Transcript
Page 1: PROFESSIONAL PROGRAMME - Regular Courses IN VFX ANIMATION.pdf · Shots, Match moving With Live Action Scene Objective: Diagram the animation requirements of a 3D shot based on simple

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Mahatma Gandhi UniversityMEGHALAYA

www.mgu.edu.in

SYLLABUS MANUAL

PROFESSIONALPROGRAMME

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PROGRAMME CODE ---Master of Arts in VFX Animation (MAVFXA)

SEMSTER ICODE SUMJECT CREDIT

MAVFXA11

Development With Traditional And Digital Art

3

MAVFXA12

Script Writing & Story Board Designing

3

MAVFXA13

Advanced Digital Art Photography Part-(1&2)

3

MAVFXA14

Advance Digital Enhancement

3MAVFXA15P Enhancement of editing 3MAVFXA16P Practical on Digital Arts 3TOTAL 18

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SEMESTER IICODE SUMJECT CREDIT

MAVFXA21

Introduction and Advancement of Next-Gen 3D

3

MAVFXA22

Introduction & Advancement of 3D design

3

MAVFXA23

Next-Gen Character Design

3

MAVFXA24

Introduction of UV layouts and texturing

3

MAVFXA25P

Advance Character Setup and Animation

3

MAVFXA26P

Practical on Character Design, UV layouts andtexture.

3TOTAL 18

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SEMESTER IIICODE SUMJECT CREDIT

MAVFXA31

Advance Animation and VFX

3

MAVFXA32

Advance Techniques of Texturing & Lighting

3

MAVFXA33

Production techniques of Lighting

3

MAVFXA34

Intro of Dynamics I

3

MAVFXA35L

Art of Integration - Dynamics II

3

MAVFXA36L

Practical on Character animation, Dynamics,texturing and Lighting

3TOTAL 18

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SEMESTER IVCODE SUMJECT CREDITS

MAVFXA41

Advance Rendering 3

MAVFXA42

Introduction of Compositing I 3

MAVFXA43

3D Tracking & Match Moving 3

MAVFXA44

Practical on 3D tracking, Match moving andCompositing.

3

MAVFXA45L

Final Project 3

MAVFXA46L 3TOTAL CREDITS 18

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Detailed Syllabus

SEMESTER IMAVFXA11 --- Development With Traditional And Digital Art

Unit IDevelopment of Sketching & DrawingDevelopment of Graphic Design

Unit IIFundamentals of Communication and DesignDevelopment of Tools & Techniques

Unit IIIThe Process of DesignType & Typography

Unit IVThe Development of shape of DesignSIGNS, SYMMOLS & CLIENT IDENTITY

Unit VCareer Opportunities in the Visual ArtBasics of Printing TechnologyCreating e-Portfolios

MAVFXA12 --- Script Writing & Story Board Designing

UNIT I

The Current Campfire: Film as a Storytelling Device- The history of storytelling - Plays vs. novels vs. film - Whatis a “story”? - The “idea” vs. “story” vs. “screenplay”

UNIT II

The Screen Story- What is it? - The logline - The essence of a screen story - Conflict (and why

we love it) - Form, format and formula

UNIT III

The Structure of a Screenplay- Back to story- Aristotle (and what he had in common with

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Superbad) - The three act screenplay - The scene - Plot points

UNIT IV

The First Act- Establish, introduce and hook- The inciting incident - The first act plot point The

Second Act- Rising conflict and overcoming obstacles - The second act plot point The Third

Act- The “final battle” - The outcome of the final battle - The denouement - Happy vs. hopeful

endings

UNIT V

Character - Plot vs. Character - Character vs. Characteristics- Actions speak louder than words -

The main character (our hero!)- Other characters and character types

Dialogue - The functions of dialogue – Voiceover.

The Kitchen Sink-Back story & exposition- Subplots- Setup and payoff - Flashbacks- Theme

Breaking the Rules - How screenwriters break them and why

Genre - “What is this movie anyway?”

REFERENCES:

• The Writer’s Journey by Christopher Vogler

• Adventures in the Screen Trade by William Goldman

• The New Screenwriter Looks at the New Screenwriter by William Froug

MAVFXA13 --- Advanced Digital Art Photography Part-(1&2)

UNIT I

Motion picture cameras: Various parts of Motion picture cameras; perforation loop; pressure

plate; Plate catch; Pull down claw; magazine; threading of film; loading unloading of magazine;

Types of magazine; intermittent Movement; Analysis of Claw motion; Registration pin; Sprocket

wheel; Frames per sec; View finder; Eye piece adjustment; camera Motors; Slow motion and

Fast motion; Reverse Movement; Tacho meter; Lens Mount Flange Depth; matte Box; Blimp;

Changing bag; Magazine Cover/rain cover.

UNIT II

Photographic Image: Motion picture Photographic; Emulation; Film base; latent image; Graingrain technology,graininess; halation, Anti halation backing; Resolving power: definition;

Sensitometer; transition; opacity; Density; base density; Relation between Density and fog level;

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Characteristic Curve; D-max D-min, Shoulder, Toe; Gamma; Density measurement ; black and

white density and Color density; Film speed and shopper index; Contrast. Colour reproduction ;

Structure of the motion picture film; Colour negative processing Remjet backing; various types

of Motion picture films

UNIT lllDramatic elements embedded in the screen play; Spines; charaacter; circumsatance; dynamicrelationship; wants; expectations; action; activity; acting beats; dramatic blocks; narrative beatsfulcurm

UNIT IVStaging ; Pattern of dramatic movement; changing the stage with in a scene; staging as part of afilm’s ; Floor plan Developmeent of screen play; staging and camera angles for story board forstory board artist.

UNIT VCamera as Narrator; Reveal; entrance; objectives camera; subjective camera; visual design; style;coverage; lenses; compostion; dramatic blocks and camera; shot lists; story board and setups

UNIT VIExecution, Installation & PresentationInside the digital cameraThe Principles of PhotographyTypes of cameras, Lenses,Camera Controls, Exposure MeterManaging Your Digital AssetsProduct PhotographyInterior and Exteriors, Action and Sports Photography

MAVFXA14 --- Advance Digital Enhancement

UNIT I

Visual Communication, Typography, Colour and Visual Representation.

The photography, Drawing and image manipulation, Elements of visual Communication : Line, Shape, Colour,Texture, Elements of Composition : Rhythm, Harmony,Balance, Symmetry, Contrast, Layout ,Grid, point of view,Introduction to Aesthetics

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UNIT II

Typography: Anatomy of a font, Classification, Semantics, Letter Design, Resume Writing, Usage Concepts,Type in motion/Web Typography Colour: Hue, Tint, Tone, Saturation, Color Wheel, Primary, Secondary, Tertiarycolors, color interaction, color models RGB, CMYK, RGY Visual Representation: illustration techniques, modesof repetition, Storyboarding, Style and Treatment, ContinuityHandling the Camera, Sound Acquisition, Lighting, shooting a sequence, Interviewing skills.

An introductory study of digital imaging processes and techniques in both the visual and commercialarts. Computer imagery will be generated using interactive processing software

UNIT III

Advanced Video Graphics

Creating Raster backgrounds Creating Energy oriented Graphics Creating Logos and Identities Collages and Montages Channel Masking Creating alpha Exporting graphics to video applications

UNIT IV

3D modeling and compositing

Creating Animated Background Creating 3D composite Advanced camera techniques Broadcast animation Creating virtual sets for broadcast Type animation and casting styles Special effects using various plug-ins Chroma key and Rotoscoping

UNIT V

Non Linear Editing & Sound

Introduction to various file formats from DV to Mov and HD Story boarding for Film Editing Capturing through firewire Managing and organizing footages

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The Detailed study of Final Cut Pro Finishing and Outputting Colour correction in a video Converting from HD to DV Media Management

MAVFXA15P --- Enhancement of editing

Digital Editing

The fundamentals of editing: Basics of editing, Pal Video for windows, Pal quick time multimediaQuickTime, Using Project Window, Video Settings, Audio Settings, Compressor, Depth, Frame Size,Frame Rate, Importing still images, Using the monitor window, Viewing safe zones, use of editing andfull knowledge about video editing.The fundamentals of transition effects: Creating Transitions, Transition Settings, Image MaskTransition, Applying Transitions, viewing transitions.Finishing & the future: Making movie, finalizing sound and effects, rendering, making video CD.

Sound Editing

Introduction to sound: Sound, Digital sound files, different sound formats, midi & digital audio,creating digital audio files, sound producing, sound extracting, Advantages and disadvantages of midi&digital, choosing between midi and digital audio.Linking files: Sound for the World Wide Web, adding the sound to your multimedia project,production tips, audio recording, keeping track of your sound, testing and evaluation.Record clips & editing: Sound recording, editing digital recording, trimming, splicing and assembly,volume adjustments, format conversion, re-sampling or downloading, fade-ins and fade–outs,equalization, time stretching, digital signal processing, reverting sound, making midi audio, audio fileformats.Special effects: Adding effect automation enveloping, adding a volume envelop, adding a panningenvelop, previewing effect automation, applying effect automation, adjusting envelope, adding enveloppoints, flipping a envelop points, setting fade properties, cutting, copying, pasting, envelope points,adding mirror and wave hammer, pan to left , pan to right, dry out , wet out , convert mono to stereo,looping.Finalize files: Burning the audio Cd, mp3, making the remix sound track with using all the special FXfrom the software. Exporting the files in diff formats, save in wav, mp3 etc.

MAVFXA16P ---Practical on Digital Art

Motion Caption – Formats – Methods – Usages – Motion Capture Software – Merge withSoftware – Expression – Formats – Methods – Usages – Expression Capture Soft ware’s – ScriptAnimation Usage – Different Language of Script Animation Among the Software.

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Concept Development – Scripting – Story Developing – Output Formats – AudioFormats & Video Formats – Colors – Color Cycle – Color Formats – 3D Production Budjets –3D Animated Movies – Fields in 3D Animation.

Define digital art terminology.

• Acquire and develop a critical understanding of the use of visual language as it applies to our culture,political and social development, and artistic understanding.

• Discuss and utilize elements and principles of design.

• Recognize the relationships between art, culture, and technology.

• Acquire basic working understanding of the Macintosh computer through printing, scanning,digitization, image manipulation and a variety of software applications.

• Describe and discuss technical and compositional aspects of finished and in- progress work.

• Participate in group critique and evaluation of art works.

• Manipulate formal elements to convey meaning.

• Begin to articulate and reflect on concepts developed in artwork within the context of a written artiststatement.

• Digital Art (second edition) by Christiane Paul

(available at the bookstore, amazon.com, powells.com & on reserve at the library)

• USB flash memory stick (2 gb or better)

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SEMESTER II

MAVFXA21 --- Introduction and Advancement of Next-Gen 3D

Unit l

3D Modeling and Animation:

3D Character Modeling. Texturing & Lighting 3D Character Rigging & Animation Compositing & Editing a Video

Unit II

3D modeling and compositing

Creating Animated Background Creating 3D composite Advanced camera techniques Broadcast animation Creating virtual sets for broadcast Type animation and casting styles Special effects using various plug-ins

Unit lII

Understanding the GUI, Polygon Tools, Subdivisions Surfaces, Products, Props Models, Creature Models, LowPoly, High Poly, Hard Surface Models, Automobile Modeling, Jet Models etc., Organic Modeling, Low Poly(Game Character), High Poly (Detailed Human Character), Shaders. Unwrapping Techniques, Texturing Props,Products etc., Unwrapping & Texturing a Creature, Game Chracter and a Human model.

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Unit IV

Lighting Techniques, Night Scene Lighting, Morning Scene Lighting, Camera Attributes, Advance CameraTechniques, Placing Cameras in the Scene, 3d Painting Techniques 3D Software Rendering Techniques, MentalRay Rendering, Basic Animation, Motion Path Animation, Camera Animation, Rigging, Joints (IK/FK), FBIK, JointLabelling, Biped Rigging, Facial Rig, Advance Skinning Techniques, Biped Animation, Simple Walk Cycle, FacialAnimation.

Unit V

Creature Walk Cycle, Creature Facial Animation, Introduction to Dynamics, Creating effects like Fire, Smoke,Fireworks, Soft Bodies/Rigid Bodies, Fluid Effects, Creating different Water Effects, CreatingClouds/Fog/Explosions, Introduction to Hair , Painting Hair Textures, introduction to Fur & Cloth, Setting SceneShots, Match moving With Live Action Scene Objective: Diagram the animation requirements of a 3D shotbased on simple controls and flexibility, considering the best uses of keyframe, path, hierarchy and inversekinematic methods. Demonstrate competence in matching camera settings with live action based on applyingtrue perspective, lighting, shadows, motion blurring and layer compositing. Mastering polygonal processesthrough reference modeling. Mastering of NURBS, Automatic Mapping scheme, Creating effects for 3Dcompositing.

MAVFXA22 --- Introduction & Advancement of 3D design

UNIT-IIntroduction of 3D basics

UNIT-IIIntro to Interactive features and Internet; Advanced 3D animation techniques. MorphingMaterials editing. Texture mapping and scaling. Reflection mapping and scaling. Bump map.Opacity map. Audio editing features. Incorporating 3D models and 3D renderings. Linkingdigital video. User interface building principles. User interface toolkit and interaction scripting.Embedding completed animations in web pages and other media containers.

UNIT-IIIAdvancement Environment and Set DesignAdvancement Modeling and Texturing Environments and SetsAdvancement Lighting Considerations and Techniques

UNIT-IVAdvancement Environment and Set DesignAdvancement Modeling and Texturing Environments and Sets

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Advancement Lighting Considerations and TechniquesAdvancement Intermediate TexturingAdvancement RenderingFogs, Atmospheres, Volumetric, and Special EffectsParticle Systems: basic, Advanced and Particle FlowPost-production considerationsCharacter Design, Rigging and Animationbone-based Rigging, biped basicsAttaching the model to the biped, Animating the Character

UNIT-V

getting in Control of 3D Space: Menu commands, File Menu, Edit Menu, Tools menu, Group Menu, view MainToolbar, Working with View ports and files: Controlling the View ports: Zooming a view, panning a view,rotating a View, Maximizing the active View ports, max Scene files. Saving & opening files, merging andreplacing objects. Importing and exporting files.Solid Modeling and the tools of the Trade: Create menu, Modifiers Menu, Command Panel: Create, Modify,Hierarchy, motion, display, Utilities.

Color, Texture and surface styles: The Material Editor, colors and patterns in materials, multiple materials onsingle objects, lofting the materials, bump mapping, luminance values, maps, mapping coordinates, materials,multi/sub-object materials, procedural maps

Tips and tricks for good lighting: Standard sunlight system, faking bounced light, daylight system, angle ofincidence, attenuation, exposure control, photometric lights, radiosity, standard lights with scan line rendering,photometric lights with radiosity render, skylight with light tracer rendering, sunlight system, day light system,Skylight. Target spot

MAVFXA23 --- Next-Gen Character Design

UNIT-I

Navigating 3D space, Creating geometry ,Transforms , Modifiers, Animation basics ,Light andcameras, Material Editor, Materials, and Maps ,Rendering ,Effects and Environments

Video post production

Utilities Customizing the user interface

UNIT-II

Conceptualizing 3D coordinate systems

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How to construct 3D models using various tools

Low polygon modeling for games

Props Modeling

UNIT-III

Know character studio

Know Biped

Know Physique

Know Track Editing

Know the workbench

Know Motion flow

Know crowds

Know Character studio Workflow

Freeform Animation

Loading, Saving, and Displaying Biped Motion

Advanced in File Formats

UNIT-IV

Film studies basic for better understanding of camera movements

Various types of shots and angles

Art of storytelling and storyboarding

Develop skills in digital modeling and character animation

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SFX and compositing, Camera Matching

Post production for integrating and compositing 3D-SFX

UNIT-V

Film Industry

TV Channels

Production House

Add Company

Multimedia Companies

Independent Work

Unit-VI

Volumetric design

Personality design

Costume and period designCharacter line‐upModel sheets: preparationDesigning facial expressions for animationAdvanced costume designModeling I: geometric polygonal sculpting in MayaAdvanced 3D design II: texture mappingModeling III: organic shape sculpting with Z-brush

MAVFXA24 --- Introduction of UV layouts and texturing

Unit-l

Modeling for UV Mapping, Environments and Characters. UV Mapping and Coordinate systems,Types of Maps and Approaches to UV Pages. Powers of 2 and proper UV Page Layout.Dissecting realism, what makes a 3D Scene look real? What’s the difference MetweenReflections and Refractions?

Unit-llPhotoshop for texture painting and T-Pages, Custom tools and tricks to paint your props,

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environments and characters.Advanced Maps for Games, Diffuse, Mump, Specular, Alpha, Displacement, Normal Maps.Point lighting, standard lights, shadows and shadow maps, DMaps and Raytraced Shadows,Mental Ray AmMient Occlusion Override.

Unit-lll

Introduction to UV mappingHow to projects a texture map onto a 3D object.What is UV mapping and how its workHow to project mapping (sphere, cylinder, and box)How to Create Texture in PhotoshopImport texture from PhotoshopHow to apply mappingSet the UV layouts according to Mapping

Unit-lVText and Typography (Fonts): Typography, typesetting, readability, classes of type, display type, type groups,roman, serifs, gothic, block, square serif type, cursive or script type, measuring type, size, width, resolution,compositingThe shape of Design: Planning for print production, overlay, camera ready, dates and deadlines.

getting in Control of 3D Space: Menu commands, File Menu, Edit Menu, Tools menu, Group Menu, view Menu,Main Toolbar, Working with Viewports and files: Controlling the Viewports: Zooming a view, panning a view,rotating a View, Maximizing the active Viewports, max Scene files, Saving/Opening files, Merging and replacingobjects, Importing and exporting files.Solid Modeling and the tools of the Trade: Create menu, Modifiers Menu, Command Panel: Create, Modify,Hierarchy, motion, display, Utilities.Color, Texture and surface styles: The Material Editor, colors and patterns in materials, multiple materials onsingle objects, lofting the materials, bump mapping, luminance values, maps, mapping coordinates, materials,multi/sub-object materials, procedural maps. Material Editor: sample window, sample sphere, material type,material name, get material, assign material to selection, materials and mapping, importing maps & texturesfrom Photoshop.

Unit-V

Intro to animation and moving picture art.

View: examples to different styles and techniques of motion, and animation across media.

what is animation? key frames and in-betweens — traditionally and in digital animation.

Demo: After-Effects — timeline, key-frames, key frames interpolation, and graph editor.

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MAVFXA25P --- Advance Character Setup and Animation

Animation & Visual EffectsDesigning for the screenSimple 2D shape designVolumetric designPersonality designCostume and period designCharacter line‐upModel sheets: preparationDesigning facial expressions for animationAdvanced costume designModeling I: geometric polygonal sculpting in MayaAdvanced 3D design II: texture mappingModeling III: organic shape sculpting with ZMrush

MAVFXA26P---- Practical on Character Design, UV layouts and texture.

Modeling for UV Mapping, Environments and Characters. UV Mapping and Coordinate systems,Types of Maps and Approaches to UV Pages. Powers of 2 and proper UV Page Layout.Dissecting realism, what makes a 3D Scene look real? What’s the difference MetweenReflections and Refractions?Photoshop for texture painting and T-Pages, Custom tools and tricks to paint your props,environments and characters.Advanced Maps for Games, Diffuse, Mump, Specular, Alpha, Displacement, Normal Maps.Point lighting, standard lights, shadows and shadow maps, DMaps and Raytraced Shadows,Mental Ray AmMient Occlusion Override.

Know character studio Know Biped Know Physique Know Track Editing Know the workbench Know Motion flow Know crowds Know Character studio Workflow Freeform Animation Loading, Saving, and Displaying Biped Motion Advanced in File Formats

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SEMESTER III

MAVFXA31 --- Advance Animation and VFX

UNIT –lIntroduction and overview of animation - basics of animation - classical animation - time line instances–stage – layers - scene , Principles of Animation , Key frames-Frame Rates- EditingFrames, Building Skills with Tools and Colors - Defining Terms - Using the drawing tools -Modifying and Editing - Grouping - Mixer Panel , Production of an animation using existingsoftware.

UNIT - IIFlash – Tweeting –motion tweening –shape tweening, onion skinning –buttons –instances ShapeHinting , Multiples , Defining Layer Properties , Gradient Animation , Symbols, Instances andLibraries, Editing Color Styles , Text - scripting- Working with Words - Block Types - Creating–Modifying - Formatting -Animating them.

UNIT-III3D concepts –viewports – perspective -camera –standard primitives - polygonslow polygon, camera motion – Lights- sound generation -Motion Tweening, Difference betweenShape & Motion Twining - Basics - Effects – Editing - Motion Guides - Exploding Text -Options and Limits.

UNIT- IVModeling & Animation with 3D Max –primitives - low polygon modeling – organic modeling -nerves modeling , texturing – mapping ,Painting 3D Objects with Deep Paint , Movie Clips -Graphic Symbols vs. Movie Clip Symbols- Animated Rollover Buttons -Testing the Movie -motion capture techniques

UNIT-VParticles system - dynamics – inverse kinematics - reverse kinematics –timeline-key frames,Character Animation and Visual Fx , Variability in Animations of Human Motion , ActionScripting –Defined- Interactivity and Actions- Events- Scenes- Drop-Down Menus, LoadingMovie- Sound- Importing- Compressing- Background- Settings – Controlling – Synchronizing,Components and Forms - Creating Configuring – Modifying, Animation & Visual Effects

UNIT-Vl

Drawing & Sketching Graphic Design & Visual Arts.Web Designing & Introduction to 2D AnimationIntroduction to Advertising & Market ResearchIntroduction to 3D Animation.Digital Video & Sound Editing.Advance 3D Animation (Modeling & Animation)

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Cinematography.Advance CinematicCartoon Animation & Special Effects.Project- 2D Animation or 3D Animation

REFERENCES:Mark Simon. Storyboards: Motion in Art, Focal Press,2000,Rick Parent. Computer Animation: Algorithms and Techniques. Morgan Kaufmann, 2005,Kyle Clark. Inspired 3D character animation. Premier Press, 2003.Mark R. Wilkins, Chris Kazmier. MEL. Scripting for Maya Animators, Second Ed

MAVFXA32 --- Advance Techniques of Texturing & Lighting

UNIT - I

Mental ray materials & its application. mental ray for Maya is a powerful renderer

integrated with Maya. Dgs_material shader provides a physically-accurate shading model by

offering Diffuse, Glossy, and Specular attributes. Dielectric material shader re-creates a material

that is a poor conductor of electricity,

UNIT - II

3-point lighting concepts, Three-point lighting in visual media such as video, film, still

photography and computer-generated imagery- effective use of key light- fill light - back light

UNIT - III

What is Unwrapping - concepts - purpose of unwrapping - Maps available in maya,

application of maps, how to create and layout UVs for objects using different projection methods

& its attributes Utilizing the UV texture editor & interactive editing its positions in view port &

its main attributes to control mapping areas over objects.

UNIT - IV

How to generate UV map in UV Texture using UVlayout tools like unfold for flattening

UV's over mesh to create flat 2dimensional map using commands, tools available in uv editor

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like sew for merging 2 or more edge's into single, relax for maintaining uniformity between uv's,

cut for detaching uv map, Stretching UVs to fit in grid, aligning uv's in grid.

UNIT - V

Application & difference between 2d, 3d textures & Environmental textures. Maya 2D

textures - categories: water, Perlin, noise, etc.,. Bitmaps- generating textures - Maya 3D textures

– procedure & resolutions – mathematics & algorithms.

UNIT - Vl

Basic utilities for texturing - general utilities- color utilities, render node utilities, switch

utilities, tweaking output results.

UNIT-Vll

Generate by texture without editing the attributes- double side texturing, mixing 3 or more colors

& taking output

REFERENCE

Advanced Maya Texturing and Lighting with CDROM - Lee Lanier, Wiley Publishing

Texturing and Modeling : A Procedural Approach - David S. Ebert, F

6, 201MAVFXA33 --- Production techniques of Lighting

Unit- I

Lighting: Types of Lighting and Use in MoviesKey light, fill light, daylight.Comparison of animation .vs. video lighting.Screening of movies where lighting used most critically, such as The Third Man, TheMagnificent Amber sons, Eaux D'Artifice and others.Still life setup as an in-class exercise in lighting.

UNIT II

Advanced 3D Animation TechniquesSequences from Torn, Jurassic Park, Toy Story 2, Titanic, The Incredible

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Advanced 3D animation techniques.Morphing Materials editing.Texture mapping and scaling.Reflection mapping and scaling.Mump map.Opacity map

UNIT III:

Space Warps and Gizmos – Space Warps – Types of Space Warps in 3Ds Max –

Applying Space Warps – Creating a Dynamic Simulation in 3Ds Max – Gizmos – Creating

Gizmos – Animating with Lights – Lights in 3Ds Max –Adjusting Light Parameters – Additional

Light Controllers – Animating Lights – Applying Lights to Create Animation.

UNIT IV:

Animating with Cameras – Types of Cameras – Camera View Port – Camera Parameters

– Cameras in Animations – Animating with the Target and Free Cameras – Camera Matching.

UNIT V:

Rendering Animations – Rendering – Rendering Methods – Render Scene Dialog Box –

Rendering Tools – Rendering an Animation – Previewing Animations – Using the RAM Player –

Adding Effects to Animations – Environments Effects – Rendering Effects – Video Post .

MAVFXA34 --- Intro of Dynamics I

Unit - I

Introduction to modeling,- Maya Interface, Maya Tools for modeling - Channel box and

layer editor - Status bar - Snap tools, Hotbox - Nurbs modeling - Create Curve and Curve Edit -

Surface and polygon formation requirements - Space Ship Modeling.

Unit – II

Car Modeling, Guitar Modeling - Sword Modeling - Core Modeling Tool Split polygon

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tool - insert edge tool - Various Looping Methods in polygon - Understand mesh flow - Cut face

tool, merge tool options - Basic curve profile - Attach/Detach Curve-Rebuilding Curve- Surface

Creation (Loft/Boundary)-Nurbs to Polygon-Structure Detail-completion of Car

Unit - III

Interior Modeling - Detail work flow on polygon items-Polygon Tools Split Polygon

Tool,-Insert Edge Tool-Cutface Tool-Extrude face/edge-Create models like Sofa, chair, Lights,

Screen etc

Unit - IV

Cartoon character/ Male/Female Character model, Discussion on anatomy •character

mesh flow- understand important loop flow in model-Basic Shape-Shape detailing - MeshflowMuscular Study for forearm, wrist, fingers-Extrude-Shape formation-Detail-Mesh flow-Muscle

Study Leg , Leg Fingers-Extrude-Shape formation-Detail

UNIT V

Cartoon character/ Male/Female Character, Completion of Cartoon character/

Male/Female Character - Face Model, Ear, Eyes -Mesh flow-Muscle Study for face , Eye, EarExtrude-Shape formation-Detail - Refine Mesh flow-Final Detailing of Character-Loop check for

Rigging and Animation.

REFERENCE

Stop Staring: Facial Modeling and Animation Done Right - Jason Osipa

Texturing and Modeling : A Procedural Approach - David S. Ebert

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MAVFXA35L ---- Art of Integration - Dynamics II

Unit - I

Art & craft , Clay modeling- Portraits, Clay modeling- Character modeling, Mask

making, Set designing, Painting

Unit - II

Color Practical color mixing-color making-applying colors-Secondary color mixingtertiary color mixing-making-color wheel-define colors-cool colors-Warm colors Color tint &

Shades ( P)about tint and shades- making tints-making shades about black and white

Unit - III

Drawing and painting , Intro to Painting & Color mixing ,Still life Organic drawing, Still

life (Inorganic) drawing & painting.

Unit - IV

2D Composition &Memory Drawing , perspective drawing, Landscape painting,

Outdoor drawing and painting, Indoor drawing and painting, BG Designing- drawing and

painting

Unit - V

Particle system3D fluidN-cloth simulationSetting goal and instancersDynamic hair and furCreating Soft body and Rigid bodyEffects of Particles with Hair, Fur, Cloth – Dust Particles and SimulationsSizing and Fixing Properties – Hands On: Sands and Glass Particles, Environment and PhysicalStructuresPreparing Animation of quadruped, Character Animation.

MAVFXA36L----- Practical on Character animation, Dynamics, texturing and Lighting

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Unit - I

Man made drawing , Intro to art & tools Handling, Tonal values-shadings-lightingsshadings, Human anatomy,Live model study, Birds & animal study

Unit - II

Drawing and painting , Intro to Painting & Color mixing ,Still life Organic drawing, Still

life (Inorganic) drawing & painting.

Unit - III

2D Composition &Memory Drawing , perspective drawing, Landscape painting,

Outdoor drawing and painting, Indoor drawing and painting, BG Designing- drawing and

painting.

Unit - IV

Preproduction , Intro to storyboard-camera angles- Character design, BG & lay out

Design, Script writing, Storyboard.

Unit - V

Art & craft, Clay modeling- Portraits, Clay modeling- Character modeling, Mask making,

Set designing, Painting B.Sc. Animation & VFX - 2011-12 Page 4 of 5

Unit - VlColor Practical color mixing-color making-applying colors-Secondary color mixingtertiary color mixing-making- color wheel-define colors-cool colors-Warm colors Color tint &Shades ( P)about tint and shades- making tints-making shades about black and white

SEMESTER IV

MAVFXA41 --- Advance Rendering

Unit l

blue Screen Shoot in Louis HallAvid Transfers, basinet and Cross-system CODECs.

Unit-llbasic Import and Layering Color Keyingbasic Rendering Simple Compositing

Unit-lllbasic After Effects ContinuedDepth of Field, Keying Concepts Continued Grouping, Sub comps and Rendering Techniques

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Unit-lVTypography, Page Design And masking Typographic tools, Mastering to iDVDTiming and Key framingTexture in Design, Scanning, Color Modes Hull fish 6-8

Unit-V3D Tools in After EffectsTime Remapping and Telecine processProduction Requirements for Final Project Production Package Design in iDVDColor Correction Color Correction continued Visit to Telecine and Film Recorder facility

MAVFXA42 --- Introduction of Compositing I

Unit - I

Introduction to Photoshop - Interface overview -Tools & Techniques- About Menu bar

and Panels - Resolution- Color mode

Unit - II

Color Correction(Auto Levels, Contrast, and Colors-Hue saturation adjustments-make

duotone and sepia tone-Replacing color- background effect) - Black& white coloring (Pen

tool ,Create New layer and Adjustments)- Retouching (Patch tool, Clone tool, Healing Brush ,Red

Eye Tool and Blur .

Unit - III

Layer Blends-Using the Styles Panel- Creating Custom Layer Styles - Smart Filters -

Sharpen and Blurs- Noise Filter - Filter Gallery - Liquefy Filter - Pen Tool- Pen Tool to Create

Paths - Understanding paths - Clicking and dragging your way down the path of knowledge-A

closer look at the Paths panel .

Unit - IV

Masking-The mask-related selection commands - Editing an alpha channel- Working in

Quick Mask mode-Masking with vector paths- Tracing( Pen tool- Selection-Fill and Storke)

Unit - V

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Collage- Poster Design - Rules in poster design- Poster Layout Design -Typing the Text

In Poster Layout - Add Title - Create Matte painting in Photoshop (Sketch - Masking -

Adjustments and painting tools)

REFERENCE:

Photoshop book for Digital Photographers - Scott Kelby

The Technique of Film and Video Editing, Fourth Edition: History, Theory

MAVFXA43 --- 3D Tracking & Match Moving

Unit-I

Introduction

Navigating 3D space

Creating geometry

Transforms

Modifiers

Unit-II

Animation basics

Light and cameras

Material Editor, Materials, and Maps

Rendering

Effects and Environments

Unit-III

Video post production

Utilities Customizing the user interface

Conceptualizing 3D coordinate systems

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How to construct 3D models using various tools

Low polygon modeling for games

Props Modeling

Environment Designing (Landscape designing)

Vertex painting and baking of textures

Polygon count constraints

Unit-Vl

Clay motion: A stop-motion animation technique3D basics: Modeling to animationModeling with 3DLights, camera & materials3D Motion Graphics & FXRendering with V-RayDigital FX3D Animation/ Architectural Visualization Portfolio (Case Study)

Unit-V

Work in a production environment

Understand the mechanics of 3D Max

Be able to create 3D Models using a variety of techniques

Work with materials to texture models

Understand hot to light a scene.

Be able to create animations.

Stage a scene and understand cinematography

Know how to create output for use in post production

Unit-Vl

Preparing a Solid Base

Sketch and Sculpt like a Pro

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Physic matrix

Photoshop for Animators

Max the Max

During this module, students also take the following classes – script development, rendering

Playing god – Creating Objects and Characters

Character Animation

Unit-Vll

Image Compositing , Introduction: The image, Image channels and layers, File formats,

Compression schemes .Image I/O , Image Mapping ,Image Warping ,Image MorphingConvolution and Image Filtering , Image and Video CompressionFrequency Analysis.

MAVFXA44 --- Practical on 3D tracking ,Match moving and Compositing.

Unit-l

Modeling with MayaModeling with Z BrushTexturing with MayaLighting & rendering with Maya

Unit-llRigging with Maya

Character animation with MayaPaint effects & dynamics using MayaRealistic features with MayaMatch moving & camera tracking

Unit-lllModeling & TexturingLighting & RenderingRigging & Animation

Portfolio Demo ReelOrientation to creative test

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Unit - IV

Color theory -Color theory-about colors-RGB-RYB-CMYK-primary colors-secondary

Colors -tertiary colors-rays colors-Ink colors-tint-shades

Unit – V

Color Practical color mixing-color making-applying colors-Secondary color Mixing tertiary color mixing-

making- color wheel-define colors-cool colors-Warm colors Color tint & Shades ( P) about tint and shadesmaking tints-making shades about black and whites

Unit- Vl

Basic Animation – create a bouncing ball

Modeling – sculpt an airplane

Shading – create colors and textures for the airplane

3D matchmoving - track the background image plate with Maya Live

Animation – animate the airplane and it’s propeller

Particles – create smoke particle FX

Lighting – light your scene and create shadows and reflections

Rendering – render your scene in layers

Compositing – put it all together with Adobe After Effects

.

MAVFXA45L --- Final Project

During the Project phase, students will execute the following exercises/projects:

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Lighting, lighting, and lightingGreen Screen vs. Blue ScreenDirecting Actors in the Big Green LimboSimple pans/tilts & limited tracking/boomingChasing shots (follow after) & Widening shots (pull back to reveal)Compound camera moves & limitations imposed by compositingComplex actor movement/tracking marksComplex camera movement/tracking marksNight scenes & special times-of-daySkyscraper scenes & shooting out windowsPoor Man’s process (vehicles or on-foot)

Digital DesignLayer Mased CompositingNode Mased CompositingMatch MovingCamera TrackingNon linear linear EditingTitle GraphicsAudio -Video Synchronization

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