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DESIGNING FRESH EXPERIENCES THAT MOTIVATE USERS @Motivate_Design | motivatedesign.com

Designing Fresh Experiences

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Users no longer want to be marketed and sold to. So what do they want? This presentations reviews digital design interactions that have become standard, and inspire you with new trends on user experience and interaction design strategy. Learn what’s current, expected, and unexpected in today’s interactions on the web.

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Page 1: Designing Fresh Experiences

DESIGNING FRESH EXPERIENCES THAT MOTIVATE USERS

@Motivate_Design | motivatedesign.com

Page 2: Designing Fresh Experiences

DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE:

INTRO

TONY

2

EXPERIENCE DESIGN DIRECTORMOTIVATE DESIGN

PART-TIME LECTURERDESIGN AND MANAGEMENTSCHOOL OF DESIGN STRATEGIESPARSONS THE NEW SCHOOL FOR DESIGN

@TonyBrinton

SENIOR EXPERIENCE DESIGNERMOTIVATE DESIGN

BBADESIGN AND MANAGEMENTSCHOOL OF DESIGN STRATEGIESPARSONS THE NEW SCHOOL FOR DESIGN

@juliaesloan

JULIA

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 3

USER EXPERIENCE DESIGN

Made by envis preciselyhttp://envis-precisely.com

Based on the Disciplines of User Experience by Dan Saffer (2008)

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE:

BRIEF HISTORY

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-Aarron Walter, Director of UX, MailChimp

“We hadn't yet learned to be ourselves”

• In the beginning of the web, we weren't really designing so much for people as machines.

• 2005 onward design became more personal and emotional

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 5

SOME MOVEMENTS THAT ARE HELPING HUMANIZE THE EXPERIENCE:

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design for emotion

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 7

USEFUL VS. DELIGHTFUL

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 8

WHY SETTLE FOR USABLE?

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simplicity

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 10

SIMPLICITY

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 11

storytelling

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 12

STORYTELLING

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 13

content is king

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 14

CLEAR VALUE

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 15

context is god

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 16

GETTING STARTEDWITH ETHNOGRAPHY

WHITE PAPER

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ETHNOGRAPHY 2.0 —DEEPER INSIGHTS

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LAST NAME

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CONTEXTUAL CTAs AND PROGRESSIVE PROFILING

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gradual engagement

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 18

GRADUAL ENGAGEMENT

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DESIGN FOR PEOPLE

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EXPERIENCES THAT “POP”

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EXPERIENCES THAT “POP”

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EXPERIENCES THAT “POP”

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SKEUOMORPHISM

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SKEUOMORPHISM

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 25

CLEAR & “HONEST”

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 26

SIMPLE DESIGN

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 27

NEXT GENERATION THERMOSTAT

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 28

LESS IS MORE

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 29

REMOVING VISUAL CLUTTER

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 30

STORYTELLING

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 31

SIMPLE, CLEAR, BOLD

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 32

LIMITING CONTENT ON SCREEN

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 33

LIMIT CHOICES

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 34

DESIGNING FOR MOBILE CONTEXT

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INVITATION ONLY...

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TIME, CURIOSITY AND CURATED CONTENT

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 37

CLEVER INTERACTIONS

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 38

HUMAN EXPERIENCE

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HUMAN EXPERIENCE

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HUMAN EXPERIENCE

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HUMAN EXPERIENCE

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DESIGNING FRESH EXPERIENCES | APRIL 2013 | PAGE: 42

HUMAN EXPERIENCE

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THANK YOU‣ Questions?