Upload
others
View
2
Download
0
Embed Size (px)
Citation preview
LEARNING TAJWEED USING MOBILE APPLICATION (EZTAJWEED)
KHAIRUL KHAIRINA BINTI MUSTAFA
BACHELOR OF INFORMATION TECHNOLOGY
(INFORMATICS MEDIA) WITH HONOURS
UNIVERSITI SULTAN ZAINAL ABIDIN
2019
i
DECLARATION
I hereby declare that this report is based on my original work except for quotations and
citations, which have been duly acknowledged. I also declare that it has not been
previously or concurrently submitted for any other degree at University Sultan Zainal
Abidin or other institutions.
_______________________________________
Name : Khairul Khairina Binti Mustafa
Date : 9th May 2019
ii
CONFIRMATION
This is to confirm that:
The research conducted and the writing of this report was under my supervision.
_________________________
Name : Pn Rohana Binti Ismail
Date : 9th May 2019
iii
DEDICATION
All praises is due to Allah (Glorified and Exalted is He). Indeed, He deserves
the best of thanks and the most beautiful of praises. Without his blessings, I would not
be able to complete this final year project. My hearties gratitude and deepest thanks
goes to my beloved supervisor, Pn Rohana Binti Ismail for the continuous support,
valuable guidance and critical comments throughout the development of the project.
Appreciation also goes to all lecturers who have provided guidance throughout the
entire long journey.
In addition, I am grateful for the continuous moral support given from my family
even before the project started to the end of the project submission. A lot of thanks and
appreciation goes especially for my parents for always being there for me along the
hardship and always pray for me. Indeed, the support given really help to motivate me
to complete this project.
iv
Last but not least, my sincerely thanks to my fellow friends who willing to help
me to complete this project and give a good suggestion in order to improve this project.
Lastly, I would like to acknowledge each and every person who has contribute to the
success of this final year project, whether directly or indirectly. May Allah S.W.T bless
all of them.
v
ABSTRACT
Now, day by day technology is growing rapidly. However, the way to study
tajweed at school is still the same as using the traditional method of using textbooks.
Students are getting bored with this kind of learning. So, Learning Tajweed Using
Mobile Application (EzTajweed) is a method that helps primary school students in
addressing this issue. This application will helps primary students to learn tajweed in a
fun way because the application contains a multimedia element that suits their age.
Besides the module of learning tajweed, the application also contains some quiz to the
user to make sure they understand what they have learned.
vi
ABSTRAK
Pada masa kini, teknologi hari demi hari berkembang pesat. Walau
bagaimanapun, cara belajar tajweed di sekolah masih sama dengan menggunakan
kaedah tradisional menggunakan buku teks. Pelajar merasa bosan dengan pembelajaran
seperti ini. Oleh itu, Learning Tajweed Using Mobile Application (EzTajweed) adalah
satu kaedah yang membantu pelajar sekolah rendah dalam menangani masalah ini.
Aplikasi ini akan membantu pelajar-pelajar utama belajar tajweed dengan cara yang
menyeronokkan kerana aplikasi ini mengandungi unsur multimedia yang sesuai dengan
usia mereka. Di samping modul pembelajaran tajweed, aplikasi ini juga mengandungi
beberapa kuiz kepada pengguna untuk memastikan mereka memahami apa yang mereka
pelajari.
vii
CONTENTS
Page
DECLARATION i
CONFIRMATION ii
DEDICATION iii-iv
ABSTRACT v
ABSTRAK vi
CONTENTS vii-xii
LIST OF TABLES xiii
LIST OF FIGURES xiv-xvi
CHAPTER I INTRODUCTION
1.1 Background 1-2
1.2 Problem Statement 3
1.3 Objectives 3
1.4 Project Scope 4
1.4.1 User Scope 4
1.4.2 System Scope 4
1.5 Limitation of Work 5
1.6 Expected Result 5
1.7 Milestone 6
viii
CHAPTER II LITERATURE REVIEW
2.1 Introduction 7-8
2.2 Mobile Application Learning 8
2.3 Tajweed Law 8-9
2.4 Analysis Model 9-13
2.5 Comparison between Journal and Mobile 14-16
Application
2.6 Conclusion 17
CHAPTER III RESEARCH METHODOLOGY
3.1 Introduction 18-19
3.2 Methodology Model 19-20
3.2.1 Analysis Phase 20
3.2.2 Design Phase 21
3.2.3 Development Phase 22
3.2.4 Implementation Phase 22
3.2.5 Evaluation Phase 22
3.3 Hardware and Software Requirement 22
3.3.1 Hardware 22-23
3.3.2 Software 23
3.4 Application Design 24-30
ix
3.4.1 Navigation Maps 24
3.4.2 Storyboard 25-27
3.4.3 Design Interface 28-29
3.4.4 Entity Relationship Diagram 29-30
3.5 Conclusion 31
CHAPTER IV IMPLEMENTATION
4.1 Introduction 32-33
4.2 Interface Design 33
4.2.1 Interface: Main Page 34
4.2.2 Interface: Content Page 35
4.2.3 Interface: Ikhfa’ Haqiqi Main 36
Page
4.2.4 Interface: Pengertian Ikhfa’ 37
Haqiqi Page
4.2.5 Interface: Huruf Ikhfa’ 38
Haqiqi Page
4.2.6 Interface: Potongan Ayat 39
Ikhfa’ Haqiqi Page
4.2.7 Interface: Iqlab Main Page 40
4.2.8 Interface: Pengertian 41
x
Iqlab Page
4.2.9 Interface: Huruf Iqlab Page 42
4.2.10 Interface: Potongan Ayat 43
Iqlab Page
4.2.11 Interface: Izhar Halqi 44
Main Page
4.2.12 Interface: Pengertian Izhar 45
Halqi Main Page
4.2.13 Interface: Huruf Izhar Halqi 46
Page
4.2.14 Interface: Potongan Ayat 47
Izhar Halqi Page
4.2.15 Interface: Idgham Maal 48
Ghunnah Main Page
4.2.16 Interface: Pengertian Idgham 49
Maal Ghunnah Page
4.2.17 Interface: Huruf Idgham 50
Maal Ghunnah Page
4.2.18 Interface: Potongan Ayat Idgham 51
Maal Ghunnah Page
xi
4.2.19 Interface: Idgham Bila 52
Gnunnah Page
4.2.20 Interface: Pengertian 53
Idgham Bila Ghunnah Page
4.2.21 Interface: Huruf Idgham 54
Bila Ghunnah Page
4.2.22 Interface: Potongan Ayat 55
Idgham Bila Ghunnah Page
4.2.23 Interface: Quiz Main Page 56
4.2.24 Interface: Quiz Level 1 Page 57
4.2.25 Interface: Quiz Level 1 Page 58
4.2.26 Interface: Total Mark Quiz 59
Level 1 Page
4.2.27 Interface: Quiz Level 2 Page 60
4.2.28 Interface: Total Mark Quiz 61
Level 2 Page
4.2.29 Interface: Quiz Level 3 Page 62
4.2.30 Interface: Total Mark Quiz 63
Level 3 Page
xii
4.3 Testing 64
4.4 White Box Testing 64
4.5 Black Box Testing 64-65
4.5 Test Case 65
4.6.1 Test Executed On 65-70
Application
CHAPTER V CONCLUSION
5.1 Introduction 71
5.2 Project Achievement and 72
Contribution
5.3 Project Constraint 72
5.4 Future Work 73
5.4 Conclusion 73
REFERENCES 74-75
xiii
LIST OF TABLES
TABLE TITLE PAGE
2.1 Comparison between Journal and Mobile Application 12-15
4.1 Test Case for Enter Application 63
4.2 Test Case for Enter “Belajar” Tajweed 63-64
4.3 Test Case for Enter Quiz 64
4.4 Test Case for Enter Quiz Level 1 65
4.5 Test Case for Enter Quiz Level 2 66
4.6 Test Case for Enter Quiz Level 3 67
xiv
LIST OF FIGURES
FIGURE TITLE PAGE
2.1 Sample of User Interface Menu Option in e-TLM 9
2.2 Mobile Courseware of M-Tajweed 11
2.3 User Interface of Secil Tajwid 13
3.1 ADDIE Model 20
3.2 Navigation Map of Learning Tajweed 24
3.3 Main Page 26
3.4 Hukum Page 26
3.6 Pengertian Page 26
3.7 Huruf Page 26
3.8 Potongan Ayat Page 26
3.9 Quiz Page 26
xv
3.10 Score Page 27
3.11 Video Page 27
3.12 Entity Relationship Diagram 30
4.1 Main Page 34
4.2 Content Page 35
4.3 Ikhfa’ Haqiqi Page 36
4.4 Pengertian Ikhfa’ Haqiqi Page 37
4.5 Huruf Ikhfa’ Haqiqi Page 38
4.6 Potongan Ayat Ikhfa’ Haqiqi Page 39
4.7 Iqlab Main Page 40
4.8 Pengertian Iqlab Page 41
4.9 Huruf Iqlab Page 42
4.10 Potongan Ayat Iqlab Page 43
4.11 Izhar Halqi Main Page 44
4.12 Pengertian Izhar Halqi Page 45
4.13 Huruf Izhar Halqi Page 46
4.14 Potongan Ayat Izhar Halqi 47
4.15 Idgham Maal Ghunnah Main Page 48
4.16 Pengertian Idgham Maal Ghunnah Page 49
4.17 Huruf Idgham Maal Ghunnah Page 50
xvi
4.18 Potongan Ayat Idgham Maal Ghunnah Page 51
4.19 Idgham Bila Ghunnah Main Page 52
4.20 Pengertian Idgham Bila Ghunnah Main Page 53
4.21 Huruf Idgham Bila Ghunnah Main Page 54
4.22 Potongan Ayat Idgham Bila Ghunnah Main Page 55
4.23 Quiz Main Page 56
4.24 Quiz Level 1 Page 57
4.25 Quiz Level 1 Page 58
4.26 Total Mark Quiz Level 1 Page 59
4.27 Quiz Level 2 Page 60
4.28 Total Mark Quiz Level 2 Page 61
4.29 Quiz Level 3 Page 62
4.30 Total Mark Quiz Level 3 Page 63
1
CHAPTER I
INTRODUCTION
1.1 Background
In this era of globalization, technology has become a convenient and useful way for
communication and interaction between individual. Day by day, technology
becoming more and more advanced and in accordance with the time flies. Technology
has become a part of our life because nowadays, everything that we do are using
technology and it will help our life easier when used it. Neither young people nor old
2
people used technology in their daily life activity. As usual, everything that is
invented has their own pros and cons. So, people must use it in a proper way.
One of the technologies that have become a trend in society is a mobile application.
The mobile application is popular regardless their age and all of them carry it
wherever they go and it is the most convenient devices to access anything quickly
(Firdzarullah, 2017). That is why a mobile application is a very demand item from
people around the world. The mobile application is a very good way to motivate
people into learning something or use the application to help them through their daily
activities. Unfortunately, people tend to misuse this device into doing something
which is not useful to them such as gaming. Therefore, mobile application related to
education must be provided especially Islamic education.
Learning Tajweed Using Mobile Application (EzTajweed) is one of the methods that
can help children in range 7 to 12 years old and teacher in the learning session. When
we recite the Quran, there are rules of tajweed which must be obeyed. So, this mobile
application is a method that helps children to easily understand the law. This is
because, children are attracted to something that has multimedia elements such as
pictures, colours, audio, videos and so on. This application might contain some videos
about how to pronounce the ‘makhraj huruf’, the description of the law, example of
Quran verses, letters in the law and some quizzes that user can play after they learnt
about some topics in this application.
3
1.2 Problem Statement
Nowadays, the student learnt Tajweed at school and used a traditional method which
is by using a textbook. By doing this method, a student will feel bored and the process
of learning will not fully be received by the student. A student with range 9 to 12
years old always attracted to something that has multimedia elements such as colours,
audio, video. Based on the previous studies about the multimedia element, a highly
significant role of multimedia in early childhood education for increased their content
knowledge and understandings. The different types of multimedia are highly
significant to their academic performance. (Singh, S & Mishra, S, 2013). Thus, this
learning tajweed using mobile application (EzTajweed) was developed to provide
student learnt in a fun way and attractive way.
1.3 Objectives
This are objectives that have been identified in this project.
1. To design a courseware based application Learning Tajweed (EzTajweed) for
primary school student using Android.
2. To develop a courseware application Learning Tajwid (EzTajweed) for primary
school student in efficient way.
3. To test the functionality of Learning Tajwid (EzTajweed).
4
1.4 Project Scope
The scope will explain the actors that involve in this system and their functionality.
Learning Tajwid (EzTajweed) is an android based application that using mobile
application where a student can learn tajweed law in an attractive way.
1.4.1 User Scope
1. Student
Student can used it as a learning aids.
2. Parent
Can check their child’s score.
1.4.2 System Scope
1. Tajweed module
This application will show some of the tajweed law which is “Hukum Nun Mati”.
This also includes the description of each rule, the way to pronounce the law in
animation.
2. Activity module
This application will have some quiz at each subtopic.
5
1.5 Limitation of Work
This application has its own limitations of works as mention below :
1. This application only focus at certain topic which is “Hukum Nun Mati”.
2. This application used “Bahasa Malaysia” as a main language.
3. This application only can used in android based application.
1.6 Expected Result
1. Design an android application that will support learning Tajweed with
multimedia elements.
2. The application will be function.
6
1.7 Milestone
Activity
Month
(week)
September
October
November
December
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
Topic
Discussion and
Determination
Project Title
Proposal
Proposal
Writing -
Introduction
Proposal
Writing –
Literature
Review
Proposal
Progress
Presentation
and Evaluation
Discussion and
Correction
Proposal and
Proposed
Solution
Methodology
Proposed
Solution
Methodology
Proof of
Concept
Drafting Report
of the Proposal
Submit Draft of
Report to
Supervisor
Seminar
Presentation
Correction
Report
Final Report
Submission
7
CHAPTER II
LITERATURE REVIEW
2.1 Introduction
Basically, in this chapter, the study of techniques, methods and approach is done. The
related journal an article about the various technique and approach was analysed to
find out the best implementation technique that can be used in this Learning Tajweed
using mobile application (EzTajweed), the comparison between the different
techniques is done to get a better understanding for each technique effectiveness.
8
Then, the related application that has the same functionality as EzTajweed is a review
to help in understanding and gain knowledge about how to implement the application
in real.
2.2 Mobile Application Learning
Mobile application learning can be developed for many different purposes. They can
be an entertainment purpose, learning the purpose, and so on. The majority of mobile
learning can be having audiences or user that is a lack of skills. They may not interest
in taking part in traditional education and training. The excellent mobile application
is they can interact with audiences or user which is user-friendly.
Mobile technologies can support learning across different context as their portability
enables them to be used by a learner in whichever context she or he is. They can be
particularly beneficial in informal and semi-formal context where learners have more
control over their learning goals and where motivation is often high. (Ann, 2012)
2.3 Tajweed Law
Many Islamic Scholars have highlighted the meaning of Al Tajweed literally and
technically. The word Tajweed is derived from the Arabic root Jawwada, which means
to make well, to improve or to make good. It also means to enable, to make possible or
to bring forth what is better. As a technical term, Tajweed means to make good or to better
the recitation of the Glorious Qur’an by giving each letter it’s right with regards to the
9
correct way of pronunciation. (Nasallah, 2016) There are many rules need to be
understood by a reciter. The rules have their own names such as the rules of Idgham
Bilaghunnah, Idgham Maalghunnah, Ikhfak Hakiki and many more.
Al-Quran is a life guide for Muslims. It covers all aspects of life. Hence, it is an obligation
for Muslims to learn Quran because they need to understand the content of each surah
(chapter) and the verses that they read. In addition, in performing the daily solah, one
needs to read chapters or verses of the Quran and usually, these are read with tajwid. (N.H
Saari, C.Umat, K. Shukri, M.Teh, 2012)
2.4 Analysis Model
i. Conceptual e-Tajweed Learning Model (e-TLM) Based On Semantic and
Multimedia Elements.
Figure 2.1 : Sample of user interface menu option in e-TLM prototype
10
Tajweed is the knowledge and application of the rules of recitation so the
reading of the Holy Quran is as the Prophet Mohammed peace and blessings
are upon him, recited. This study proposed the new conceptual model for
teaching and learning Tajweed. The model in this study was designed
specifically for a user who wants to learn Tajweed. It also assists those who
do not have the chance to meet a teacher in their local area, by assisting them
to seek this sacred knowledge of Holy Quran and Tajweed. This study also
explains the laws of Tajweed and focuses on the problems that user have in
reciting and understanding in the Holy Quran properly. The primary goal of
the study is to develop an e-TLM which provides an interactive and intuitive
learning environment. The objective of this application is to investigate the
currents method used learning Tajweed in Malaysia. Second, to construct a
model for e-learning Tajweed that adapts semantic and multimedia elements
and the last one is to evaluate the proposed model. Therefore, this study tries
to solve the problem by developing an e-TLM using semantic and multimedia
elements. (Nor Hashidah Mohd Nasir, Fauziah Baharom, Harryizman Harun,
Haslina Mohd, Ali Yusny Daud, Norida Muhd Darus, Ahmad Ghadafi,
Azman Yasin, 2010)
ii. Tajwid4U Mobile Platform – Enabling People to Learn Tajwid at Their
Comfort Space and Time.
Learning to read Al-Quran has always been compulsory to all Muslims. But,
most of us do not know that reading Al-Quran with a proper tajwid and rules is
11
also mandatory because the meaning of each word in Al-Quran will differ
without proper pronunciation. It is also hard to learn it by ourselves without
proper guidance from knowledgeable people such as Ustaz/Ustazah and
Madrasah Tahfiz. However, people do not have time or money to go learn at the
Madrasah and pay the tuition fees or with the people who are qualified.
Not every people has time or money to go and learn tajwid at the Madrasah or
with Ustaz/Ustazah. Therefore, many people do not know how to read Al-Quran
with proper pronunciation and rules. It is a sin to read Al-Quran with a wrong
pronunciation because it can alter the meaning of the ayat. Therefore, it is
necessary to provide a platform where people can learn tajwid from the
Madrasah and the qualified people such as Ustaz/Ustazah to guide them
properly.
iii. M-Tajweed : A Mobile Courseware to Assist in Tajweed Learning.
Figure 2.2 : Mobile courseware of M-Tajweed
Tajweed is the rules to recite the Quran with proper pronunciation. “Face to
Face” is the current method in learning Quran which is now becoming less
12
effective and unattractive to be implemented especially towards young
Muslim generation. The rapid changes in technology are now shifting from
the traditional learning environment which is in the classroom to a modern
learning environment which is mobile learning. There are numbers of
application designed to meet users’ requirement when the awareness of IT
gadgets for mobile learning is increasing. Unfortunately, the development of
Islamic mobile application is still lacking in Malaysia and in other Muslim
countries. Currently, a student is facing problems in understanding the rule of
Tajweed due to their limited time with their teacher in the classroom.
Therefore, with the help of mobile learning courseware, it is hoped to help the
teachers and students in better understanding of the difficult subject of
Tajweed. This paper looks into the design and development of mobile learning
courseware that teaches the rules of Tajweed and correct pronunciation
according to the current Sijil Pelajaran Malaysia (SPM) syllabus, and to test
the usability of the system in terms of learnability, memorability, simplicity,
satisfaction and overall reaction to the mobile courseware. Therefore, this
study was conducted to overcome the problems faced by teachers and students
while learning the rules of Tajweed. An Interactive learning method is
proposed to teach the rules of Tajweed since this is an effective method to
deliver course content. (Riaza Mohd Rias, 2009)
13
iv. Secil Tajwid Mobile Application
Figure 2.3 : User Interface of Secil Tajwid.
Secil Tajwid is a courseware learning application for kids that will help them to
gain knowledge for reciting Al-Quran with a proper way. This app is a child
education app that helps children learn to read al-Quran correctly with the law of
the divine in a fun way. In this app children will learn how to read the correct Al-
Quran with tajwid law like idzhar, idgham, iqlab, ikhfa and many more. The
concept of learning in this app is designed interactively with an interesting game
and interesting sound so the kids are not bored when playing.
14
2.5 Comparison between Journal and Mobile Application
Table 2.1 Comparison between Journal and Mobile Application
Author’s
Name
Title Description Method Strength
Nor Hashidah
Mohd Nasir,
Fauziah
Baharom,
Harryizman
Harun, Haslina
Mohd, Ali
Yusny Daud,
Norida Muhd
Darus, Ahmad
Ghadafi,
Azman Yasin
Conceptual e-
Tajweed
Learning Model
(e-TLM) Based
On Semantic
and Multimedia
Elements.
This study
proposed the new
conceptual model
for teaching and
learning Tajweed.
The primary goal
of the study is to
develop an e-TLM
which provides
interactive and
intuitive learning
environment.
e-learning
method
Used semantic
and have
multimedia
elements.
Firdzarullah
Aminuddin,
Muhammad
Ghufran bin
Musa, Abdul
Tajwid4U
Mobile Platform
– Enabling
People to Learn
Tajwid at Their
This study
proposed some of
the application that
are in Play Store
that is free to use
and the application
Mobile
Platform
Easy to use it.
Have audio to
listen how to
read the Quran
with proper
15
Rahman
Ahmad Dahlan
Comfort Space
and Time.
contain Tajweed
law. User can
install the app and
it is very easy to
use.
pronunciation
and rules.
Noor Aziezah
Sardan, Riaza
Mohd Rias
M-Tajweed :
A Mobile
Courseware to
Assist in
Tajweed
Learning.
This study was
conducted to
overcome the
problems faced by
teachers and
students while
learning the rules
of Tajweed. An
Interactive learning
method is proposed
to teach the rules of
Tajweed since this
is an effective
method to deliver
course content
Interactive
Learning
method
Used mind
map as a
teaching
approach.
Solite Kids Secil Tajwid
Mobile
Application
This app is a child
education app that
helps children learn
to read al-Quran
correctly with the
Interactive
Learning
method
Easy to use it.
Have
multimedia
elements that
can attract the
16
law of the divine in
a fun way. In this
app children will
learn how to read
the correct Al-
Quran with tajwid
law like idzhar,
idgham, iqlab,
ikhfa and many
more. The concept
of learning in this
app is designed
interactively with
interesting game
and interesting
sound so the kids
are not bored when
playing.
kid to learn
about Tajweed.
17
2.6 Conclusion
This chapter discusses the collected literature review that had been reviewed
during the feasibilities studies. The literature review helps the developer to
discover the problem of previous research which needs to improve and
overcome the problem. The main method that is suitable to use in the
development of the mobile app is an interactive learning method.
18
CHAPTER III
RESEARCH METHODOLOGY
3.1 Introduction
Basically, this chapter explains the detail of methodology that being used in the
development of Learning Tajweed Using Mobile Application (EzTajweed). The
project methodology is important in every project because it helps to organize
investigation in a scientific way to overcome problems, to discover new facts or truth
about the subject in order to achieve the objectives of the project. In order to have a
19
good project, it should begin with a good understanding of the user’s needs. There are
many approaches that can be used in the development of a mobile application project.
ADDIE Model is one of the approaches that will be used in this project.
3.2 Methodology Model
Instruction System Design (ISD) that is used to develop this “Learning Tajweed Using
Mobile Application (EzTajweed)” application is ADDIE model. Basically, ADDIE
model have five phases which are Analysis, Design, Development, Implementation
and Evaluation. The ADDIE model is an iterative instructional design process, where
the results of the formative evaluation of each phase may lead the instructional
designer back to any previous phase. These phases sometimes overlap and can be
interrelated. However, they provide a dynamic, flexible guideline for developing
effective and efficient instruction.
20
Figure 3.1: ADDIE Model
3.2.1 Analysis Phase
The analysis is the first phase that is contained in the ADDIE model. The analysis
is the study we do in order to figure out what to do. (Sheldon, 2001) At this stage,
we need to identify the need to develop this EzTajweed mobile application. Then,
the activities are involved in this phase is identifying the problem statement, the
objectives or goals of the project and the scope key actions that are included in the
application. In this EzTajweed are focusing on basic Tajweed which consists of
“Hukum Nun Mati” only. The analysis is also carried out by doing a comparison
between existing products that are using mobile application technology in learning
Tajweed. Through the analysis, the weaknesses of the existing application that are
relatable to this Tajweed learning can be identified. All information gathered were
used to develop goals and objective of developing mobile EzTajweed application.
21
3.2.2 Design Phase
During the design phase, the information gathered during the analysis phase is
reviewed and compiled to build the project. In the design stage, it is necessary to
create a storyboard or interface of the mobile application. This means that it is
necessary to have all the accurate guideline to ease the step in this development
process. This phase requires a logical and creative thinking skills. All the characters
also have been created in this phase. These characters will be used from the start
until the end of the mobile EzTajweed application.
3.2.3 Development Phase
This is the third phase of the ADDIE model. With all the information gathered at
the analysis and design phase, then this mobile EzTajweed are developed. Most of
the development process was done in Adobe Flash CS6. All the materials that are
involved in the design phase will be integrated and customize in this phase
according to the storyboard. In this development phase also, it uses any approach
or design that has been agreed upon in the design stage. For example, users are
provided with help button to prevent users from having trouble using software and
have various graphics, sound effects and so on are provided so users do not get
bored in the process of playing this game app.
22
3.2.4 Implementation Phase
The ready-to-formed EzTajweed mobile application should be presented to test the
effectiveness and to see unnoticed problems during the design and development
phase that may exist. This implementation phase is implemented by presenting to
providers and partners to meet the criteria set out in the analysis phase. From the
observations performed, the repair or recovery process will be implemented before
the application is actually issued or used officially.
3.2.5 Evaluation Phase
Evaluation involves the process of obtaining feedback from users on the content,
strategies, graphics, audio, interfaces and so forth that are available in this app by
either supervision, testing, questionnaire, interviews and so on to ensure it is
appropriate or not to use.
3.3 Hardware and Software Requirements.
3.3.1 Hardware
Laptop
Laptop Asus with 10GB memory, 64-bits operating system was used in
developing this EzTajweed application.
Laptop also used to create the sketches for the characters, background and create
scripts or document related.
Printer
Used to print all the hard copy of the system.
23
Pen drive and external hard disc
Used to back up all the data, report and design of the project.
3.3.2 Software
Adobe Flash CS6 and Action Script 3.0
Used to create the mobile application and overall project.
Adobe Photoshop
Used to create sketches of background, characters and character design.
Adobe InDesign CS6
Used to design storyboard.
Xampp
Used to store some data in quiz module.
24
3.4 Application Design
3.4.1 Navigation Maps
Figure 3.2 : Navigation map of the Learning Tajweed Application
(EzTajweed)
25
3.4.2 Storyboard
Storyboard is one of the things that developer might do before creating a
mobile application. Storyboard is important as a guideline to the developer for
developing an interactive mobile application “Learning Tajweed Using
Mobile Application (EzTajweed).
In figure 1, the homepage interface contains three activities which are
modules, quiz and video. When the user clicks the module activity, there are
some ‘Hukum Tajweed’ that user can choose to learn. In the module, the user
can learn Tajweed in an easy and attractive way. The user can hear audio about
how to pronounce the ‘huruf’ with the verses of the Quran, the description
about the ‘Hukum Tajweed’ and there is a video about the ‘Makhraj Huruf’.
The next activity is a quiz module. The quiz module contains three levels of
quizzes. The user needs to pass a level one quiz to pursue to the next level.
The user can see their score after answer the quiz.
26
27
28
3.4.3 Design Interface
The interface design of the Learning Tajweed Using Mobile Application
(EzTajweed) is using a design that suits the scope of the project which is for
primary school kids. The design of the mobile application contains
multimedia elements such as texts, audio, video, a colour which suitable for
range 7 to 12 years old kids.
For the homepage interface as in figure 3, there is a button help to guide the
user using the application. In the module ‘hukum’ as in figure 5, there is a
button ‘huruf’, ‘pengertian’, and ‘potongan ayat’. When the user click the
button ‘huruf’, there is the ‘huruf’ of the tajweed law and at the bottom right
corner, there is a button play. When the user clicks the button play, the
screen will pop out a 2-Dimensional animation about how the ‘makhraj
huruf’ will be pronounced correctly.
Next, when the user clicks the ‘potongan ayat’ button there will be the
‘potongan ayat’ of the Quran and user can click the button play, pause and
stop at the bottom of the interface. The user can hear the audio of how to
recite the ‘ayat’.
Lastly, at the quiz module, there are three levels of a quiz. Level one is quite
easy which contain a true-false question, level two is an intermediate level
which user will choose the correct answer and lastly, level three user must fill
in the empty space based on the tajweed law. When the user answers the
29
question, there is audio that will generate depends on the answer whether right
or wrong.
3.4.4 Entity Relationship Diagram
An entity relationship diagram (ERD) is a specialized graphics from that
illustrates the relationships between entities and database. ERD is crucial to
creating a good database design. There are three basic elements in ERD which
are:
Entities are the “things” for which we want to store information. An
entity basically a person, place, thing or event.
Attributes are the data we want to collect for an entity.
Relationships describe the relations between the entities.
Figure 3.12 shows the entity-relationship between user, question, level and
score. The user has a one-to-many relationship with question and score entity.
The question has one-to-one relationship with the level entity.
30
Figure 3.12: Entity Relationship Diagram about Learning Tajweed Application
EzTajweed)
31
3.5 Conclusion
This chapter describes about the methodology that has been used, explain the
hardware and software requirement that is guide to successful of this project.
32
CHAPTER IV
IMPLEMENTATION
4.1 Introduction
This chapter narrates the implementation of Learning Tajweed with Mobile
Application (EzTajweed) design and modeling that has been done previously. All the
process involved in implementation includes in getting the system to operate properly
with detail interfaces. Each interface of the project described in details and
demonstrated to guide users on how to use the system as it is in the user manual. A
33
complete user interface for respective system users are screen-capped and captioned
accordingly.
4.2 Interface Design
User interface design (UI) or user interface engineering is the design of user
interfaces for machines and software, such as computers, home appliances, mobile
devices and other electronic devices with the focus on maximizing the user
experiences. Good user interface design facilitates finishing the task at hand without
drawing unnecessary attention to itself. For most product designers it’s the series of
screens, pages, and visual elements that the user sees like buttons and icons that you
use to interact with a device or product. The goal of the UI should be to make the
interaction as simple and efficient as possible to make it easy for the user to
accomplish their goals and solve their problems.
34
4.2.1 Interface: Main Page
Figure 4.1: Main Page
The figure above shows the main page of EzTajweed. There are many buttons
on this main page to navigate thoroughly the application. In this main page, the
setting, information, “belajar”, “kuiz”, video button to navigate the entire
application. When users click the button, it will navigate to the next page. The
“belajar” button is where the user can learn about “Hukum Nun Mati”. Next,
the “kuiz” button where the user can answer some quiz that is relatable through
the content of the application. Lastly, the video button where the user can learn
about the “makhraj huruf” through the video.
35
4.2.2 Interface: Content Page
Figure 4.2: Content Page
The figure above shows the content page of the EzTajweed application.
In EzTajweed, there is only one title that will be studied which is “Hukum
Nun Mati”. In “Hukum Nun Mati” there are 5 main elements which is
“iqlab”, “izhar halqi”, “ikhfa’ haqiqi”, “idgham maal ghunaah” and
“idgham bila ghunnah”. There also have home button where user can
click to go to the main page.
36
4.2.3 Interface: Ikhfa’ Haqiqi Main Page
Figure 4.3: Ikhfa’ Haqiqi Main Page
The figure above shows the “ikhfa’ haqiqi” page of EzTajweed
application. In this page, there are “pengertian” button, “huruf” button
and “potongan ayat” button. When the user clicks the button, the next
page will pop up. There also has a button back and home button for the
user to navigate.
37
4.2.4 Interface: Pengertian Ikhfa’ Haqiqi Page
Figure 4.4: Pengertian Ikhfa’ Haqiqi Page
The figure above shows the “pengertian ikhfa’ haqiqi” page of
EzTajweed application. In this page, it will explain about what is “ikhfa’
haqiqi”. There is a button sound which is the user can hear the
explanation about the law. User can play and stop the sound if they want
to. There also a button back and home button to navigate the application.
The explanation about the law used two combination colors to help the
kids easy to read the text.
38
4.2.5 Interface: Huruf Ikhfa’ Haqiqi Page
Figure 4.5: Huruf Ikhfa’ Haqiqi Page
The figure above shows the “huruf ikhfa’ haqiqi” page of EzTajweed. In
this page, user can play the sound of the “huruf” that has been listed. The
user also can click back button and home button to navigate the
application.
39
4.2.6 Interface: Potongan Ayat Ikhfa’ Haqiqi Page
Figure 4.6: Potongan Ayat Ikhfa’ Haqiqi Page
The figure above shows the “potongan ayat” of “ikhfa’ haqiqi” laws.
There are three “potongan ayat” that has been listed and the user can hear
the way it pronounces. The user also can play and stop the audio if she
or he wants to. This page also contains a back and home button.
40
4.2.7 Interface: Iqlab Main Page
Figure 4.7: Iqlab Main Page
The figure above shows the “iqlab” page of EzTajweed application. In
this page, there are “pengertian” button, “huruf” button and “potongan
ayat” button. When the user clicks the button, the next page will pop up.
There also has a button back and home button for the user to navigate.
41
4.2.8 Interface: Pengertian Iqlab Page
Figure 4.8: Pengertian Iqlab Page
The figure above shows the “iqlab” page of EzTajweed application. In
this page, it will explain about what is “iqlab”. There is a button sound
which is the user can hear the explanation about the law. User can play
and stop the sound if they want to. There also a button back and home
button to navigate the application. The explanation about the law used
two combination colors to help the kids easy to read the text.
42
4.2.9 Interface: Huruf Iqlab Page
Figure 4.9: Huruf Iqlab Page
The figure above shows the “huruf iqlab” page of EzTajweed. In this
page, user can play the sound of the “huruf” that has been listed. The user
also can click back button and home button to navigate the application.
43
4.2.10 Interface: Potongan Ayat Iqlab Page
Figure 4.10: Potongan Ayat Iqlab Page
The figure above shows the “potongan ayat” of “iqlab” laws. There are
three “potongan ayat” that has been listed and the user can hear the way
it pronounces. The user also can play and stop the audio if she or he wants
to. This page also contains a back and home button.
44
4.2.11 Interface: Izhar Halqi Page
Figure 4.11: Izhar Halqi Page
The figure above shows the “izhar halqi” page of EzTajweed application.
In this page, there are “pengertian” button, “huruf” button and “potongan
ayat” button. When the user clicks the button, the next page will pop up.
There also has a button back and home button for the user to navigate.
45
4.2.12 Interface: Pengertian Izhar Halqi Page
Figure 4.12: Pengertian Izhar Halqi Page
The figure above shows the “izhar halqi” page of EzTajweed application.
In this page, it will explain about what is “izhar halqi”. There is a button
sound which is the user can hear the explanation about the law. User can
play and stop the sound if they want to. There also a button back and
home button to navigate the application. The explanation about the law
used two combination colors to help the kids easy to read the text.
46
4.2.13 Interface: Huruf Izhar Halqi Page
Figure 4.13: Huruf Izhar Halqi Page
The figure above shows the “huruf izhar halqi” page of EzTajweed. In
this page, user can play the sound of the “huruf” that has been listed. The
user also can click back button and home button to navigate the
application.
47
4.2.14 Interface: Potongan Ayat Izhar Halqi Page
Figure 4.14: Potongan Ayat Izhar Halqi Page
The figure above shows the “potongan ayat” of “izhar halqi” laws. There
are three “potongan ayat” that has been listed and the user can hear the
way it pronounces. The user also can play and stop the audio if she or he
wants to. This page also contains a back and home button.
48
4.2.15 Interface: Idgham Maal Ghunnah Page
Figure 4.15: Idgham Maal Ghunnah Page
The figure above shows the “idgham maal ghunnah” page of EzTajweed
application. In this page, there are “pengertian” button, “huruf” button
and “potongan ayat” button. When the user clicks the button, the next
page will pop up. There also has a button back and home button for the
user to navigate.
49
4.2.16 Interface: Pengertian Idgham Maal Ghunnah Page
Figure 4.16: Pengertian Idgham Maal Ghunnah Page
The figure above shows the “idgham maal ghunnah” page of EzTajweed
application. In this page, it will explain about what is “idgham maal
ghunnah”. There is a button sound which is the user can hear the
explanation about the law. User can play and stop the sound if they want
to. There also a button back and home button to navigate the application.
The explanation about the law used two combination colors to help the
kids easy to read the text.
50
4.2.17 Interface: Huruf Idgham Maal Ghunnah Page
Figure 4.17: Huruf Idgham Maal Ghunaah Page
The figure above shows the “huruf idgham maal ghunnah” page of
EzTajweed. In this page, user can play the sound of the “huruf” that has
been listed. The user also can click back button and home button to
navigate the application.
51
4.2.18 Interface: Potongan Ayat Idgham Maal Ghunnah Page
Figure 4.18: Potongan Ayat Idgham Maal Ghunnah Page
The figure above shows the “potongan ayat” of “idgham maal ghunnah”
laws. There are three “potongan ayat” that has been listed and the user
can hear the way it pronounces. The user also can play and stop the audio
if she or he wants to. This page also contains a back and home button.
52
4.2.19 Interface: Idgham Bila Ghunnah Page
Figure 4.19: Idgham Bila Ghunnah Page
The figure above shows the “idgham bila ghunnah” page of EzTajweed
application. In this page, there are “pengertian” button, “huruf” button
and “potongan ayat” button. When the user clicks the button, the next
page will pop up. There also has a button back and home button for the
user to navigate.
53
4.2.20 Interface: Pengertian Idgham Bila Ghunnah Page
Figure 4.20: Pengertian Idgham Bila Ghunnah Page
The figure above shows the “idgham bila ghunnah” page of EzTajweed
application. In this page, it will explain about what is “idgham bila
ghunnah”. There is a button sound which is the user can hear the
explanation about the law. User can play and stop the sound if they want
to. There also a button back and home button to navigate the application.
The explanation about the law used two combination colors to help the
kids easy to read the text.
54
4.2.21 Interface: Huruf Idgham Bila Ghunnah Page
Figure 4.21: Huruf Idgham Bila Ghunnah Page
The figure above shows the “huruf idgham bila ghunnah” page of
EzTajweed. In this page, user can play the sound of the “huruf” that has
been listed. The user also can click back button and home button to
navigate the application.
55
4.2.22 Interface: Potongan Ayat Idgham Bila Ghunnah Page
Figure 4.22: Potongan Ayat Idgham BilaGhunnah Page
The figure above shows the “potongan ayat” of “idgham bila ghunnah”
laws. There are three “potongan ayat” that has been listed and the user
can hear the way it pronounces. The user also can play and stop the audio
if she or he wants to. This page also contains a back and home button.
56
4.2.23 Interface: Quiz Main Page
Figure 4.23: Quiz Main Page
The figure above shows the main page of the activity which is quiz.
This page has three level of quiz which contain a different games each
level. There are three button that user can click which is button level
1, level 2 and level 3. If user click the button, they will navigate to the
next page.
57
4.2.24 Interface: Quiz Level 1 Page
Figure 4.24: Quiz Level 1 Page
The figure above shows the quiz level 1 page. Quiz level 1 page consists
of 10 questions that contain multiple choice questions and true or false
questions. The users must click the button to answer the questions. If
the users click the right answer, there is a sound that shows the answer
is correct and vice versa. If the users answer it correctly, the mark will
add up 10 marks each question.
58
4.2.25 Interface: Quiz Level 1 Page
Figure 4.25: Quiz Level 1 Page
The figure above shows the quiz level 1 page of true or false questions.
There are only 5 questions that contain true or false questions. Users need
to click the button to answer the question. If the user clicks the correct
answer, there is a sound that shows the answer is correct and if the click
the wrong answer, there is a sound that shows the answer is wrong. The
mark will add 10 marks if the users answer the questions correctly.
59
4.4.26 Interface: Total Mark Quiz Level 1 Page
Figure 4.26: Total Mark Quiz Level 1Page
The figure above shows the total mark page of quiz level 1. If the users
had answered all the 10 questions, the total mark will appear on the last
page. The highest mark also can be saved at this page.
60
4.4.27 Interface: Quiz Level 2 Page
Figure 4.27: Quiz Level 2 Page
The figure above shows the quiz level 2 page of EzTajweed application.
There are 10 questions users need to answer to complete the quiz level 2.
This quiz contains drag and drop quiz. Users need to drag the answer and
drop it to the box available. If the user answers it correctly, the mark will
add 10 marks. If the users answer it correctly, there is a sound that shows
the user answer correct and vice versa.
61
4.2.28 Interface: Total Mark Quiz Level 2 Page
Figure 4.28: Total Mark Quiz Level 2 Page
The figure above shows the total mark page of quiz level 2. If the users
had answered all the 10 questions, the total mark will appear on the last
page. The highest mark also can be save at this page.
62
4.2.29 Interface: Quiz Level 3 Page
Figure 4.29: Quiz Level 3 Page
The figure above shows the quiz level 3 page of EzTajweed application.
There are 10 questions users need to answer to complete the quiz level 3.
This quiz contains to choose the correct answer based on the audio
player. Users need to click the correct answer. If the user answers it
correctly, the mark will add 10 marks. If the users answer it correctly,
there is a sound that shows the user answer correct and vice versa.
63
4.2.30 Interface: Total Mark Quiz Level 3 Page
Figure 4.30: Total Mark Quiz Level 3 Page
The figure above shows the total mark page of quiz level 3. If the users
had answered all the 10 questions, the total mark will appear on the last
page. The highest mark also can be save at this page.
64
4.3 Testing
Testing is a technique and method that are used in order to validate the system
developed. White box and black box testing were used in order to get the respective
input and output for each process. Hence, test cases are needed. A test case is a set
of conditions under which a tester will determine whether an application or one of its
feature is working as it was originally established for it to do. A test case consists of
components which describe the input, action or event and expected outcome
responses. Test cases will be divided into two categories which are successful and
unsuccessful.
4.4 White Box Testing
White box testing is a method of testing software that tests internal structures or
workings of an application, as opposed to its functionality. This testing technique
focuses on strength and security, the flow of inputs and outputs throughout the
system, and improving design and usability.
4.5 Black Box Testing
Black box testing is a method of software testing that examines the functionality of
an application without peering into its internal structures. This type of testing is based
entirely on the software requirement and specification. Its only focus on input and
65
output of the software system without bothering about internal knowledge of
software program.
4.6 Test Case
A set of conditions or variables under which a tester will determine if a requirement
upon an application is partially or fully satisfied will be done in the test case. It also can
be defined as a sequence of steps to test the correct behaviour of the functionality of an
application. There is a list of procedures, expected result and result.
4.6.1 Test Executed On Application
Table 4.1: Test Case for Enter Application
Test Case for Enter The Application
Step Procedure Expected Result Result
1 Enter the main page Page loaded Success
66
Table 4.2: Test Case for Enter “Belajar” Tajweed
Test Case for Enter “Belajar” Tajweed
Step Procedure Expected Result Result
1 Click button “belajar” Page loaded.
There are 5 main topic
of tajweed
Success
2 Click button “Iqlab” There are 3 buttons
which is “belajar”,
”huruf” and
“potongan ayat”.
Success
3 Click button “pengertian” There is definition of
iqlab. User can click
button sound to play
the audio
Success
4 Click button “huruf” There is “huruf” of
Iqlab. User can click
button play to hear the
sound.
Success
5 Click button “potongan ayat” There is “potongan
ayat” of Iqlab. User
can click button play
to hear the way to
pronounce the “ayat”.
Success
67
Table 4.3: Test Case for Enter Quiz
Test Case for Enter Quiz
Step Procedure Expected Result Result
1 Click button quiz Page loaded. There is
3 levels of quiz which
is level 1, level 2 and
level 3.
Success
68
Table 4.4: Test Case for Enter Quiz Level 1
Test Case for Enter Quiz Level 1
Step Procedure Expected Result Result
1 Click button level 1 Page loaded. There is
10 questions user need
to be answered.
Success
2 User click the answer There is a sound that
shows that the answer
is correct or wrong. If
they answer it
correctly, the mark
will add 10 marks.
Success
3 Total mark page There is the total mark
of the user and the
highest score that has
been saved.
Success
69
Table 4.5: Test Case for Enter Quiz Level 2
Test Case for Enter Quiz Level 2
Step Procedure Expected Result Result
1 Click button level 2 Page loaded. There is
10 questions user need
to be answered.
Success
2 User drag the answer into the box There is a sound that
shows that the answer
is correct or wrong. If
they answer it
correctly, the mark
will add 10 marks.
Success
3 Total mark page There is the total mark
of the user and the
highest score that has
been saved.
Success
70
Table 4.6: Test Case for Enter Quiz Level 3
Test Case for Enter Quiz Level 3
Step Procedure Expected Result Result
1 Click button level 3 Page loaded. There is
10 questions user need
to be answered.
Success
2 User need to click the sound
button to answer the question.
There is a sound that
shows that the answer
is correct or wrong. If
they answer it
correctly, the mark
will add 10 marks.
Success
3 Total mark page There is the total mark
of the user and the
highest score that has
been saved.
Success
71
CHAPTER V
CONCLUSION
5.1 Introduction
This chapter will discussed on the achievement and conclusion in develop the
Learning Tajweed Using Mobile Application (EzTajweed). The limitation faced
throughout the system will be discuss in detail in project constraints. This chapter
also aimed to summarize the whole project. It will also discussed the direction of
research in the future.
72
5.2 Project Achievement and Contribution
Learning Tajweed Using Mobile Application (EzTajweed) is an application
developed for primary school student to learn tajweed in fun way. The major
contributions can be concluded as below:
Firstly, student be able to learn tajweed in a fun way anywhere and every time
they want. Unlike the manual learning at school, this application have many
source of attraction to them to explore.
Moreover, student will be able to answer the quiz after they have read the
content. There are three level of quiz that students can answer. All the quiz
have their own marks and the marks will be given at the end of each level.
Next, the application also saved the highest mark of each level.
5.3 Project Constraint
In this process of developing the proposal and preparation of fully functioning
application there is a few limitation of work that caused constraints and difficulties to
developer. Those limitation of works as follow:
During implementation, there is some problem which is the Adobe Flash
cannot read the “jawi” text. So, the developer need to import from Adobe
Photoshop then convert it into PNG.
73
5.4 Future Work
In the future, this application need to be improved with the several additional
functions as mentioned below:
This application may contain an animation of how the “makhraj huruf” will
be pronounced.
Moreover, the application should provide more sound to make it fun and
attractive.
Lastly, when the sound is play, the text need to be colour parallel to the sound
played.
5.5 Conclusion
Learning Tajweed Using Mobile Application (EzTajweed) are very useful
application in helping students to learn about tajweed. The application also make the
students easy to understand the tajweed more deeply. Moreover, added the
multimedia content will attract the students to learn about tajweed in fun way.
Hopefully this application can contribute to teachers and society in learning
courseware.
74
REFERENCES
Ann, C. J. (2012). Mobile learning: Two case studies of supporting inquiry learning in informal
and semiformal setting. . Computers & Education, 61,21-23.
Firdzarullah, M. G. (2017). Tajwid4U mobile platform – Enabling people to learn Tajwid at their
comfort space and time . International Journal for Social Studies, 77.
N.H Saari, C.Umat, K. Shukri, M.Teh. (2012). Augmented Reality to Memorize Al-Quran for
Hearing Impared Students : A Preliminary Analysis. Factors Affecting the Learning of
the Holy Quran anomg Severely and Profoundly Hearing-Impared Children with a
Cocolear Implant., 85-92.
Nasallah, M. K. (2016). The Importance Of Tajweed In The Recitation Of The Glorious Qur’an:
Emphasizing Its Uniqueness As A Channel Of Communication Between Creator And
Creations. . IOSR Journal Of Humanities And Social Science, 55.
75
Nor Hashidah Mohd Nasir, Fauziah Baharom, Harryizman Harun, Haslina Mohd, Ali Yusny
Daud, Norida Muhd Darus, Ahmad Ghadafi, Azman Yasin. (2010). Conceptual e-
Tajweed learning model (e-TLM) based on semantic and multimedia elements.
Riaza Mohd Rias, H. B. (2009). Using 3-D Animation in Multimedia Learning for Memory
Management Concepts. Proceedings of the International Conference on Signal
Processing Systems, 748-753.
Sheldon, A. R. (2001). Analysis in Instructional Design.
Singh, S & Mishra, S. (2013). A study about role of multimedia in early childhood education.
International Journal of Humanities and Social Science Invention, 80-85.