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Portfolio Melissa Rosenbloom

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  • P RO J E C T N O. 1

  • Create a package for a coffee mug that reflects the unique, vintage, and charming atmosphere of Kaffeemeister; A lo-cally owned cafe.

    Create a package that functioned as a gift box for the

    mug, and have one other secondary function. Issues

    to keep in mind were transportability and using envi-

    ronmentally friendly materials.

    Create a box out of the least amount of material pos-

    sible, in turn, cutting down on the cost for manufactur-

    ing as well as potential harm to the environment.

    To achieve this, we resolved to create a gift box out

    of coasters which would be used for the mug. In this

    way, the box could be given as an appealing gift,

    functioning as a gift box for the mug, and after the gift

    was received, each piece of the box would function as

    a coaster. When the coaters are not in use, the back

    coaster piece, that is also used for holding the handle,

    exists as a stand and display for the coasters.

    Our package was not only designed to encompass

    the feel of Kaffeemeister, but also embody the fusion

    of functionality and design. Kaffeemeister is a coffee

    shop that has a very unique decor and style. We

    found many elements within the shops decor to in-

    corporate into our package, including faded, neutral

    colors, raw materials, and a hint of vintage charm.

    At the start of the process, we believed the most

    appropriate way to highlight the shop and the decor

    was to package the mugs they sell and use within

    the store. After we chose cork for our main material

    for construction, our primary concern was develop-

    ing a system to interlock the coasters. We created

    puzzle-like pieces out of the coasters to eliminate the

    need for adhesives such as glue and string, and also

    to mimic the design of the mug itself. The pattern on

    the coasters was derived from elements in the Kaffee-

    meister logo, as a way to abstractly refer to the store

    without placing their logo on the box. The design was

    then heat-pressed on to the cork. We kept the design

    on the coasters minimal to let the natural beauty of

    the cork speak for itself. The tags were made to be

    a dark gray to offset the corks color, and they were

    made in circular shapes to refer to the shape of the

    mug inside. Brown pushpins were used to hold down

    the tags, referring to the color of coffee and also to

    lightheartedly play off the idea of cork board and

    what it is normally used for. Altogether, we created

    this package to be interactive, fun, and aesthetically

    pleasing to the consumer.

    OBJECTIVE

    CHALLENGE

    SOLUTION

    DETAILS

  • 09

    01

    0503

    02

    07

    08

    06

    04

  • Insp i ra t ion

    01 corkboard02 coffee beans03 ca fe det a i l s04 eng ineer ing b luepr in ts05 push p ins06 c i rcu la r shapes07 a r t nouveau08 l a tte a r t09 descr ip t ive words

  • U n i v e r s 3 9 T h i n U l t r a C o n d e n s e d

    a b c d e f g h i j k l m n o p q r s t u v w x y z

    A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

    COASTER

    BOX

    OPENHERE

    GIFT BOX

    THREE WAYS

    HOLDER

    COASTERS

    COASTER

    BOX

  • Fla t f i l es o f tags and type spec imens. Coaster Box as g i f t box .

  • Gray tags offset beauty of natural corkboard. Pushpins resemble

    coffee beans, and floursihes add a vintage elements to design.

  • C 48 M 67 Y 78 K 54

    C 0 M 0 Y 0 K 10 0

    C 53 M 52 Y 50 K 17

  • Sequenc ing the th ree uses of the package.

    1

    4

    7

    10

    2

    5

    8

    11

    3

    6

    9

    12

  • P RO J E C T N O. 2

  • Design a kit and corresponding brochure that helps instill a spirit of exploration and discovery in children.

    Create a kit and corresponding brochure using icons

    that would explain to a child in the 6-10 year age

    range how to be an explorer. This package and bro-

    chure would most likely be sold in a nature museum

    setting or an educational store. The overall objec-

    tive was to help children use their imagination and

    play-pretend, which is crucial to a childs develop-

    mental process, as well as to indirectly teach children

    about nature, science and safety.

    The brochure, which was inspired by treasure

    maps and antique explorer logs, used an expansive

    landscape illustration and directional arrows pointing

    to activity icons to help explain what a child could

    do in different environments. Simple sentences

    such as Find animal tracks and Observe your

    surroundings are used in conjunction with icons for

    increased clarity.

    All icons and landscapes in the brochure are hand

    illustrated giving a colored pencil and watercolor

    look to the design. The backside of the brochure

    consists of a simple infographic; the different

    supplies and the directional arrow pointing into the

    backpack, and tips and ideas are listed to help spark

    the childs imagination. Light yellow circles highlight

    important features of the brochure, and the color

    palette remains an antiqued yellow, dusty green and

    orange to further the antique-nature idea. The kit was

    designed to bring all of the icons to life; the jar, rope,

    compass, journal and magnifying glass have individ-

    ual cutouts in the box which they rest in. The colors of

    the paper for each of the individual icons rectangle

    corresponds with how they are used in the brochure.

    The type is weathered looking, giving an aged feel,

    and the box is whitewashed, adding a fresh element

    to the design. As an item is removed from the box, a

    yellow leaf pattern is revealed beneath it, adding a

    surprise element. The kit was designed to be fun, ex-

    citing, and adventure-provoking while still remaining

    educational and informative.

    OBJECTIVE

    CHALLENGE

    SOLUTION

    DETAILS

  • 01

    05

    04

    02

    09

    06

    07

    03

    08

    adventurous

    playful

    imaginat ive

    warm

    rust ic

    weathered

    youthful

  • Insp i ra t ion

    01 wood texture02 nature03 t reasure maps04 fo rests05 fa l l co lo rs06 ant ique07 descr ip t ive words08 o ld parchment09 d r ied f lowers

  • a b c d e f g h i j k l m n o p q r s t u v w x y z

    Bookman Oldstyle

    A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

  • Type spec imens fo r Exp lo re logo, hand i l lus t ra ted icons fo r k i t . Brochure and f l a t f i le .

  • Ki t c losed w i th band and de ta i l s o f b rochure .

  • C 80 M 42 Y 59 K 24

    C 28 M 36 Y 53 K1

    C 21 M 76 Y 100 K 10

    C 0 M 14 Y 48 K 0

  • Ins ide pa t te rn o f lea f i s revea led once i tem is removed f rom k i t . Box wh i te -washed fo r an an t ique and f resh fee l . Pamphle t s l ides in to pocket in k i t fo r sa fekeep ing .

  • P RO J E C T N O. 3

  • Brand the Aztec Recreation Center with a logo that is clean, timeless, and reflecting of the gyms cutting-edge equipment.

    The idea to rebrand the current Aztec Recreation

    Center logo at San Diego State University came

    about after plans were made to develop the ARC

    Express building in the new Aztec Student Union

    Center. The SDSU Design Studio class was ap-

    proached to develop the new logo, and each student

    designed two options, with one being expanded to

    brand applications.

    Design a logo that was timeless, appealing to males

    and females, clean, easy applicable to products and

    apparel, while also reflecting the ARCs cutting-edge

    equipment and programming.

    For the first mark, clean, timeless, and memorable

    were the key words in focus. A unique aspect of this

    logo is the element that appears in the area where

    the A and R intersect. This plus sign not only

    gives the mark its iconic appearance, but also serves

    as an effective branding solution. This plus sign ex-

    ists within the logo, and can stand alone, giving life to

    different tag lines; You (plus), conveying an idea of

    becoming a better you at the ARC, (Plus) more,

    conveying the idea of always having the latest equip-

    ment in the Arc Express center. As well as Just (add)

    water for the ARC Aquaplex. This plus also serves a

    significant purpose in the ARC Express logo; the plus

    sign is slightly turned to become the x in x press

    and aquaplex. For the second mark, the was to

    abstractly represent the A in ARC as the shape of

    an arc, and to represent movement, rigorous training

    and fluidity shown in the knocked out stroke in the

    center of the logo. The reason why this mark is effec-

    tive is because it reflects all aspects of the ARC while

    still maintaining an iconic appearance.

    OBJECTIVE

    CHALLENGE

    SOLUTION

    DETAILS

  • 06

    09

    04

    05

    07

    01

    03

    0208

  • Insp i ra t ion

    01 p ropor t ions02 basketba l l a rc03 SDSU archways04 endurance05 determinat ion06 descr ip t ive words07 s t rength08 pass ion09 SDSU co lo rs

  • arc

  • Adver t isements fo r ARC and correspond ing t ag l ines . Gym bag , b rochure , and wa l l pa tte rn app l i ca t ion .

  • C 16 M 15 Y 100 K 0

    C 0 M 0 Y 0 K 100

    C 89 M 55 Y 3 K 0

    C 22 M 100 Y 89 K 15

  • P RO J E C T N O. 4

  • Design a package that is sustainable, organic, and reflec-tive of healthy eat-ing, while conveying an exotic, whimsical and fun feel.

    Package fresh, healthy, and organically grown food

    for the age range of 12 and above. The package was

    meant to not only efficiently contain and display the

    good food item, but also to make choosing healthy

    items attractive to students based on the overall

    aesthetic of the design.

    Package three types of dried fruit, and create a pack-

    age that effectively competed against non-healthy

    snack items. In this way, students would be attracted

    to the dried fruit by the fun packaging design, and in

    turn, be guided away from the less healthy options.

    Considerations included having the package be

    durable, environmentally friendly and unique.

    The name of the company Manna comes from the

    story of the Isrealites during the desert Exodus, and

    how when they asked for food, God brought down

    food from heaven, appearing as little flakes on the

    ground that came up with the dew in the morning.

    It relates to the idea of a farm and having the fruits

    and vegetables grow and organically come up

    from the ground. The packaging was designed with

    reusability in mind. The bag was made out of linen

    and hand-sewn together in a pouch or satchel-like

    shape. This way, when the consumer is done eating

    the dried fruit, the package could easily be used

    to hold pencils, pens, sunglasses or any other

    personal item. Every part of the bag is reusable and

    recyclable, from the linen bag to the string tie, which

    can also be used as a bracelet, and the tag is made

    from recycled paper. The only item not reusable

    is the wax paper lining that holds the fruit inside.

    Rich yellows, oranges and greens were chosen in

    order to accentuate the fruits color, and a dark gray

    background for the tag contrasted nicely against the

    natural color of the linen. The package was meant

    to be effortless, natural and almost folk-like in its

    approach, in order to help it stand apart from other

    snack food packages.

    OBJECTIVE

    CHALLENGE

    SOLUTION

    DETAILS

  • 02

    08

    04

    1110

    09

    06

    01

    03

    07

    05

  • Insp i ra t ion

    01 c ra fts02 cha lk l ines03 mex ican coast04 t rop ica l f lowers05 l inen texture06 descr ip t ive words07 v ib rant co lo rs08 embro ider y09 summer days10 fa r-o ff p laces11 o rgan ic o rchards

  • manna

  • Process fo r manna logo. Manna Packages in ho lder and hand-drawn i l lus t ra t ions of f ru i t .

  • Deta i l s o f tex tu re and hand s t i t ch ing .

  • C 21 M 1 Y 69 K 0

    C 63 M 56 Y 53 K28

    C 12 M 70 Y 99 K 2

    C 2 M 8 Y 55 K 0

  • Package des igned to f i t and mold in to shape of hand by use of p l i ab le fabr ic . Package des igned to have many uses other than a food package, thus decreas ing the chances of the consumer th rowing away the i tem and e lminat ing potent ia l ha rm to env i ronment .

  • weird angel/ background color

  • P RO J E C T N O. 5

  • Brand a system for the SDSU School of Art and Design, embodying the progressive and prestigous nature of the art program.The San Diego School of Art and Design developed

    plans to rebrand their school branding and logo,

    and the SDSU Design Studio class was asked to

    design the new system. The challenge was to de-

    sign a solution that included logotype, school ban-

    ners, school catalogue, stationery and website.

    Create a logotype that was relevant but timeless, be-

    ing that it would be used for a number of years to come.

    Univers 47 Condensed light was chosen due to its

    modern and contemporary feel, and its ability to be

    applied in a number of different ways. This logotype

    was stacked vertically, a theme which is repeated

    throughout the system, and the logotype is then

    knocked out in a square shape. This square shape

    always bleeds off of the side of the application,

    whether on the business card, letterhead or web-

    site. The color palette is unique to this system, be-

    cause of its absence. The concept behind the lack

    of color in the logotype is that the color from the

    schools work would be the main focus and energy

    of the design. If logotype is placed over a full picture,

    the color of the square is white. If the logotype if

    placed over white paper, the space inside the square

    becomes an area for a closeup of content to reside.

    Vertical type is used throughout, adding an exper-

    imental and exciting element to the system, and

    transparent vertical blocks are used as well, adding

    a dimensional aspect to the design, while keeping

    the system from looking flat. Words in mind while

    designing this system would be modern, advancing,

    experimental, distinguished, clean and timeless.

    OBJECTIVE

    CHALLENGE

    SOLUTION

    DETAILS

  • Univers 47 Light Condensed

    a b c d e f g h i j k l m n o p q r s t u v w x y zA B C D E F G H I J K L M N O P Q R S T U V W X Y Z

    SDSUART+DESIGN

    SDSUART+DESIGN

    SDSUART&DESIGN

    SDSUART&DESIGN

    SDSU SCHOOLOF ART/DESIGN

    SDSU SCHOOLOF ART/DESIGN

    SDSUART&DESIGN

    SDSUART+DESIGN

    SDSUART&DESIGN

    SDSUART/ANDDESIGN

  • Sta t ionary sys tem fo r SDSU Schoo l o f Ar t and Des ign , us ing the b leed ing square shape, wh i te paper fo r le t te rhead and bus iness cards , and gray paper fo r enve lope.

  • Logo app l ied to schoo l banners , us ing the theme o f ver t i ca l t ype .

  • Bus iness cards show versa t i l i t y o f logo . Image ins ide square shape can be rep laced w i th any image o f a r twork f rom any depar tment w i th in the Schoo l o f Ar t and Des ign . Fron t cover o f schoo l ca ta log shows fu l l b leed photo w i th wh i te logo b leed ing o f f s ide .

    C 0 M 0 Y 0 K 0

    C 100 M 100 Y 100 K 100

  • S D S U S c h o o l o f A r t a n d D e s i g n

    www.art.sdsu.edu

    Schoo l o f a r t and des ign webs i te fea tures t ransparenc ies , add ing d imens ion to the des ign . Background image wou ld change every 10 or so seconds. C lose up o f ca ta log opened, dep ic t ing c lass courses and major requ i rements .

  • P RO J E C T N O. 6

  • Design a calender based upon the Monomyth; A pattern in literature that is shared by myths and narratives around the world.

    Design each month of the calender corresponding to

    a different step in the Monomyth, or otherwise known

    as the Hero Cycle. Highlight one quote in each month

    depicting the heros specific challenge of that step.

    One word from each quote is revealed through

    a die cut on the previous page. The idea behind

    this is that each step foreshadows the next step

    through the die cut. When the quote is no longer

    on the page, the shape of die cut is replaced with

    a blocked out white shape. In December, when all

    of the steps are completed, the white shapes re-

    veal the image of stairs, relating again to the idea

    of steps and abstractly explaining how every step

    in a journey significantly contributes to the next.

    A typeface was designed to compliment the shape

    of the die cuts, using the same curves for all of

    the letterforms, and this typeface is used through-

    out the calendar. The challenge was to choose 12

    different colors, each that could stand alone as

    well as compliment one another, and be paired

    with white, giving the calendar an airy and open

    feel. The die cuts make for interesting and unique

    color combinations throughout the project. The

    Monomyth calendar was designed to be fresh,

    clean and vibrant, contrasting the more in-depth

    subject matter, and subsequently, making the con-

    tent more approachable and friendly to the viewer.

    OBJECTIVE

    CHALLENGE

    SOLUTION

    DETAILS

  • Cover and det a i l s o f regard ing the def in i ton of a Monomyth .

  • Open ca lender i l l us t ra tes un ique co lo r combina t ions o f the chang ing months .

  • Pages tu rn ing revea l d ie cuts which h igh l ight a key word in quote . Hand rendered t ypeface compl iments the cur ves in the d ie cuts .

    C 13 M 18 Y 78 K 0

    C 57 M 0 Y 35 K 0

    C 6 M 30 Y 62 K 0

  • F la t f i les o f ca lender, showing progress ion in co lo r, s teps in Monomyth , and d ie cuts .

  • P RO J E C T N O. 7

  • Create a series of posters for the SDSU School of Music and Dance, the SDSU School of Theatre, Television and Film, and the MCASD Thursday Night Thing event.The challenge of the posters was to accurately depict

    the theme of the concert or theatre performance using

    typography, illustration, color and, of course, concept.

    OBJECTIVE

    CHALLENGE

  • The design for For My People depicts an ink jar

    spilling over, representing the flow of poetry from

    Margaret Walkers writings, as well as illustrat-

    ing the outline of a piano, representing the music

    of the concert. The ink also drips down to form a

    silhouette of a crowd representing the people in

    My People. The colors are kept simply black and

    white in this design, in order to symbolize the over-

    coming of oppression and the struggle against rac-

    ism. As the concert itself is a jazz, gospel, musi-

    cal, theatre fusion, and based upon the writings of

    Margaret Walker, it was important that the poster

    combine the piano, the ink and the crowd in order

    to represent the diversity of this particular concert.

  • For Grant Us Peace, The poster was designed with

    the name of the concert in mind Grant Us Peace,

    and focuses on a young girl, wishing for peace. This

    is represented by the dandelion blowing and trans-

    forming into a dove which then flies upward. All the

    images are hand illustrated, and the image relates to

    the title of the concert in an abstract, yet still tangible,

    way. The color most well suited for this design was

    a calming, cool blue color ranging from dark blue,

    symbolizing the struggle of war, to light blue, symboliz-

    ing the doves peace. While this design does reference

    somewhat to the darker, war aspect of the concert,

    what makes this poster unique is its interpretation

    of peace by use of color, line, and negative space,

    all contributing to the calming mood of the poster.

  • The purpose of this project was to brand a TNT

    event named Rhythm that would be held at the

    San Diego Museum of Contemporary Art. This event

    would have a show of live music, poetry and read-

    ings relating to the Rhythm subject matter. The

    challenge was to create an effective logotype for the

    word Rhythm, and then apply the logo to a poster.

    The logotype was created using Univers as a base,

    and the letter h, specifically, was flipped in place

    for the y. Using inspiration from an ambigram,

    which by definition is a word or design that can

    be read at different vantage points. Different bars

    were added to the letters which created a rhyth-

    mic sense of the letterforms flipping up, down,

    and back up again throughout the word. This de-

    sign was meant to also abstractly represent piano

    keys; The thick bars representing the white keys

    and the space in between representing the black

    keys, referenced the musical element of the event.

    Furthermore, this design was meant to repre-

    sent the patterns in sound waves, and how sound

    waves usually peak at one specific point. In this

    case, the y and th would represent this peak.

  • T h e L a r a m i e P r o j e c t

    1 1 . 1 5 - 1 1 . 2 4D i r e c t e d b y C . J . K e i t h

    D o n P o w e l l T h e a t r e

    S c h o o l o f T h e a t r e , T e l e v i s i o n , a n d F i l m

    Fo r t i c k e t s v i s i t t t f . s d s u . e d u

  • The design for The Laramie Project was based

    heavily upon the juxtaposition of the serene Lara-

    mie landscape and the horrific event that occurred.

    The main image meant to be seen is the close-up

    of the face, however, as the viewer looks closer,

    the landscape; the mountains, grass, and birds,

    suddenly become clear. The dark red color and the

    illustration style is meant to evoke violence and

    splattered blood, contrasting the gritty concrete-like

    texture of the background. The image itself was

    designed to be powerful and eye catching, and

    the type chosen reflects the seriousness of the

    story while still letting the main image breathe.

  • P RO J E C T N O. 8

  • Design an infographic informing the public of the possible side effects of our instant culture while using design cues from the industrial age.

    Design a series of infographics that accurately ex-

    plained a specific, and complicated issue. For the

    theme, Instantopia, research was conducted in or-

    der to find data for the correlation between our in-

    stant culture and todays behavioral problems. This

    data was designed in a series of infographics, and

    then applied to a poster and magazine purposed to

    educate the viewer, and ideally, to help the viewer

    make smart decisions in an instant driven world.

    Examinine this instant culture and approach it

    through a number of questions; What is our history

    as a society regarding the instant? Could our love for

    the instant be deeply rooted in us psychologically?

    And finally, what can we as individuals do to counter-

    act the possible negative effects of our instant-driv-

    en world? The main idea of this info graphic is not to

    proclaim that all instantaneous products or technolo-

    gies are bad, but rather to help create awareness of

    how they could be affecting us on a personal level..

    Inspiration for the design of this info graphic came

    from elements of the Industrial Age, when technolo-

    gy was created to increase speed and efficiency, like

    circular wheels, spokes of wheels, wires, and Victori-

    an style bust silhouettes. The blue and brown colors

    also refer to this time period, and yellow and orange

    accent colors give the design a more modern feel.

    OBJECTIVE

    CHALLENGE

    SOLUTION

    DETAILS

  • 01

    05

    02

    08

    01

    06

    01

    04

    02

    i n fo rma t i veun i quec l e anv i b r an topenunder s t andab l e

  • Insp i ra t ion

    01 mach ine par ts02 v ic to r ian prof i les03 t reasure maps04 Indust r i a l age05 dark b rown co lo r06 in t r i ca te weav ings07 descr ip t ive words08 Rob ins egg b lue

  • Univers 59 Ul t ra Condensed

    a b c d e f g h i j k l m n o p q r s t u v w x y z

    A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

    INSTANTOPIA{ }

    $

    32 1616

    student s

    boy s

    girl s

    30% 70%

  • Det a i l s and magaz ine sp ine .

  • In fo magaz ine is an in fograph ics magaz ine where Ins tan top ia a r t i c le wou ld be fea tured .

  • (above) de ta i l s and magaz ine sp ine .

    C 64 M 65 Y 66 K 64

    C 50 M 6 Y 24 K 0

    C 29 M 0 Y 12 K 0

  • Ins t antop ia poster and det a i l s o f i cons .

  • P RO J E C T N O. 8

  • Willow is a store ded-icated to giving local artists an outlet to sell and display their work, with the main goal of helping artists and craftsmen in third world countries.

    Design a theoretical store that would sell house

    and home items, stationery and apparel. Essential-

    ly, all items in the store would have an applied form

    of illustration, typography, or pattern. The idea be-

    hind this company is reflected in the tagline, artist

    helpings artists. Local artists and designers would

    have the opportunity to create works of art, design

    and typography applied to different items, and then

    sold in a store setting. In turn, 30% of these prof-

    its would go to artisans, craftsmen and designers

    in third world countries, helping the individuals be-

    come self-sufficient, and providing them with the

    means and materials necessary to start their own

    business. The local artists and designers would be

    able to choose who and where the profits went to,

    and in this way, artists would develop a network not

    only in their local community but around the world.

    For this project, all of the items were personally

    hand-illustrated and applied to a shirt, bag and note-

    book and website. In this way, the viewer would see

    the logo applied to a number of different mediums

    and the manner in which they would be applied.

    The logo was designed to be elegant, calming and

    feminine, and this was achieved through the light-

    ly tracked lowercase Memphis typeface giving the

    store a friendly appearance. Hand-drawn, light blue

    willow leaves also added to the simple, clean and

    feminine design. The design is iconic yet simple, and

    used to represent a number of different illustrations

    and artworks theoretically displayed in the store.

    This logo was then applied to a letterhead, business

    card, and envelope that would be used by the com-

    pany. Off-white gives a soft feel to the stationery and

    kraft paper adds a handmade look to the system. The

    center aligned type is another design element which

    is consistently used throughout the Willow brand.

    OBJECTIVE

    CHALLENGE

    SOLUTION

    DETAILS

  • 09

    05

    11

    10

    0402

    07

    03

    12

    06

    13

    01

    08

    14

  • Insp i ra t ion

    01 wh imsy02 descr ip t ive words03 ca l i fo rn ia deser ts04 a r t i sans05 wi l low t ree06 text i les07 det a i l s08 a r t p rocess09 swed ish des ign10 paper textures11 t rave l ing12 patte rns13 eco -consc ious14 he i r looms

  • Memphis Medium Regular

    a b c d e f g h i j k l m n o p q r s t u v w x y z

    A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

  • Sta t ionary sys tem fo r the Wi l low brand. S ta t ionary meant to re f lec t the na tura l , femin ine and wh ims ica l fee l to the s to re .

  • Image dep ic t ing W i l low in a s tore sett ing . Posters re f lec t ing brands miss ion s t a tement and i l lus t ra t ions a lso incorpora te

    e lements f rom the logo. Logo is app l ied to wooden wa l l .

  • Tag used fo r appare l i tems in s to re . Trou t hand i l lus t ra t ion used as pa t te rn on b louse in a p lay fu l way.

    C 64 M 65 Y 66 K 64

    C 50 M 6 Y 24 K 0

    C 29 M 0 Y 12 K 0

  • I l l us t ra t ion and logo app l ied to canvas bag. Wi l low webs i te dep ic ts the fee l o f the brand wh i le s t i l l d isp lay ing the in fo rmat ion in an unders tandab le way.