and the radius o their powers. Each
rank o the ability has ve characteristics:
Null Rating: The strength o the Untouchablesability. This is added to the Untouchables Willpower
bonus to give the total modier to many tests. The total
o the Null Rating added to the Untouchables Will-power bonus is reerred to as the Null Modier.
Disruption Radius:The upper radius o the Un-touchables abilities. Within this radius, Psykers nd
their abilities much harder to call upon.
Protection Radius: The inner radius o the Un-touchables abilities where they become much stronger.
Most creatures nd the Untouchable unnerving, while
some are physically repulsed by their abilities.
Detection Radius: The upper radius that an
Untouchable can detect other psykers.
Fellowship Penalty: This number is the penaltyapplied to all Fellowship tests taken by the psyker when
dealing with someone without the Untouchable trait
within their Protection radius. The modier can never
reduce an Untouchables ellowship below 5.
Untouchable Rank 1Null Rating: 5 Disruption Radius: 5m
Protection Radius: 0m Detection Radius: 10m
Fellowship Penalty: -2
Untouchable Rank 2Null Rating: 10 Disruption Radius: 10mProtection Radius: 2m Detection Radius: 20m
Fellowship Penalty: -5
Untouchable Rank 3Null Rating: 15 Disruption Radius: 15m
Protection Radius: 5m Detection Radius: 30m
Fellowship Penalty: -10
Untouchable Rank 4
Null Rating: 20 Disruption Radius: 20mProtection Radius: 7m Detection Radius: 40m
Fellowship Penalty: -15
Untouchable Rank 5
Null Rating: 25 Disruption Radius: 25mProtection Radius: 9m Detection Radius: 50m
Fellowship Penalty: -20
Untouchable Rank 6Null Rating: 30 Disruption Radius: 25m
Protection Radius: 12m Detection Radius: 50m
Fellowship Penalty: -25
Untouchable Rules:Any Daemon or Tyranid attempting to detect the Un-
touchable must take an immediate Willpower test witha penalty o the Null Modier. I the test is ailed they
are unaware o the Untouchable unless it attacks them.
A Daemon or Psyker attempting to move within the
Untouchables Protection Radius (or 1m, i the protec-
tion radius is 0) must take a Willpower test with a pen-
alty o the Null Modier. I the test is ailed, they must
stop at the edge o this radius and may not attempt to
move within it or the rest o the turn.
The Untouchable may take an Awareness or Percep-
tion test to detect any psykers within their detection ra-
dius. The test is penalized by the Psy Rating and Will-
Nulls ANd tyrANids
Untouchables disrupt the hive mind* throughout
the area o their psychic suppression aura. Tyranid
organisms instinctively avoid such areas and will
not enter unless desperate, starving, or ordered to
do so by a higher order hive organism. A tyranid
organism needs to make a Willpower check penal-
ized by the Null Rating in order to willingly enterthe disruption zone o an Untouchable.
Once inside the disruption zone, a tyranid organism
becomes a conused animal, cut o rom directing
intelligence. It must make a Willpower test penal-
ized by the Null Rating every round or be treated as
stunned. I it succeeds it takes a penalty on all o its
actions equal to the Untouchables Null Rating.
None o these rules apply to organisms that can op-
erate independently o the hive mind such as gen-estealers or lictors.
* For rules on the Tyranid Hive mind see page 11 o
the Dark Reign presents: Genestealer Cultssupplement.
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IV:
TaLENTSaND
SKILLS
untocble Rnks
Class Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6
Adept 1 2 4 5 7 8
Arbitrator 1 2 4 5 8
Assassin 1 2 4 5 7 8
Cleric 1 2 4 5 7 8
Guardsman 1 2 4 5 8
Scum 1 2 4 5 8
Tech-Priest 1 2 4 5 7 8
Experience Cost per Rnk
Class Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6
Adept 100 200 200 300 300 300
Arbitrator 100 200 300 300 300
Assassin 100 200 200 300 300 300
Cleric 100 200 200 300 300 300
Guardsman 100 200 300 300 300
Scum 100 200 300 300 300
Tech-Priest 100 200 200 300 300 300
skills
pilot (Jump pAck)This skill allows a character to use a jump pack. Tests
are not needed to be made under normal conditions.
However, Tests will be needed to be made during com-bat, storms, or attempting a dangerous maneuver.
Existing careers that get a Pilot advance can choose to
gain Pilot (Jump Pack) in addition to the regular Pilot
advances. Normal experience costs apply.
power Bonus o the Psyker. For a standard success the
Untouchable learns the rough location o the psyker.
For each degree o success the Untouchable gains ad-
ditional knowledge concerning the power o the psyker
and narrows down his exact location. The Untouchable
can roll a test every action as a ull action, but must
do nothing other then concentrate upon locating the
psyker.
Eects on Psychic Powers:An Untouchables main eect is the disruption o psy-
chic powers. Any psyker attempting to use a power on
the Untouchable or a target within the Untouchables
Protection Radius increases the threshold o their pow-
er by the Null Modier.
I the psyker is within the Disruption radius, the
threshold o all their powers is increased by two (this is
cumulative with the above rule, so a Psyker within the
Disruption radius, using a power on the Untouchable
adds the Null Modier+2 to their Threshold).
Untouchable in other Career Paths:I a character does not choose the Sisters o Silence
career path they may elect to select a standard careerpath and apply the Psychic Blank Talent at character
creation. Imperial Psykers cannot gain this talent at all.
This talent cannot be gained later on through charac-
ter advancement. The ollowing table explains at what
level each career can buy the next highest rank o Un-
touchable.
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V:Eq
uIPmENT
E q u i p m e n t Eqipent
Armour Protection Hal Move Full Move Charge Assault Cost Availability
8 1m8m 9m16m 17m24m 25m48m 1,500 Rare
moveent, mnevers, nd Collision Dge Tble
Movement Difculty Collision Damage
On the Ground No special maneuvers are possible,
except attacks or ground movement
No damage
Hal Move +10 1d5
Full Move +0 1d10
Charge -10 2d10
Assault -20 3d10
cyber-mAstiff
Cyber-Mastis are used by Prosecutors to hunt down
heretic psykers. They have a keen sense o smell and
can track through the worst o conditions.
Ws bs s t A in p Wp f
40 -- 41 35 31 12 40 41 11
c-ma
Cost: 1000 Thrones Availability: Scarce
Movement: 4/8/12/24 Wounds: 6
Skills: Awareness (Per) +10, Tracking (Int) +20.
Talents: Crushing Blow, Fearless, Heightened Senses
(Smell), Takedown.
Traits: Armour Plating (5), Brutal Charge, Dark Sight,
Natural Weapons (Bite), Quadruped, Size: Scrawny.
Weapons: Bite (1d10+6 R).
Threat Rating: Hereticus Minima.
Jump pAck
The Jump Pack is part o the standard kit that Rap-
tors carry. The jump pack allow Raptors to quickly
cross the battleeld and to engage enemies. The stats
and movement rates or jump packs remain the same
or all models o jump packs produced by the Adeptus
Mechanicus.
Rules:A jump pack grants the Flyer trait to the character. Due
to the design o the jump pack the character can only
achieve Low Altitude or movements up to Full Move.High Altitude can only be achieved or Charge and As-
sault moves. A character using a jump pack can stay in
the air or three rounds o movement. At the end o the
third movement phase the character must land or suer
alling damage. The heavy armored design grants an
AP o 8 or any attacks coming rom behind the char-
acter that hit the body location.
Jump packs can only fy in a straight line without incur-
ring a penalty. Changing direction in mid-fight suers
a penalty based upon the movement o the character.
Acrobatic maneuvers also incur a penalty based upon
the movement o the character.
A character landing into the equivalent o Light Woods
incurs a -10 to a Pilot (Jump Pack) Test and landing
into the equivalent o Heavy Woods incurs a -20 pen-
alty. Failure o the Test results in the character taking
damage as per landing into buildings or impassable ter-
rain. Landing into a building or other impassable ter-
rain causes damage to the character upon impact. Reer
to the Movement, Maneuvers, and Collision Damage
Table to gure the damage based upon the speed o the
character. The damage incurred is not sotened by the
armor o the character and takes the ull damage listed.
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V:
EquIPmENTArmor Notes
Heavy Weapons, Seekers, Vigilators, and Oblivion
Knights wear a combination o Mesh and Carapace
Armor, which in game terms is equivalent to Storm
Trooper Carapace, due to the mesh being covered by
the Carapace.
Extractors, Prosecutors, Raptors, Sub-Commanders,
and Commanders wear the civilian version o the Pow-
er Armor listed in the main Dark Heresyrules.
Assault Sisters are the only ones to wear a civilian
type o Terminator Armor, which is to say it is identi-
cal to Adeptus Astartes Terminator Armor, but lacks the
advanced unctions o the armor.
aror
Armour Type Location(s)Covered
AP Weight Cost Availability
Sisters o Silence Terminator Armor All 12 130 kg Unavailable Very Rare
sisters of sileNcetermiNAtor Armor
Terminator Armor grants the wearer a +30 Strength
bonus.
Massive Strength: Due to the armors massive
strength, ring any heavy weapon does not incur a
penalty since the wearer is always classied as beingbraced.
Slow: Terminator armor is bulky and slow. As such
terminator armor halves the movement o the character
to a minimum o 1m and makes running impossible.
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VI:hISTORy
T
H i sto r yhistory
The Sisters o Silence orm the militant and inves-
tigative arm o the Adeptus Astra Telepathica.In their long and illustrious history they have
guarded the Blacks Ships run by the Adeptus Astra
Telepathica, ought in large scale battles where rogue
psykers were ound, investigated reports o psychic
phenomena, and other activities related to apprehend-
ing psykers.
They are the rst line o deense against psykers and
warp phenomena.
The Sisterhood were originally headquartered on Ter-
ras moon, but during Horuss invasion o the Sol sys-
tem their headquarters was destroyed by a massive bar-rage rom the traitor feets.
The barrage was to silence the deense platorms and
other installations charged with protecting Terra. In
the attack the Sisters o Silence headquarters were de-
stroyed and a signicant portion o their support and
command personnel were killed.
This was just the beginning o that black, terrible day
or them.
Currently, they are headquartered on Terra near the
Emperors Palace and have a permanent garrison underthe Emperors throne room to bolster the Legio Cus-
todes deenders.
Under the throne room there is the webway the Em-
peror was building, beore the Heresy had the psychic
wards breached by Magnus the Reds sorcery allowing
daemons to pour into the Imperial Palace. Upon the
Emperors entombment upon the Golden Throne, the
tide o daemons slowed to a trickle, but occasionally
there is an incursion that needs to be dealt with.
Side by side with the Legio Custodes the Sisters ght
the horric daemons o the our Chaos gods.
During large scale outbreaks o psychic activity, or when
the orces o Chaos attack an Imperial world, the Sisters
o Silence are deployed in large battle ormations.
They coordinate with the supreme commander o the
Imperial orces in the planning o attacks and seizing
objectives. Their untouchable abilities make them in-
valuable allies in battles against psykers and their Chaos
minions.
The League o Black Ships collects all the psykers rom
an Imperial world to be transported to Terra or sanc-
tioning. On these ten-year long journeys the Sisters
provide protection or the ships important internal sys-
tems, the bridge personnel, and the Astra telepaths test-
ing their human cargo.
A note concerning the name o the Black Ships: there
are two types o Black Ships operating in the Imperium.
The original Black Ships are operated by the Adeptus
Astra Telepathica which the League o Black Ships are
a part o. The latter Black Ships came into prominence
during the Age o Apostasy. These Black Ships are
run by the Inquisition to allow Inquisitors to perorm
their duties in ghting the shadow war against internal,
external, and daemonic threats.
To conuse matters even worse is that the Inquisition
regularly travels on board an Adeptus Astra TelepathicaBlack Ship when they are unable to procure other trans-
port. Due to this occurrence, the term Black Ship ap-
plies to both the ships o the Adeptus Astra Telepathica
and the Inquisition.
When the League o Black Ships arrive at a planet they
begin screening the psykers that have been tithed to the
Imperium by the local government.
When on the planet. the Sisters o Silence perorm a
sweep o all the major population centers looking or
psykers and untouchables. I they nd a psyker that hasbeen missed by the planetary governments sweep o
the planet they apprehend and transport him to the
Black Ship in orbit.
When they nd an untouchable that is a male they
inorm the Inquisition o everything concerning him
so he can be used by the Inquisition. When they nd a
emale they take the girl to be transported to the Black
Ship to be trained in how to use their abilities.
Their training regimen is lled with standard school-
ing, training in the combat arts, and how to developtheir untouchable ability. Part o their untouchable abil-
ity is they can sense and track psykers by judging the
amount o psychic energy that lls up their void. The
closer they are the more the warp energy surrounds
them. This does not aect them in the slightest since
warp powers have no eect upon them.
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VI:hI
STORyUpon completion o her schooling, the novice Sister issent out to work with commanders lling the role o
interpreters and work in the various departments o the
Sisterhood to gain experience and knowledge.
As they complete this apprenticeship program, they
are able to make a choice to take the Oath o Tranquil-
ity or to stay where they are in their current position
as an aide.
When a Sister takes her Oath it is a solemn ceremony
overseen by the highest ranking ocer and attended by
the Seeker squad she will join.
The Oath is a lietime commitment to track down and
protect the Imperium rom psychic threats whether they
are human or xenos. She will serve until she dies in the
pursuit o her duties or o old age.
The nal acet o this oath is that she will become
a willing mute. Her last words or the rest o her lie
will be the ones she utters to take the vow. From this
day orward she will be unable to speak with her vocalchords. This does not mean that she cannot converse
with others, but rather that she cannot converse vocally.
The Sisters o Silence have their own sign language that
ew outside o the Adeptus Astra Telepathica can un-
derstand.
oAth of trANquility
I am united by common bond
to serve the Emperor o Mankind,
My bond is my strength
through it I seek my enemies,
I am unseen and despisedbut this lends me strength,
I stalk the shadows searching or
my enemies relentlessly hunting,
I willingly give my lie
so my Family and humanity
will live in the blessed
ignorance o the Warp,
The Emperor decreed this service
ages long past and Iwillingly heed his call
or he is the leader o men,
This oath is the voice o
my common bond,
Forever aterward I am
silent and join my Sisters.
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VII:ROLE-PLayINgTIPS
A
R o l e - P l a y i n g T i p s Role-Plying Tips
ater reading this supplement, youre probably
asking yoursel,How can I use a Sister o Silence
in my game? How can I role play a character that is
mute ater the frst three rank advances? What plots and goals
can be derived rom having a Sister o Silence in my group?
These are all tough questions to be asked by players
and GMs alike. Hopeully, this section will help you
out and allow you to have un playing a member o one
o the most mysterious Imperial organizations.
The possible plots that can be derived rom including
a Sister are both external and internal. I you have a
psyker in your playing group, then this will introduce
riction between the two characters.A psyker will absolutely hate the idea o having some-
one that can make it impossible to use their abilities
in the group. The Sister player could be the subject o
abuse rom the psyker just because o who she is. This
all changes i the GM uses a nasty rogue psyker against
the players.
The player psyker should be able to realize that they
have gained a valuable asset to both them and their
party. The Sister has the ability to shut down the bulk
o the powers rom an enemy psyker just by being nearthem. The party psyker wouldnt be disrupted in using
their powers as long as they stay out o the disruption
radius. However, doing so exposes the player psyker to
being the target o the enemy psyker. The non-psyker
members o the group will be thankul that the Sister is
in the group during this encounter, and will protect her
at all costs. Without her, they could possibly be killed
by the enemy psyker. All o this encourages teamwork
within the group and will build the bond that is shared
by Acolytes o the Inquisition.
Another way to employ a group with a Sister is that
they arent part o the Inquisition. Instead, they nd
themselves thrown together on some war torn battle-
eld ghting or survival.
The great supplements on Dark Reigncontain rules or
a lot o NPCs that arent part o Chaos or the Warp. The
possibilities or this type o game are endless as youve
placed the characters onto a survival ooting. They may
not have all o their gear as well.
The group could also be part o a special unit that is
inserted into a standard battle and have very specic
objectives. The group would be a special orces unit
operating behind enemy lines and doing their best to
disrupt them.
The last way to use them is to make up a new campaign
using the background or the Inquisition and the set-ting o the Calixis Sector, but instead the entire party is
comprised o Sisters o Silence.
The group could start out as guards on a Black Ship
and one o their charges escape. They are then tasked
with the job o hunting down this dangerous ugitive.
They could also just be given their rst assignment
that is to screen the local populace or psykers and un-
touchables. The ways o incorporating a Sister o Si-
lence are only as limited as your imagination.
For players the question is: why should I play a Sister o
Silence?The answer is easy i you can think o the uturecharacter as a human being complete with desires and
wants. With a ully feshed out background youll have a
solid understanding o how to use her in a campaign.
Granted, a Sisters role is totally dependent upon your
uture choices in the career path. A Sister o Silence can
be an adept-like character, a guardsman type character,
or a cleric type character. At the rst our ranks it may
appear that shes a jack o all trades and master o none.
This was done to give her a solid oundation or the
three branches that make up the nal our ranks.
On the matter o not being able to speak, there are nu-
merous ways that you can communicate without using
an in-character voice.
One o the easiest ways is to phrase what you want
to say like, My character uses her Secret Language (Sisters
o Silence Signage) to communicate to the group/person in the
group.
The other way is to use a notebook and a pen or say
that youre using data-slate to write with then state the
message that you want to say. This does make playing
a Sister o Silence challenging, but the eorts are wellworth it, because it allows you to get creative with your
role playing.
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VIII:
NOTabLENPCSN o ta b l e N P C sNotble NPCs
Novice AlexiA
Alexia was born on the Space Hulk Geridion, lie
wasnt easy there, especially when youre an orphan.
With nowhere to go she ended up in the wretched outer
corridors o the Geridion; the void o space did little to
warm these corridors. It was cold and damp in those
passages and it was also the place where all the sick
people were moved too. Alexias survival chances were
slim though somehow she managed. The years passed
by and the meagre young girl turned into a woman, this
last part was not overlooked by the rest o the under-
belly scum.
During one her scavenging rounds, they trapped her
and tried to orce themselves upon her. Beore the scum
could complete the deed they were quickly cut down.
An older woman was looking down at her with
a bloodied knie in hand, with her other hand she
reached out to Alexia and took her away rom the ac-
cursed place.
The woman took her to a dierent part o the ship; into
a place she had never been beore. Ater being cleaned
up, the strangers subjected Alexia to several tests. An-other young woman told her what the idea behind all
the tests were. The woman explained to her who the
sisters were and that she, a puny woman rom the outer
corridors had the potential to join them.
Ever since that day Alexia has been a student o the
mysterious woman. She ound out later that her name
was Vigilator Jyserus and although, she hasnt taken her
vows yet she is determined to ollow in the ootsteps o
her saviour.
Ws bs s t A in p Wp f
27 43 29 31 30 33 32 40 34
N Aa
Career Path: Sister o Silence
Rank: Novice
Origin: Void Born
Movement: 3/6/9/18 Wounds: 11
Fate Points: 2Skills: Awareness, Secret Language (Sister o Silence
Signage), Speak Language (Low Gothic), Common
Lore (Sisters o Silence), Inquiry, Search, Literacy.
Talents: Melee Weapon Training (Primitive), Untouch-
able Rank 1, Basic Weapon Training (SP), Pistol Train-
ing (SP).Traits: Charmed, Ill-Omened, Ship wise, Void Accus-
tomed.Weapons: Stub Automatic (Range 30, S/3/-, 1d10+3
I, Pen 3, Clip 9), Shotgun (Range 30, S/-/-, 1d10+4 I,
Clip 5, Scatter), Knie (Range 3, 1d5+2, Primitive).Gear: Robes o the Sisterhood (Common Quality),
Chrono, Micro-bead, Filtration Plugs, extra clip o
man-stopper bullets and 12 extra Shotgun shells.
vigilAtor Jyserus kericA
It was 35 years ago that Jyserus Kerica was born on the
Feral world o Belahaam, although Death world would
have been more appropriate. Belahaam was a cold plan-
et that was almost completely covered in thick snow.
Her people, the nomads o the northern plains, were
a proud a clan o warriors that were adept with spears
and bows.
Now Jyserus Kerica wasnt a normal child, she was the
daughter o the chietain and at her birth the shaman o
her tribe had oretold she was destined to kill the mon-
ster in the tunnels under the Uraha fats. The Reaper
daemon was a stealthy and dangerous monster that had
hunted her people since dawn o time.
When she reached adulthood she was set on her way.
For days she braved the weather with only a spear and
knie until she reached the fats and the entrance to the
tunnel. Pale light shone through the icy roo o the cav-
erns as she travelled deeper and deeper into the tunnels
until all o a sudden she was knocked to the ground and
elt the warm blood fowing rom her leg. She turnedaround quickly and looked into the eyes o a pale blue
monster, it eyes deep and black. Instantly the creature
went mad, and fung itsel right unto her readied spear
impaling itsel on its fint head. Though this was not
the end o the ght she quickly ended it by orcing her
knie deep into the beast s eye socket.
Although seriously wounded, she made it back to the
encampment with the proo o her kill, a piece o the
beasts icy claw, bloodied and weakened she presented
the claw to the shaman.
She told her tale to the entire tribe, proud as she did,
not knowing that this was going to be the last tale she
would ever tell. The Shaman told the girls ather that
he had to commune with the tribes god. When the sha-
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VIII:N
OTabLEN
PCS
man came back he told the Chietain his daughter had
been chosen to serve at the side o their god.
The Shaman led the girl into mountains where the car-
riage o the tribes god would come and lead her to him.
He gave her a dagger made out o the tip o the claw
as a parting git. Though the crat was only a lander
and not a carriage o God. The tribes symbol, the two
headed eagle, was painted on its side.She was taken up into the skies to the gods home at
least that is what she thought. Ater nally arriving on
the space ship she was met by a man, a cleric serving
her god as he explained. She was to be a great warrior,
ghting the anathema o her god across the heavens.
She accepted her ate and her education soon started.
She learned about the Sisters, about the Imperium, and
its threats.
She also learned about her planet, that it was a truly
blessed planet or the composition o the air and itsunique gravitational pull created an exceptional number
o psychic resistant people. The Sisters o Silence used
this planet as one o the planets to recruit its members
rom. They would place a Genestealer, with its repro-
ductive glands removed, near each o the tribes. I there
was an untouchable near it, it would go mad, and prove
the child had the untouchable gene. I this would hap-
pen the shaman o that tribe would call to the station
circling around the world and they would send down
a lander to take the man or woman. What exactly hap-
pens to the men was never told to her.
Her training was long and hard, but wasnt long beore
she took her Oath o Silence and truly joined the Sis-
terhood. She is an exceptionally talented tracker and
has made progress through the ranks o the Sisters. Jy-
serus has even recently taken on a pupil to help her in
her duties. The number o unsanctioned psykers she has
captured or slain could possibly be a record or some-
one o her age; unortunately she is not able to brag.
Ws bs s t A in p Wp f
48 48 40 32 38 35 33 44 31
va J ka
Career Path: Sister o Silence
Rank: Vigilator
Origin: Feral World
Movement: 3/6/9/18 Wounds: 13
Fate Points: 1
Skills: Awareness, Secret Language (Sister o Silence
Signage), Speak Language (Low Gothic, Belehaam
Tribal Dialect), Common Lore (Sisters o Silence, Psyk-
ers, Imperium), Inquiry, Search, Literacy, Tracking +10,
Dodge +10, Scholastic Lore (Legend), Climb +10,
Concealment, Ciphers (War Cant), Survival.
Talents: Melee Weapon Training (Primitive, Power),
Untouchable Rank 4, Basic Weapon Training (SP, Bolt-
er), Pistol Training (SP, Primitive, Bolter), UntouchableRank 4, Disarm, Blind Fighting, Quick Draw, Sprint-
ing, Heightened Senses (Sight), Wrangling, Forbidden
Lore (Chaos, Psykers), Fearless, Swit Attack.
Traits: Iron Stomach, Primitive, Rite o Passage, Wil-
derness Savvy.
Armour: Storm Trooper Carapace Armour (All 6).
Weapons: Bolter Pistol with Red-dot Laser Sight (BS
+10, Range 30, S/2/-, 1d10+5 X, Pen 4, Clip 8),
Boltgun (Range 90, S/2/-, 1d10+5 X, Clip 18), Pow-
er Sword (1d10+8 E, Pen 6, Power Field), Raptor Fang
(WS +5, Range 3, 1d5+5, Pen 2).Gear: Robes o the Sisterhood (Common Quality),
Filtration Plugs, Fur Cloak, Book o Imperial Hymns,
Bandoleer, Inra Red Goggles, Charms (Prayer Scrolls)
2 extra clips o Stalker Silenced Shells*.
* Stalker Silenced Shells are listed under the New Am-
munition section oDark Reign presents: Adeptus Astartes.