of 21 /21
6 C 1 3 2 2 1 4 2 2 1 2 1 2 1 1 1 2 2 2 1 2 1 1 1 1 1X M47 BAR AUTOMATIC RIFLE 1X PAIRED MACHETES A 1 1 1 2 2 2 3 3 3 4 4 5 6 7 RANGE MACHETE MACK GUNNERY SERGEANT Q ‘MACK’ MACDONALD, USMC • OFFICER • SCOUT • • TRAIL BLAZER • • EXPERT - M47 BAR • HERO A MACHETE MACK GUNNERY SERGEANT Q ‘MACK’ MACDONALD, USMC TA191 2014 EXPERT - M47 BAR: Hit on rolls of as well as . Does not apply to Units Joined. OFFICER: May take Officer Special Actions to reactivate or rearm their troops, or call in reinforcements. SCOUT: Take March Move Action as first Action of game, leaving one further Action for that Activation. TRAIL BLAZER: Machete Mack and any Unit he Joins can move up to 50cm or 20” through Terrain (rather than the usual 40cm or 16” limit) when performing a March Move Action.

MACHETE MACK - Warfactorywarfactory.pl/wp-content/uploads/2016/07/Karty-Marines.pdfMACHETE MACK GUNNERY SERGEANT Q MACK MACDONALD, ... or rearm their troops, or call in reinforcements

Embed Size (px)

Text of MACHETE MACK - Warfactorywarfactory.pl/wp-content/uploads/2016/07/Karty-Marines.pdfMACHETE MACK...

  • 6 C

    13

    22

    14

    22

    12

    12

    11

    12

    22

    12

    11

    11

    1x

    M47

    BA

    R A

    UTO

    MAT

    IC R

    IFLE

    1x

    PA

    IRED

    MA

    CHET

    ES

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    MAC

    HETE

    MAC

    KGU

    NNER

    Y SE

    RGEA

    NT

    Q M

    ACK

    MAC

    DONA

    LD, U

    SMC

    OFF

    ICER

    SC

    OU

    T

    TR

    AIL

    BLA

    ZER

    E

    XPE

    RT -

    M47

    BA

    R

    Arm

    our

    HER

    O

    Allie

    s M

    ache

    tte M

    ack.

    indd

    3

    23/0

    6/14

    10

    :27

    AM

    A

    MACHETE MACKGUNNERY SERGEANT

    Q MACK MACDONALD, USMC

    TA191 2014

    EXPERT - M47 BAR: Hit on rolls of as well as . Does not apply to Units Joined.OFFICER: May take Officer Special Actions to reactivate or rearm their troops, or call in reinforcements.SCOUT: Take March Move Action as first Action of game, leaving one further Action for that Activation.TRAIL BLAZER: Machete Mack and any Unit he Joins can move up to 50cm or 20 through Terrain (rather than the usual 40cm or 16 limit) when performing a March Move Action.

    Allies Machette M

    ack.indd 423/06/14 10:27 AM

  • 2 C

    13

    22

    13

    22

    12

    12

    22

    12

    1x

    .45

    ACP

    PIS

    TOL

    1x

    PA

    IRED

    MA

    CHET

    ES

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    LITT

    LE M

    ACK

    LIEU

    TENA

    NT B

    LAKE

    MAC

    DONA

    LD,

    USM

    C A

    SSA

    SSIN

    O

    FFIC

    ER

    SCO

    UT

    E

    XPE

    RT -

    PAIR

    ED M

    ACH

    ETES

    Arm

    our

    HER

    O

    Allie

    s M

    ache

    tte M

    ack

    2.in

    dd

    321

    /07/

    14

    3:03

    PM

    A

    LITTLE MACKLIEUTENANT BLAKE MACDONALD, USMC

    TA266 2014

    EXPERT - PAIRED MACHETES: Hit on rolls of as well as . Does not apply to Units Joined.ASSASSIN: Choose Soldiers hit when using Close-combat Weapons. Does not apply to Units Joined.OFFICER: May take Officer Special Actions to reactivate or rearm their troops, or call in reinforcements.SCOUT: Take March Move Action as first Action of game, leaving one further Action for that Activation.

    Allies Machette M

    ack 2.indd 421/07/14 3:03 PM

  • 6 C

    16

    12

    17

    12

    14

    12

    12

    12

    14

    11

    12

    11

    1x

    .30

    CA

    L M

    G

    1x

    BA

    RE K

    NU

    CKLE

    S

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    QUIET

    JAC

    KM

    ASTE

    R SE

    RGEA

    NT

    FRAN

    K ST

    ONE,

    USM

    C A

    ND

    STA

    Y D

    OW

    N

    CHEA

    T D

    EATH

    N

    OTH

    INS

    EA

    SY

    EX

    PERT

    - B

    ARE

    KN

    UCK

    LES

    Arm

    our

    HER

    O

    Allie

    s Q

    uiet

    Jac

    k.in

    dd

    14/

    06/1

    4 9

    :48

    AM

    A

    QUIET JACKMASTER SERGEANT FRANK STONE,

    USMC

    TA192 2014

    AND STAY DOWN: Any Unit hit by Quiet Jacks .30 cal MG removes any Under Fire tokens on it and gains a Suppression token if it does not already have one.CHEAT DEATH: If Quiet jack is eliminated, roll a die. On a or , cancel one point of Damage and Quiet Jack survives, but gains a Stunned token.EXPERT - BARE KNUCKLES: Hit on rolls of as well as . Does not apply to Units Joined.NOTHINS EASY: Any Unit Joined by Quiet Jack immediately removes all Under Fire and Suppression tokens and cannot gain Under Fire or Suppression tokens.

    Allies Quiet Jack.indd 2

    4/06/14 9:48 AM

  • 2 2

    16

    13

    17

    13

    14

    12

    12

    14

    12

    12

    1x

    SH

    OTG

    UN

    1x

    .45

    ACP

    PIS

    TOL

    A11

    12

    23

    33

    44

    56

    7RA

    NGE

    2

    CRAZ

    Y JI

    MM

    YFIR

    ST S

    ERGE

    ANT

    JA

    MES

    T M

    URPH

    Y, U

    SMC

    ACE

    PIL

    OT

    CR

    AZY

    JIM

    MY

    L

    UCK

    Y O

    FFIC

    ER

    HER

    O

    Arm

    our

    Allie

    d C

    razy

    Jim

    my.

    indd

    1

    21/0

    7/14

    3:

    00 P

    M

    A

    CRAZY JIMMYFIRST SERGEANT JAMES T MURPHY, USMC

    WA233 2014

    ACE PILOT: May mount a Vehicle, using their skills while in the Vehicle. When the Vehicle Activates, roll a die. On a or Ace Pilot gains a third Action.CRAZY JIMMY: If this Hero performs a March Move, piloted Vehicle has a Cover Save until his next Activation.LUCKY: Once per game, may re-roll all of the dice for one weapon during their Attack action.OFFICER: May take Officer Special Actions to reactivate or rearm their troops, or call in reinforcements.

    Allied Crazy Jim

    my.indd 2

    21/07/14 3:00 PM

  • 6 2 C

    16

    21

    17

    21

    14

    12

    14

    21

    12

    11

    1x

    M47

    BA

    R A

    UTO

    MAT

    IC R

    IFLE

    1x

    SH

    OTG

    UN

    2x

    MA

    CHET

    E

    13

    14

    12

    11

    12

    11

    12

    11

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    ARTI

    LLER

    Y SC

    OUTS

    USM

    C OB

    SERV

    ER S

    QUAD

    ART

    ILLE

    RY O

    BSE

    RVER

    C

    AM

    OU

    FLA

    GE

    ALLI

    ED A

    rtille

    ry S

    cout

    s.in

    dd

    1521

    /07/

    14

    3:11

    PM

    A

    ARTILLERY SCOUTSUSMC OBSERVER SQUAD

    WA216 2014

    ARTILLERY OBSERVER: Can shoot a target in Line of Sight with an Artillery Weapon from another Unit that has not yet Activated, even if the other Unit does not have Line of Sight. The other Unit is counted as Activated after making its Attack.CAMOUFLAGE: Take a Camouflage Action. If in Cover, no enemy Unit at Range 3 or more has Line of Sight to this Unit until it takes any Action other than Move, Nothing, or Attack using Artillery Observer. Start the game Camouflaged. Does not apply to Units Joined.

    ALLIED Artillery Scouts.indd 16

    21/07/14 3:11 PM

  • 3 2 C C

    14

    16

    31

    21

    15

    17

    31

    21

    13

    14

    31

    12

    31

    21

    21

    21

    21

    21

    13

    14

    31

    21

    12

    12

    31

    11

    2x

    M4

    .45

    SUBM

    ACH

    INE-

    GU

    N

    3x

    SH

    OTG

    UN

    5x

    DEM

    O C

    HA

    RGE

    (LIM

    ITED

    AM

    MO

    )

    5x

    MA

    CHET

    E

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    THE S

    AINT

    SUS

    MC

    DEM

    OLIT

    ION

    SQUA

    D

    Allie

    s Th

    e Sa

    ints

    .indd

    9

    4/06

    /14

    9:5

    3 AM

    AA

    THE SAINTSUSMC DEMOLITION SQUAD

    TA183 2014

    Allies The Saints.indd 104/06/14 9:53 AM

  • 10 6 3

    29

    13

    14

    29

    14

    15

    25

    12

    13

    14

    11

    11

    12

    11

    17

    12

    13

    15

    11

    12

    1x

    .50

    CA

    L H

    MG

    1x

    M47

    BA

    R A

    UTO

    MAT

    IC R

    IFLE

    2x

    M4

    .45

    SUBM

    ACH

    INE-

    GU

    N

    A11

    12

    23

    33

    44

    56

    7RA

    NGE

    2

    3.00

    CHOP

    PERS

    USM

    C HE

    AVY

    MAC

    HINE

    -GUN

    SQU

    AD

    AD

    VAN

    CED

    REA

    CTI

    VE

    FIRE

    S

    UPP

    ORT

    WEA

    PON

    FRO

    NT

    The

    Cho

    pper

    s.in

    dd

    104

    17/0

    3/14

    2:

    17 P

    M

    A

    CHOPPERSUSMC HEAVY MACHINE-GUN SQUAD

    ADVANCED REACTIVE FIRE: Can attempt a Reactive Attack at up to Range 6, counting as when rolling for number of Actions. Does not apply to Units Joined.SUPPORT WEAPON: Support Weapons have three or four Soldiers on the same base. Surviving Soldiers choose which weapons to use for each attack.

    TA028 2014

    The Choppers.indd 105

    17/03/14 2:17 PM

  • 4-12 3 2

    1 14

    16

    1 15

    17

    2 13

    14

    1 12

    11

    11 1

    3

    14

    1 12

    12

    1x

    M47

    120

    MM

    MO

    RTA

    R

    2x

    M4

    .45

    SUBM

    ACH

    INE-

    GU

    N

    2x

    SH

    OTG

    UN

    A11

    12

    23

    33

    44

    56

    7RA

    NGE

    2

    4.00

    LEAT

    HERN

    ECKS

    USM

    C M

    ORTA

    R SQ

    UAD

    SU

    PPO

    RT W

    EAPO

    N

    M47

    120

    MM

    MO

    RTA

    R: A

    RTIL

    LERY

    FRO

    NT

    Leat

    hern

    ecks

    .indd

    46

    17/0

    3/14

    1:

    36 P

    M

    A

    LEATHERNECKSUSMC MORTAR SQUAD

    SUPPORT WEAPON: Support Weapons have three or four Soldiers on the same base. Surviving Soldiers choose which weapons to use for each attack.ARTILLERY: Can fire under control of an Artillery Observer.

    TA017 2014

    Leathernecks.indd 4717/03/14 1:36 PM

  • 6 6 3

    13

    16

    14

    14

    17

    15

    12

    14

    13

    11

    12

    12

    12

    11

    12

    12

    14

    13

    11

    12

    12

    3x

    M47

    BA

    R A

    UTO

    MAT

    IC R

    IFLE

    1x

    .30

    CA

    L M

    G

    1x

    M4

    .45

    SUBM

    ACH

    INE-

    GU

    N

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    DEVI

    L DO

    GSUS

    MC

    FIRE S

    QUAD

    Arm

    our

    Dev

    il do

    gs.in

    dd

    2517

    /03/

    14

    1:27

    PM

    A

    A A

    DEVIL DOGSUSMC FIRE SQUAD

    TA012 2014

    Devil dogs.indd 26

    17/03/14 1:27 PM

  • 6 2 C

    16

    16

    21

    17

    17

    21

    14

    14

    12

    12

    12

    11

    14

    14

    21

    12

    12

    11

    1x

    .30

    CA

    L M

    G

    4x

    SH

    OTG

    UN

    5x

    MA

    CHET

    TE

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    FORC

    E REC

    ONUS

    MC

    RECO

    N SQ

    UAD

    ART

    ILLE

    RY O

    BSE

    RVER

    C

    AM

    OU

    FLA

    GE

    S

    COU

    T

    Arm

    our

    ALLI

    ED F

    orce

    Rec

    on.in

    dd

    1321

    /07/

    14

    3:06

    PM

    A

    FORCE RECONUSMC RECON SQUAD

    TA234 2014

    ARTILLERY OBSERVER: While Unit has its Radio Operator, it can shoot a target in Line of Sight with an Artillery Weapon from another Unit that has not yet Activated instead of its own weapons, even if the other Unit does not have Line of Sight. The other Unit is counted as Activated after making its Attack.CAMOUFLAGE: Take a Camouflage Action. If in Cover, no enemy Unit at Range 3 or more has Line of Sight to this Unit until it takes any Action other than Move, Nothing, or Attack using Artillery Observer. Start the game Camouflaged. Does not apply to Units Joined.SCOUT: Take a March Move Action as first Action of game, leaving one further Action for that Activation.

    ALLIED Force R

    econ.indd 1421/07/14 3:06 PM

  • 1 3 C

    14

    21

    15

    21

    13

    2

    22

    22

    2 13

    21

    2 12

    11

    2x

    FLA

    MET

    HRO

    WER

    3x

    M4

    .45

    SUBM

    ACH

    INE-

    GU

    N

    5x

    MA

    CHET

    TE

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    HELL

    BLA

    ZERS

    USM

    C AS

    SAUL

    T SQ

    UAD

    FLA

    MET

    HRO

    WER

    : FLA

    ME

    Arm

    our

    ALLI

    ED H

    ell B

    laze

    rs.in

    dd

    1121

    /07/

    14

    3:03

    PM

    A A

    HELL BLAZERSUSMC ASSAULT SQUAD

    WA232 2014

    FLAME: Targets get no Saves from this weapon and are Suppressed.

    ALLIED H

    ell Blazers.indd 1221/07/14 3:03 PM

  • 6 C

    13

    21

    14

    21

    12

    11

    12

    11

    12

    21

    11

    11

    5x

    M47

    BA

    R A

    UTO

    MAT

    IC R

    IFLE

    5x

    MA

    CHET

    E

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    MAV

    ERIC

    KSUS

    MC

    RIFL

    E SQU

    AD

    MO

    VE

    AN

    D F

    IRE

    ALLI

    ED M

    aver

    icks

    .indd

    7

    23/0

    6/14

    10

    :21

    AM

    A A A

    AA

    MAVERICKSUSMC RIFLE SQUAD

    TA181 2014

    MOVE AND FIRE: May take an extra Move Action immediately after performing an Attack or Sustained Attack Action using Ranged Weapons. Applies to Heroes that Join this Unit as well.

    ALLIED M

    avericks.indd 823/06/14 10:21 AM

  • 8 6 C

    1 13

    21

    1 14

    21

    1

    12

    31

    11

    31

    21

    21

    11

    11

    12

    11

    1 12

    21

    1 11

    11

    2x

    M18

    REC

    OIL

    LESS

    RIF

    LE

    3x

    M47

    BA

    R A

    UTO

    MAT

    IC R

    IFLE

    5x

    MA

    CHET

    TE

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    HOT

    SHOT

    SUS

    MC

    ANTI

    -TAN

    K SQ

    UAD

    M18

    REC

    OIL

    LESS

    RIF

    LE: G

    REN

    AD

    E

    Arm

    our

    ALLI

    ED H

    ot S

    hots

    .indd

    5

    21/0

    7/14

    3:

    02 P

    M

    A A

    HOT SHOTSUSMC ANTI-TANK SQUAD

    WA193 2014

    GRENADE: Target Infantry get no Cover Save from this weapon (but still have an Infantry Save).

    ALLIED H

    ot Shots.indd 621/07/14 3:02 PM

  • 6 3 2 C

    13

    14

    16

    21

    14

    15

    17

    21

    12

    13

    14

    11

    12

    12

    11

    12

    13

    14

    21

    11

    12

    12

    11

    1x

    M47

    BA

    R A

    UTO

    MAT

    IC R

    IFLE

    2x

    M4

    .45

    SUBM

    ACH

    INE-

    GU

    N

    2x

    SH

    OTG

    UN

    5x

    MA

    CHET

    E

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    MUS

    TANG

    SUS

    MC

    COM

    MAN

    D SQ

    UAD

    CO

    MM

    AN

    D S

    QU

    AD

    Allie

    s M

    usta

    ngs.

    indd

    5

    4/06

    /14

    9:5

    2 AM

    A

    MUSTANGSUSMC COMMAND SQUAD

    TA187 2014

    COMMAND SQUAD: May perform Special Actions with its Officer, Medic, or Mechanic to reactivate, heal, repair, or rearm Units, or to summon reinforcements.

    Allies Mustangs.indd 6

    4/06/14 9:52 AM

  • 4 1 C

    32

    21

    32

    21

    2

    21

    2

    21

    42

    2 21

    42

    2 21

    32

    2 21

    31

    2 21

    21

    2 21

    32

    2 21

    32

    2 21

    1x

    M10

    BA

    ZOO

    KA

    2x

    FLA

    MET

    HRO

    WER

    3x

    PO

    WER

    DRI

    LL

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    STEE

    L M

    ARIN

    ESUS

    MC

    HEAV

    Y EN

    GINE

    ER S

    QUAD

    FL

    AM

    ETH

    ROW

    ER: F

    LAM

    E

    M10

    BA

    ZOO

    KA

    : GRE

    NA

    DE

    P

    OW

    ER D

    RILL

    : CU

    TTIN

    G

    Arm

    our

    Allie

    s St

    eel M

    arin

    es.in

    dd

    114/

    06/1

    4 9

    :54

    AM

    A

    STEEL MARINESUSMC HEAVY ENGINEER SQUAD

    TA184 2014

    FLAME: Targets get no Saves from this weapon and are Suppressed.GRENADE: Target Infantry get no Cover Save from this weapon (but still have an Infantry Save).CUTTING: When hits, roll again scoring another hit on . Continue rolling until fail to hit.

    Allies Steel Marines.indd 12

    4/06/14 9:55 AM

  • 8 6

    1 16

    2 17

    N2

    14

    N2

    12

    42

    32

    31

    21

    21

    1 14

    1 12

    1X

    TW

    IN M

    20 7

    5MM

    REC

    OIL

    LESS

    GU

    N

    1X

    .30

    CA

    L M

    G

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    BUSH

    MAS

    TER

    M1D

    LIG

    HT A

    SSAU

    LT

    WAL

    KER

    ANTI

    -TAN

    K

    FRO

    NT

    FRO

    NT

    Arm

    our

    ALLI

    ED B

    ushm

    aste

    r.ind

    d 1

    721

    /07/

    14

    3:12

    PM

    A

    BUSHMASTERM1D LIGHT ASSAULT WALKERANTI-TANK

    WA237 2014

    ALLIED Bushm

    aster.indd 1821/07/14 3:12 PM

  • 88 6

    25

    1 16

    25

    2 17

    23

    1

    14

    12

    41

    12

    11

    31

    31

    21

    21

    11

    22

    22

    11

    14

    1 14

    13

    1 12

    1x

    .50

    CA

    L M

    G

    1 x

    M1

    75M

    M H

    OW

    ITZE

    R

    1 x

    .30

    CA

    L M

    G

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    MIC

    KEY

    (LIG

    HT)

    M3A

    2 M

    EDIU

    M C

    OMBA

    T

    WAL

    KER

    CLOS

    E SUP

    PORT

    M1

    75M

    M H

    OW

    ITZE

    R: G

    REN

    AD

    E

    TURR

    ET

    TURR

    ET

    FRO

    NT

    6.00

    Allie

    s M

    icke

    y (L

    ight

    ).ind

    d 1

    34/

    06/1

    4 9

    :57

    AM

    A

    MICKEY (LIGHT)M3A2 MEDIUM COMBAT

    WALKERCLOSE SUPPORT

    GRENADE: Target Infantry get no Cover Save from this weapon (but still have an Infantry Save).

    TA188 2014

    Allies Mickey (Light).indd 14

    4/06/14 9:57 AM

  • 4 68

    16

    25

    4

    17

    25

    5

    14

    23

    22

    12

    12

    22

    11

    11

    5

    44

    33

    14

    14

    3

    12

    13

    2

    1x P

    ETA

    RD M

    ORT

    AR

    1 x

    .30

    CA

    L M

    G

    1 x

    .50

    CA

    L M

    G

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    STEE

    L RA

    IN (L

    IGHT

    )M

    3F2

    MED

    IUM

    COM

    BAT

    WAL

    KER

    ASSA

    ULT

    ENGI

    NEER

    PET

    ARD

    MO

    RTA

    R: G

    REN

    AD

    E, R

    ELO

    AD

    TURR

    ET

    FRO

    NT

    TURR

    ET

    6.00

    Allie

    s St

    eel R

    ain

    Ligh

    t .in

    dd

    2121

    /07/

    14

    3:13

    PM

    A

    STEEL RAIN (LIGHT)M3F2 MEDIUM COMBAT WALKER

    ASSAULT ENGINEER

    GRENADE: Target Infantry get no Cover Save from this weapon (but still have an Infantry Save).RELOAD: When this weapon performs an attack, remove the Units Loaded token. This weapon cannot attack until the Unit regains its Loaded token by performing a Reload Action.

    TA226 2014

    Allies Steel Rain Light .indd 22

    21/07/14 3:13 PM

  • 16 8 6

    1 25

    16

    2 25

    17

    1

    23

    14

    1

    12

    12

    51

    11

    41

    41

    31

    31

    22

    22

    11

    1 14

    14

    1 13

    12

    1x

    17

    PDR

    GU

    N

    1x

    .50

    CA

    L M

    G

    1x

    .30

    CA

    L M

    G

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    POUN

    DER

    (LIG

    HT)

    M3C

    2 M

    EDIU

    M C

    OMBA

    T W

    ALKE

    RAN

    TI-T

    ANK

    TURR

    ET

    TURR

    ET

    FRO

    NT

    6.00

    Allie

    s Po

    unde

    r Lig

    ht.in

    dd

    1921

    /07/

    14

    3:12

    PM

    A

    POUNDER (LIGHT)M3C2 MEDIUM COMBAT

    WALKERANTI-TANK

    TA227 2014

    Allies Pounder Light.indd 2021/07/14 3:12 PM

  • 12 8 6

    2 25

    16

    3 25

    17

    4

    23

    14

    4

    12

    12

    4

    11

    54

    44

    42

    32

    1 14

    14

    1 13

    12

    1x

    SIX

    M40

    REC

    OIL

    LESS

    GU

    NS

    1x

    .50

    CA

    L M

    G

    1x

    .30

    CA

    L M

    G2

    22

    21

    1

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    BARK

    ING

    DOG

    (LIG

    HT)

    M3G

    2 M

    EDIU

    M C

    OMBA

    T W

    ALKE

    RAN

    TI-T

    ANK

    SIX

    M40

    REC

    OIL

    LESS

    GU

    NS:

    REL

    OA

    D

    TURR

    ET

    TURR

    ET

    FRO

    NT

    6.00

    Allie

    s Ba

    rkin

    g D

    og (L

    ight

    ).ind

    d 1

    54/

    06/1

    4 9

    :58

    AM

    A

    BARKING DOG (LIGHT)M3G2 MEDIUM COMBAT

    WALKERANTI-TANK

    RELOAD: When this weapon performs an attack, remove the Units Loaded token. This weapon cannot attack until the Unit regains its Loaded token by performing a Reload Action.

    TA189 2014

    Allies Barking Dog (Light).indd 16

    4/06/14 9:58 AM

  • 8 8 6

    114

    27

    111

    114

    27

    112

    44

    24

    17

    44

    13

    13

    44

    11

    44

    44

    44

    44

    23

    22

    11

    114

    16

    18

    114

    14

    14

    1x

    480

    W A

    SSA

    ULT

    PH

    ASE

    R G

    UN

    1x

    TW

    IN .5

    0 C

    AL

    MG

    1x

    TW

    IN .3

    0 C

    AL

    MG

    A11

    12

    22

    33

    34

    45

    67

    RANG

    E

    FRO

    NT

    TURR

    ET

    TURR

    ET

    Arm

    our

    DEVA

    STAT

    ORM

    7D H

    EAVY

    ASS

    AULT

    W

    ALKE

    R, P

    HASE

    R

    D

    OZE

    R B

    LAD

    E S

    MO

    KE

    LAU

    NCH

    ERS

    4

    80W

    ASS

    AU

    LT P

    HA

    SER

    GU

    N: P

    HA

    SER

    HU

    GE

    VEH

    ICLE

    Allie

    s D

    estro

    yer.i

    ndd

    17

    4/06

    /14

    9:5

    9 AM

    DOZER BLADE: Take Dozer Special Action gain a Cover Save until vehicle takes a Move or March Move Action.SMOKE LAUNCHERS: Once per game, take Smoke Launchers Action to place Smoke on Unit.PHASER: Targets get no Cover Save from this weapon (but may still have an Infantry Save).

    A

    DEVASTATORM7D HEAVY ASSAULT WALKER, PHASER

    TA190 2014

    Allies Destroyer.indd 18

    4/06/14 9:59 AM