Text of Designing Collaborative Learning Environments: A Case Study
310 www.eLearningGuild.com Sun Proprietary 2 • social learning • participatory learning • informal learning Collaborative learning is a situation in which two or more people learn or attempt to learn something together. Pierre Dillenbourg Brandon Hall Research, 2008 • Sun provides network computing infrastructure solutions • A Fortune 200 company • Registered over 11,000 patents and dedicate over $2 billion dollars per year to R&D • Over 35,000 employees • Operate in over 100 countries • More than half of Sun’s sales and service revenue comes from outside the U.S. US in 1975 Sun Proprietary 12 RE da math hw, rtb!! *smh* Question for you, I don't get the math homework! Can you help me? Regarding the math homework, read the book!! *shaking my head* Sun Proprietary 13 Sun Proprietary 14 Learning 1.0 Structured Learning Learning 2.0 Collaborative Learning 16 • Motivation increases when learners achieve short-term learning goals. > Make sure goals are not too easily attained • Games are great for motivation because: > they clearly disseminate goals and rules > instill a sense of autonomy and control > and potentially enable intrinsic motivation Sun Proprietary 21 • Show meaningful context • Present evidence and credibility • Remove invasive user interface clutter • Remove irrelevant visuals • Strip out jargon and corporate-speak • Remove barriers to content Retention 27 Sun Proprietary • What worked: > Great new gateway for all new hires and potential new hires > Redefines the learning landscape at Sun > Is a first iteration of a CLE within Sun • What didn’t work: > Wiki platform is complex and hard to design to > We still don’t have a unified learning management/content management system > Not many people are playing the games 28 Sun Proprietary • Consider committing to a moderator as a job description • Build an environment of trust • Set learning goals for individuals and teams • Be prepared to deal with problem behavior 30 • Rebuilding our technology infrastructure • Defining two types of social learning activities: > Activities designed for learning > Activities designed for sharing and collaboration • Performing deeper audience analysis