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WANT TO GO TO THERE otivating Players in Open Games el Burgess, Senior Designer thesda Game Studios

GDC2011 - Motivating Players in Open Worlds

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Slides for my 2011 GDC talk for the Level Design in a Day Tutorial. Largely useless without companion audio or transcript. See www.joelburgess.com for info.

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Page 1: GDC2011 - Motivating Players in Open Worlds

I WANT TO GO TO THEREMotivating Players in Open GamesJoel Burgess, Senior DesignerBethesda Game Studios

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Simple Question• How do you go about making

levels for open-world games?

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Define “Open”

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Player Agency

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Why Are We Fascinated?• What makes Open games so interesting?– Best positioned to fulfill the core promise of

videogames– Old Hat, but interactivity is what makes our

medium special, and interactivity is the focal point of Open Games

Why Are Open Games Important?

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Tandem Authorship

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The Unpredictable Player• Trained to Defy Direction

• Will always confound you

• Not, actually, a jerk.

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Player-Designer Contract

• The Player is in Control

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Player-Designer Contract

• The Player is in Control• Stay Backstage

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Player-Designer Contract

• The Player is in Control• Stay Backstage• Fulfill Expectations

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Player-Designer Contract

• The Player is in Control• Stay Backstage• Fulfill Expectations• Player Story > Designer Story

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Setting Up For Fun

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Environmental Techniques

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Distant Landmarks

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Nearby Landmarks

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Point Lookout Video Introduction

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Motion in Environment

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Prior Knowledge

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Don’t Forget Audio

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Goals & Player Motivation• Aim for the player to always have a goal

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Goal Types• Explicit Goals• Player Determined Goals• Emergent Goals• Goals of Opportunity• Out-of-Game Goals

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Components of a Goal• Perceived Risk/Reward• Commitment• Inherent Interest

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Are We Powerless?• No!

Provide Interesting Goals For the Widest Possible Range of Player Interests

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Deliberate Distraction

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Deliberate Distraction

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Z

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Deliberate Distraction

A B

Ente

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Time

X Y

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Dealing With Empty Area

“Just for Looks”

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The Iconic Rope Bridge

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Handling for Open Games

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Consolation Loot

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Same Problem, New Scope

POI Density

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POI Density• POI Options• Time per POI• Your Desired POI Density• Vertical “Chunk” Estimate• Extrapolate Against Time in Schedule

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Fallout 3 Example: The Wasteland

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Thank You