Turn Order Cards - Inquisitor

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  • 7/25/2019 Turn Order Cards - Inquisitor

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    END OF TURN

    Burning Characters: 25% chance that the location stops burnin g. If not, location suffersdamage using the Damage value of the weapon that set it alight, with the usual deductions forarmour (but not force fields). 25% chance that the fire spreads to another random location.

    Recovering Damage: Injured character maes a !oughness test. If passed recover D"Damage points. #dd $ to score for ever& full ' points of !oughness above 5'.

    Bleeding: #dd D" Damage points to a characters injur& total for each bleeding wound.

    Stimms: #ppl& an& adverse effects as per stimms rules. haracter with a gland dispenser willavoid an& negative side effects of stimms if the& pass a !oughness test.

    Gas Clouds:#n& character that starts their turn within a *as cloud must tae a +esistance testor suffer the effects of the *as. *as disperses at the end of ever& turn, adding a $'%+esistance modifier each time.

    Persistent Psychic Powers: s&er must pass an unmodified -illpower test to eep theabilit& woring. If the test is failed then the powers effects end immediatel&.

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