22
Foundations of Programming and Problem Solving Introduction

Foundations of Programming and Problem Solving Introduction

Embed Size (px)

Citation preview

Page 1: Foundations of Programming and Problem Solving Introduction

Foundations of Programming and Problem Solving

Introduction

Page 2: Foundations of Programming and Problem Solving Introduction

Outlines– Course overview– Teaching style– Assessment– Course information and support– About me– About you– What is a computer programming language?– Different programming languages– Machine code– Assembler– C– Java– PHP– Python

– What is Java?

Page 3: Foundations of Programming and Problem Solving Introduction

Course overview

At the end of this course, you will be able to:• Write, compile, debug, test and execute computer

programs using Java• Use variables to store a program's state• Process numbers with arithmetic operators• Use loops and logic to control a program• Define methods which process data• I Define classes and use objects(may be!)

Page 4: Foundations of Programming and Problem Solving Introduction

Teaching style

• Lectures (2 hours)• Labs (2 hours)

Page 5: Foundations of Programming and Problem Solving Introduction

Assessment

• Programming assignment 1: 15%• Programming assignment 2: 15%• Programming assignment 3: 15%• Presentation: 10%• Problem solving assignment: 15%• Exam 30%

Page 6: Foundations of Programming and Problem Solving Introduction

Course information and support

• Office hours (Monday 11am-12pm) • Course material:• http://www.doc.gold.ac.uk/~mas01lo/course/2012-2013/foundation/lectures.html

• Or learn.gold• The problem solving part will be in learn.gold

Page 7: Foundations of Programming and Problem Solving Introduction

About me

• Lahcen Ouarbya• Room 6, 29 st-james• Email: [email protected]• Website: www.doc.gold.ac.uk/~mas01lo• Tel: 020 7717 2263

Page 8: Foundations of Programming and Problem Solving Introduction

About you

Turn to the person next to you and ask each other the following questions:

• Have you used a computer program before?• Which ones (name 2)?• Which problem(s) did you solve with the program?• What type of information did you work with?• What is a computer program?• Now tell the class what your partner said

Page 9: Foundations of Programming and Problem Solving Introduction

What is a computer programming language?

Again, in the same pairs, answer these questions:

• Name a computer programming language• Have you used a computer programming language

before?• which ones?• What have you used them for?• What is a computer programming language?• Now tell the class what your partner said

Page 10: Foundations of Programming and Problem Solving Introduction

Different programming languages

• Machine code• Assembler• C• Java• PHP• Python

Page 11: Foundations of Programming and Problem Solving Introduction

Machine code

Page 12: Foundations of Programming and Problem Solving Introduction

Assembler

Add $r1, $r2, $r3Sub $r3, $r4, $r5

Page 13: Foundations of Programming and Problem Solving Introduction

C

#include <stdio.h>main(){printf(Hello world!\\n);}

Page 14: Foundations of Programming and Problem Solving Introduction

Java

class Test { static void main() { System.out.println(Hello world); } }

Page 15: Foundations of Programming and Problem Solving Introduction

PHP

<? echo ("Hello world!");?>

Page 16: Foundations of Programming and Problem Solving Introduction

Phyton

print("Hello world!")

Page 17: Foundations of Programming and Problem Solving Introduction

Java

• An object orientated programming language• A high level, human readable language• A cross platform language• 'Write once, run anywhere'

Page 18: Foundations of Programming and Problem Solving Introduction

18

Software Development Tools• We will use a combination of the Dr Java IDE and

the Sun Java SDK

SourceFile(s)(.java)

Programmer

Dr Java IDE

Compiler(javac)

ClassFile(s)(.class)

VirtualMachine

(java)

Edit Build Run

Programexecutes

Parts of Sun Java SDK

Graphical User Interface

Page 19: Foundations of Programming and Problem Solving Introduction

19

Program Development Steps

Edit and save source code

Build source codeto create program

Run program andevaluate results

Errors

Errors

• Classical “Waterfall” Development Steps

Page 20: Foundations of Programming and Problem Solving Introduction

20

Styles of User Interface

• Graphical User Interface (GUI)– Computer displays a combination of text and

graphical symbols offering options to the user– User manipulates mouse and uses keyboard to

select from the offered options (“hot keys”) or to enter text

– More common now (computer power is cheap)– Considered by most to be “user friendly”– Examples: M/S Windows/Office or MAC O/S

Page 21: Foundations of Programming and Problem Solving Introduction

21

Software Development Tools• Using Sun Java SDK alone

SourceFile(s)(.java)

Programmer

Compiler(javac)

ClassFile(s)(.class)

VirtualMachine

(java)

Editor

Programexecutes

Parts of Sun Java SDK

Command Line Interface

Page 22: Foundations of Programming and Problem Solving Introduction

First Java ProgramHelloWorld.java

public class HelloWorld {

public static void main(String args[]) {

System.out.println("Hello World");

}

}