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"Gamification is using game-based
mechanics, aesthetics and game thinking
to engage people, motivate action,
promote learning, and solve problems.”
- Karl Kapp, author of The Gamification
of Learning and Instruction: Game-
based Methods and Strategies for Training and Education
Gamification isn’t about games, but the
learners.
It isn’t only about knowledge but also
behaviour.
-Heather Coffey
Learn NC (www.learnnc.or)
eedback
riends
UN!
Performance – Real-time feedback,
Transparency, Goal Setting & Progress
Paths
Achievement – Badges, Leveling Up, On
Boarding & Mastery
Social Interaction – Competition &
Teams
Traditional to Constructivist Classroom
Engagement and Motivation
Long-Term Memory and Practical
Experience
Attainment of goals and feedback
*Deubel and Griffiths, as cited by Coffey in her online article, “Digital game-based learning” on Learn NC.
Factors to Consider:
Age Characteristics
Gender
Competitiveness
Previous Experience Game’s target age level
Special Needs
Number of players
Role of Teacher
*Deubel, as cited by Coffey in her online article, “Digital game-based learning” on Learn NC.
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