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A mid sized game of 40k as played recently
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Played Jons Blood Angels last night. Seeing as I’m supposed to be justifying my [professional] existence
next week, I thought I’d write a quick batrep instead of working this morning.
We rolled the hammer and anvil deployment (my favourite) and [I think] the emperors will (1 objective
each, with the usual secondaries). Jon won the roll to go first. This battle tyook place on a frozen
wasteland (reserves in the white band at the top):
Our warlord traits didn’t hugely influence anything. My psyker rolled on the biomancy table and got the
feel no pain power (score!). Jon took 2 BA powers one to give his guys a 5+ cover save and another one…
preferred enemy? SO the BA libby unit was looking strong as it also had a sanguine priest (FNP) and
rolled furious charge on the blood lust table! We got night fighting on turn 1.
In Jons turn 1 the Death Co ran into cover, BA beta started a flank move and the pred tried (and failed)
to take out the aegis-mounted quad gun.
In my turn the marine pod scattered off on to a flank. I concentrated my fire on the DC as they were
really the only thing in range. I killed around5 of them (exorcist rolled 6 missiles!), reducing them to half
strength:
In jons turn 2 his raven failed to come on – lucky for me. Since night fighting was gone, his lazerback had
a pop at my quad gun… and missed – twin linked, eh?! The pred did the same and took a wound off. The
DC marched up to the sisters and.. not much else moved. Interestingly, Jon hadn’t moved his alpha unit
up, as he was using them as his insurance against my deep strike.
In my turn 2 both my reserves turned up. I tried to get celestines flamer unit on BA beta.. but scattered
to mid table-just in range of the DC. The inferno sisters did better, and appeared behind the pred. The
libby cast FNP on the tacs again, and jumped over to lead them. Shooting went pretty well – I wiped the
DC and got first blood – they had 2 units of sisters, termies, seraphim flamers and and an exorcist
shooting at them! I decided to try and whittle down squad beta rather than melt the pred – and killed 3
marines. At the time this looked like a bad decision. The tac took aim at the scouts on the ride and took
out 2 with some accurate bolter fire. End turn 2:
It all kicked off in turn 3. In jons turn the raven came on. The sisters tried to take it out with AA bit only
one hull point was lost. It set its sights on the inferno sistrers. BA alpha closed on the same unfortunate
unit. The combined fire reduced the unit to 1 sister, who fled for the table edge. Squad beta continued
their flank move hugging cover. The pred advanced on the sisters lines. The lazerback found its range
and wrecked the quad gun! Oh dear!
In my turn 3 Celestines unit closed in on BA alpha and flamed them. Their emperors deliverance act of
faith let them re-roll to wound – resulting in 15 wounds. We math-hammered around 3 casualties. Jon
took 6, including his powerfist sarge. I needed an 8 on a difficult terrain to charge the unit. I got.. 8. You
get the idea! Elsewhere the termies switched to frag missiles and managed to take out 4 of BA squad
beta. They fled 9 inches ready to auto rally next turn. In the assault phase, the libby separated from the
tac unit and tried to assault the razorback, but fell an inch short. The tacs tried for a double 6 and also
failed. In the big combat, Celestine issued a challenge which the libby accepted. Celstine cut him down –
but we did forget about FNP saves which was a bit of an oversight. The rest of the combat went badly
for the BA – seraphim killed a further 3 guys for only 1 seraphim in reply, but the BA held.
End turn 3:
Having disposed of a seraphim unit Jons turn 4 started with his storm raven annihilating the exorcist.
This caused a massive explosion which slew 3 sisters. The dakka pred targeted sisters squad 1 but they
craftily went to ground for a 2+ save behind their aegis line. The BA beta flank move neared completion,
though they were out of assault range due to the crafty sisters having backed off last turn. The phoenix
brothers libby, Fabian flame, took a lazerback las shot to the head and was vapourised – paying the price
for his failed charge – goodbye FNP! The assault unit in the razor disembarked and craftily hid behind
the ridge, as did the scouts, who were still scoring. I will put objectives on the next map!!! Jons assault
phase was a disaster. Firstly Celestine chopped down the sanguine priest in a challenge – no FNP. Then
the remaining seraphim did a wound while Jons rolling was atrocious and he failed to kill any in return.
There were 3 assult marines left in alpha, so the sisters took the sensible option to perform hit and run.
The remaining 3 seraphim went for the scouts, while the marines consolidated towards the objective.
My turn 4 was quite fast – tacs moved round towards the objective, Sisters and termies tried and failed
to kill the last 2 members of unit beta, really the assaults were key. The remaining seraphim flamed the
3 remaining scouts, killing one. They assulated the 2 remaining members, taking a casualty from
overwatch. In return they killed another with hammer of wrath hits. But they bounced off the scouts in
the assault phase – the 1 reamining sister fled for my table edge… oh dear. Celstine did better,
assaulting the last of squad alpha, who failed a morale check and fled off the table.
End turn 4 triangle objectives:
In Jons turn 5 the remnants of squad beta flamed the nearby sisters squad and assaulted them, resulting
in a drawn combat. The storm raven continued its acts of brutality, killing 5 sisters from the second
squad, and forcing them to flee. The lasrback took aim at the recently-consolidated Celestine.. and
missed! The assault squad and remaining scout charged the tac squad, who overwatched the scout and
killed him. The combat again went terribly for Jon, who called the game at this point. At first this
surprised me as he was a dead cert to score the line-breaker bonus because of his flyer. At the time we
called it my objective was contested by the 2 assault marines, but the termies were in charge range and
probably would have made short work of the remaining brave blood angels. In jons deployment zone I
had Celestine on 2 wounds ready to charge in and swing the mechanized assaul BA/ tac marne combat.
Had I won that I could have consolidated onto the objective and secured line breaker. So it was
probably game over after all.
Post-thoughts.
This was an interesting game. I felt the deployment suited me best because of the deep striking element
of my army. Night fighting also helped me in turn 1. Biggest turning point was probably Celestine and co
killing 6 assault marines with feel no pain and then killing their librarian in the assault phase. Not only
did this get me slay the warlord, it blunted jons ability to defend his own deployment zone. In retrospect
I wondered why he didn’t play more aggressively with his alpha-uber unit of doom – them + the DC
would have been too much for my lines. Of course that would have left him more open at the back
field..
In terms of my list I was quite surprised that the termies did little. Their ML had 1 good turn against the
flanking marines but that was it really. I think for my army they are best as baby sitters, hopefully
hammering anything that gets into my deployment area. I got lucky with my librarioans powers and
again using him in backfield rather than the vanguard kept him alive for longer.. I actually quite like my
use of the psyker being determined by what he rolls.. quite fun.
I had thought of taking more regular marines to ToS in march but I reckon I might stick with the termies.
They give me something quite lacking in my sisters army, plus they are made of metal, which is
important.
<end batrep>