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Star Vault Presents

Rerollz.com - Mortal Online Presentation

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S tar V ault Presents

B ig Fat Disclaimer

As you read this, we’re busy developing and testing Mortal Online. We aren’t As you read this, we’re busy developing and testing Mortal Online. We aren’t promising you anything, we’re merely stating what we have in development, and promising you anything, we’re merely stating what we have in development, and

what we want our game to become.what we want our game to become.

There are no guarantees that the features presented here will be in the game from There are no guarantees that the features presented here will be in the game from start. In fact, we are aiming for releasing only the very core features of the start. In fact, we are aiming for releasing only the very core features of the game, expanding over time as new players join the game. After all, we are game, expanding over time as new players join the game. After all, we are

depending on your feedback and support, and we are an independent games depending on your feedback and support, and we are an independent games company with limited resources.company with limited resources.

That said, all features presented here are tried out and tested to work in our MMO That said, all features presented here are tried out and tested to work in our MMO environment. Several of them are already implemented, and it’s only a matter of environment. Several of them are already implemented, and it’s only a matter of

time before we will introduce them in the game.time before we will introduce them in the game.

Please enjoy the presentation!Please enjoy the presentation!

Introduction

Dear community and newcomers,Dear community and newcomers,

As we unfortunately can’t present these slides for you in person, please read the text As we unfortunately can’t present these slides for you in person, please read the text below and keep it in mind during the rest of the presentation:below and keep it in mind during the rest of the presentation:

You are about to read about the key features in Mortal Online. However we will have limited You are about to read about the key features in Mortal Online. However we will have limited space to talk about what features are space to talk about what features are notnot in the game - and how that in turn makes it differ in the game - and how that in turn makes it differ from the vast majority of the other MMO’s out there. from the vast majority of the other MMO’s out there.

We would like you to please forget your preconceptions of MMORPGs. Mortal Online We would like you to please forget your preconceptions of MMORPGs. Mortal Online deviates from most modern fantasy MMO’s, and although it contains a lot of elements deviates from most modern fantasy MMO’s, and although it contains a lot of elements from let’s say World of Warcraft™ or Age of Conan™, the playing experience is very, from let’s say World of Warcraft™ or Age of Conan™, the playing experience is very, very different from those games.very different from those games.

For instance there are no levels, no experience points, no starting classes, no quests, no 3For instance there are no levels, no experience points, no starting classes, no quests, no 3rdrd person view, no NPCs with big exclamation marks over their heads, no global chat person view, no NPCs with big exclamation marks over their heads, no global chat channels, no flashing numbers when you hit something, no respawning bosses, no channels, no flashing numbers when you hit something, no respawning bosses, no instances, no pocketable mounts, no virtual restrictions for where you can go or not, no instances, no pocketable mounts, no virtual restrictions for where you can go or not, no auto-loot, no predestined player path where it turns out you’re The Chosen auto-loot, no predestined player path where it turns out you’re The Chosen One, no One, no automated auction house, no auto-respawn, no NPCs you “can’t attack”, no bears that drop gold coins automated auction house, no auto-respawn, no NPCs you “can’t attack”, no bears that drop gold coins or dragons that drop swords, and no loot bags impossible for other players to open.or dragons that drop swords, and no loot bags impossible for other players to open.

That being said, let’s look at what Mortal Online That being said, let’s look at what Mortal Online doesdoes have. Please turn the page! have. Please turn the page!

Mortal Online Key Features• Player skill based, full PvPPlayer skill based, full PvP

• Revolutionary MMO combatRevolutionary MMO combat• True first-person viewTrue first-person view• Full loot, no PvP zonesFull loot, no PvP zones• No levels or classes, only skillsNo levels or classes, only skills• Active skill-trainingActive skill-training

• Sandbox game playSandbox game play• Sandbox crafting and gear customizationSandbox crafting and gear customization• A new take on items and gatheringA new take on items and gathering• Player housingPlayer housing• Blood mix systemBlood mix system• Mounts and tamingMounts and taming

• A free, interactive worldA free, interactive world• Seamless world, over 64kmSeamless world, over 64km22

• Dynamic NPC behaviorDynamic NPC behavior• Unique encounters, one-time eventsUnique encounters, one-time events• World interactionWorld interaction

The philosophy of Mortal Online in short

Taking the MMO genre Taking the MMO genre backback to NextGen? to NextGen?

Mortal Online is a fantasy MMORPG game targeting a mature, in-game Mortal Online is a fantasy MMORPG game targeting a mature, in-game socially active, hardcore audience – a niche that as of today is empty socially active, hardcore audience – a niche that as of today is empty apart from one or two 10-year old games that still draw an impressive apart from one or two 10-year old games that still draw an impressive audience because of their sandbox game play design.audience because of their sandbox game play design.

Although boasting state-of-the-art MMO graphics and features, Mortal Although boasting state-of-the-art MMO graphics and features, Mortal Online draws heavily on that old heritage. The game is about freedom, Online draws heavily on that old heritage. The game is about freedom, player-to-player interaction and dynamic interaction with the world. A player-to-player interaction and dynamic interaction with the world. A theme park game lasts only as long as its latest attractions, but in Mortal theme park game lasts only as long as its latest attractions, but in Mortal Online players shape the world. With its sandbox environment, player Online players shape the world. With its sandbox environment, player housing, dynamic crafting, taming and world exploration, each time you housing, dynamic crafting, taming and world exploration, each time you log on will be a new experience.log on will be a new experience.

Nothing gets the adrenaline pumping as when you fight against another Nothing gets the adrenaline pumping as when you fight against another human player. PvP, Player versus Player, is the core of Mortal Online, and human player. PvP, Player versus Player, is the core of Mortal Online, and we mean real PvP based on player skill, not some arbitrary level you have we mean real PvP based on player skill, not some arbitrary level you have gained after grinding a million boars. The technology and design behind gained after grinding a million boars. The technology and design behind our game allows for this to an extent never before seen in any fantasy our game allows for this to an extent never before seen in any fantasy MMO - hit boxes, collision, active blocking, mounted combat and true MMO - hit boxes, collision, active blocking, mounted combat and true first-person view makes for a revolutionary MMO combat game play, first-person view makes for a revolutionary MMO combat game play, both in PvP and PvE.both in PvP and PvE.

Revolutionary MMO combatRevolutionary MMO combat• In Mortal Online there’s no targeting, you don’t In Mortal Online there’s no targeting, you don’t

just click on your enemy and wait for the just click on your enemy and wait for the outcome – you have to coordinate your outcome – you have to coordinate your movement and actively trigger and aim each movement and actively trigger and aim each strike.strike.

• Characters and important NPC’s have several hit Characters and important NPC’s have several hit boxes. This feature opens up for a unique MMO boxes. This feature opens up for a unique MMO game play comparable to games like Unreal™ or game play comparable to games like Unreal™ or Counter Strike™, where your actual skills as a Counter Strike™, where your actual skills as a player decide the outcome of a battle. This has player decide the outcome of a battle. This has never been seen before in a fantasy MMORPG, never been seen before in a fantasy MMORPG, and it changes the whole playing experience.and it changes the whole playing experience.

• Each hit box has its own equipment slots and Each hit box has its own equipment slots and features, adding even more to the tactic element features, adding even more to the tactic element of combat. For instance, if you hit your enemies of combat. For instance, if you hit your enemies sword arm, there’s a chance he will drop his sword arm, there’s a chance he will drop his weapon. Again, this is unique for Mortal Online.weapon. Again, this is unique for Mortal Online.

Sequence showing the different Sequence showing the different hit boxes.hit boxes.

Player skill based, full PvP

Revolutionary combatRevolutionary combat• Active blocking is an integral part of the fighting Active blocking is an integral part of the fighting

and you won’t survive long without it. Not only and you won’t survive long without it. Not only do you block do you block with the actual shield or sword itselfwith the actual shield or sword itself, , you also have to aim your block to take the least you also have to aim your block to take the least amount of damage!amount of damage!

• The game’s collision detection makes players The game’s collision detection makes players collide with, rather than pass through each other. collide with, rather than pass through each other. This means you can block the path of your This means you can block the path of your opponent, and when fighting in a group actually opponent, and when fighting in a group actually outmaneuver your enemies by flanking or outmaneuver your enemies by flanking or surrounding them.surrounding them.

• The manual aiming in Mortal Online makes it very The manual aiming in Mortal Online makes it very important to consider friendly fire when fighting important to consider friendly fire when fighting in groups. Archers or mages can’t just pour their in groups. Archers or mages can’t just pour their projectiles or area of effect spells down among projectiles or area of effect spells down among the melee fighters, as they then run the risk of the melee fighters, as they then run the risk of hurting group members. This, together with hurting group members. This, together with collision detection makes field tactics and the use collision detection makes field tactics and the use of your surroundings extremely advantageous.of your surroundings extremely advantageous.

Sequence showing active blocking and hit boxes.Sequence showing active blocking and hit boxes.

Player skill based, full PvPFirst-person viewFirst-person view

• In Mortal Online you see what your character sees – it is a true first-person game, unlike other In Mortal Online you see what your character sees – it is a true first-person game, unlike other fantasy MMO’s that may have this as an option but are designed around third-person view. fantasy MMO’s that may have this as an option but are designed around third-person view. Sneaking up on people, aiming your strikes and watching your back becomes a natural part of the Sneaking up on people, aiming your strikes and watching your back becomes a natural part of the game play. Unique first-person animations and on-screen effects add to the immersion.game play. Unique first-person animations and on-screen effects add to the immersion.

Prototype and Beta outtakes showing some of MO’s first-person game play.Prototype and Beta outtakes showing some of MO’s first-person game play.

Full loot, no PvP-zonesFull loot, no PvP-zones• The heart of Mortal Online’s free PvP is an The heart of Mortal Online’s free PvP is an

intricate flagging-system. It keeps track of illegal intricate flagging-system. It keeps track of illegal actions like stealing or killing, meaning that if you actions like stealing or killing, meaning that if you for instance kill innocent players you will be for instance kill innocent players you will be flagged as a murderer. Murderers will be attacked flagged as a murderer. Murderers will be attacked by NPCs in guarded zones like cities and they will by NPCs in guarded zones like cities and they will receive penalties if they get killed themselves. The receive penalties if they get killed themselves. The flagging system means you can always attack flagging system means you can always attack other players no matter where you are – but you other players no matter where you are – but you have to face the consequences.have to face the consequences.

• The world of Mortal Online is dangerous and The world of Mortal Online is dangerous and unforgiving. If you are killed, you will loose all unforgiving. If you are killed, you will loose all your gear and equipment for others to loot. your gear and equipment for others to loot. Unless your friends are quick and manage to Unless your friends are quick and manage to salvage it for you, that is.salvage it for you, that is.

Player skill based, full PvP

Player skill based, full PvP

Full loot, no PvP-zonesFull loot, no PvP-zones• The first-person, hit box-based combat system of the The first-person, hit box-based combat system of the

game means it’s player skill - as opposed to level or game means it’s player skill - as opposed to level or character skill - that decides the outcome of a fight. character skill - that decides the outcome of a fight. There are no “levels” in Mortal Online and therefore There are no “levels” in Mortal Online and therefore no tedious XP grinding by killing countless wolves or no tedious XP grinding by killing countless wolves or by picking hundreds of apples in quests. Instead you by picking hundreds of apples in quests. Instead you advance by practicing your own skills as well as those advance by practicing your own skills as well as those of your character by actually using them.of your character by actually using them.

• The difficulty lies in practicing, testing and finding the The difficulty lies in practicing, testing and finding the right skill setup for your playing style, and with over right skill setup for your playing style, and with over 100100 action-type skills to choose from you’re in for a action-type skills to choose from you’re in for a challenge.challenge.

• The skills that deal directly with PvP have a limited The skills that deal directly with PvP have a limited cap and are therefore not really affected by playing cap and are therefore not really affected by playing time. This is because true PvP is about your own time. This is because true PvP is about your own accumulated skills in the game and not some virtual accumulated skills in the game and not some virtual points. Instead, there are almost points. Instead, there are almost 10001000 sub-skills to sub-skills to specialize in and train in the long run, ranging from specialize in and train in the long run, ranging from Falling-techniqueFalling-technique to to GeometryGeometry..

Player skill based, full PvP

Active skill-trainingActive skill-training• Skills in Mortal Online are divided into Primary and Skills in Mortal Online are divided into Primary and

Secondary Skills. Each Primary Skill acts as a key that Secondary Skills. Each Primary Skill acts as a key that will unlock certain Secondary Skills in the deep skill will unlock certain Secondary Skills in the deep skill tree. For example by picking up a sword and tree. For example by picking up a sword and practicing with it, your character will start to learn practicing with it, your character will start to learn the Primary Skill the Primary Skill SwordsmanshipSwordsmanship and its associated and its associated Secondary Skills. The Secondary Skills. The SwordsmanshipSwordsmanship skill will let you skill will let you use your sword with full capacity, and once trained use your sword with full capacity, and once trained the rest is up to your own skills as a player. The the rest is up to your own skills as a player. The Secondary Skills associated with Secondary Skills associated with SwordsmanshipSwordsmanship takes takes a lot longer to train but won’t have a direct impact on a lot longer to train but won’t have a direct impact on PvP – they may for instance let you use a wider range PvP – they may for instance let you use a wider range of swords at full capacity, increase your ability to of swords at full capacity, increase your ability to repair swords, or reveal more statistics about swords repair swords, or reveal more statistics about swords to you.to you.

You may only have a certain number of Primary Skills You may only have a certain number of Primary Skills active at a given time. Whenever you like you are free active at a given time. Whenever you like you are free to retrain your character by practicing a Primary Skill to retrain your character by practicing a Primary Skill at the expense of one you choose to untrain. You will at the expense of one you choose to untrain. You will keep all progress in the Secondary Skills associated keep all progress in the Secondary Skills associated with the Primary Skill you choose to untrain, but they with the Primary Skill you choose to untrain, but they will be disabled. This means you have full freedom to will be disabled. This means you have full freedom to experiment with different skill setups, only costing experiment with different skill setups, only costing you the time it takes to retrain the Primary Skills.you the time it takes to retrain the Primary Skills.

Active skill-trainingActive skill-training• No levels means no virtual level restrictions for No levels means no virtual level restrictions for

items or weapons. You may use almost all items items or weapons. You may use almost all items you encounter, although many will require you to you encounter, although many will require you to practice a skill to be any good at them. No more practice a skill to be any good at them. No more “you cannot use this”.“you cannot use this”.

• Equipment of course plays a big role in the game, Equipment of course plays a big role in the game, but no gear can possibly substitute weak player but no gear can possibly substitute weak player skills. The importance of equipment instead lies in skills. The importance of equipment instead lies in experimenting with and finding the right type for experimenting with and finding the right type for your playing style and skill setup.your playing style and skill setup.

This is a new approach to gear in MMO’s, and it’s This is a new approach to gear in MMO’s, and it’s made possible thanks to the unique player-skill made possible thanks to the unique player-skill dependent combat.dependent combat.

Sandbox crafting and gear customizationSandbox crafting and gear customization• The crafting system in Mortal Online is algorithmic, The crafting system in Mortal Online is algorithmic,

meaning an item is made out of several components meaning an item is made out of several components in varying quality, and the outcome is dependent on in varying quality, and the outcome is dependent on the crafter’s skills during the various stages of the the crafter’s skills during the various stages of the crafting process. This yields a great number of crafting process. This yields a great number of possible component combinations, and means that possible component combinations, and means that two weapons crafted out of the same materials may two weapons crafted out of the same materials may vary in quality.vary in quality.

• Every item useable by players can be crafted in the Every item useable by players can be crafted in the game. Furthermore, recipes for crafting aren’t just game. Furthermore, recipes for crafting aren’t just given to you or bought from NPC’s. The crafting given to you or bought from NPC’s. The crafting system allows you to research and backwards-system allows you to research and backwards-engineer items you find during your adventures, engineer items you find during your adventures, and experiment with new ideas to create recipes and experiment with new ideas to create recipes yet unknown to the world.yet unknown to the world.

S andbox game play

Alghorythm.. what?Let me show you how

it’s done.

First, lets craft a head for our weapon. I want to make a sword blade.

There are around 50 different “heads” you can There are around 50 different “heads” you can learn to craft. Of those, about 20 are sword-type learn to craft. Of those, about 20 are sword-type blades, each with its own base attributes.blades, each with its own base attributes.

I’ve always liked Jadeite for its sharpness, and I know how to work the

material.

When making a weapon head, you may choose When making a weapon head, you may choose from up to 40 materials such as from up to 40 materials such as IronIron, , CopperCopper, , BoneBone etc, each in a corresponding skill group, like etc, each in a corresponding skill group, like Iron-Iron-based Metalsbased Metals..

Ok, the blade turned out fine. Now for the

handle.

I would like for this blade to have some

range. Why not make a glaive out of it?

There are at least 30 different handle shapes to There are at least 30 different handle shapes to craft. They are mostly used in combination with craft. They are mostly used in combination with weapon heads, although some may be used on weapon heads, although some may be used on their own as clubs or quarterstaffs.their own as clubs or quarterstaffs.

I will use a core out of Ironwood, and

strengthen it with Molarium from

mammooth tusks.

A handle can be made out of two materials, one A handle can be made out of two materials, one for the core and one for the grip or coat. As with for the core and one for the grip or coat. As with the heads, there are 40 hard materials for the core. the heads, there are 40 hard materials for the core. These 40 hard materials can also be used for the These 40 hard materials can also be used for the grip or coat, or you may choose from another 20 grip or coat, or you may choose from another 20 soft materials.soft materials.

A great piece of work, if I may say so myself. I

will try it out in the next battle.

So, my dear Khurite. Can you guess the total So, my dear Khurite. Can you guess the total number of possible weapon combinations?number of possible weapon combinations?

Erm.. A Legion? Ten Legions?

142.662.744142.662.744

A new take on items and gatheringA new take on items and gathering• We don’t think your character (and thereby you) We don’t think your character (and thereby you)

should know the names of every flower or ore in should know the names of every flower or ore in the game from start. Without the appropriate the game from start. Without the appropriate studies, the red flower will simply be called studies, the red flower will simply be called Red Red FlowerFlower to you. Once you start to learn skills like to you. Once you start to learn skills like BotanyBotany or or HerbalismHerbalism, its name will change to , its name will change to Steppe Steppe RoseRose. This approach means no more frustrating . This approach means no more frustrating virtual restrictions like “you cannot pick that” – virtual restrictions like “you cannot pick that” – while at the same time it ensures that skills do while at the same time it ensures that skills do matter.matter.

• Likewise, when examining a weapon the amount Likewise, when examining a weapon the amount and quality of information presented to you will and quality of information presented to you will vary according to skill. If you don’t know anything vary according to skill. If you don’t know anything about swords, its about swords, its DamageDamage attribute will display a attribute will display a “?”. When you know more about swords, “?”. When you know more about swords, DamageDamage may be displayed as may be displayed as AverageAverage or or GreatGreat. If you . If you specialize in sword crafting, you will find even more specialize in sword crafting, you will find even more details such as info on the different damage types. details such as info on the different damage types. This makes a sword-smith very valuable apart from This makes a sword-smith very valuable apart from the fact that s/he can “make stuff” and encourages the fact that s/he can “make stuff” and encourages social interaction, business and trade.social interaction, business and trade.

S andbox game play

Player housingPlayer housing• The world of Mortal Online, Nave, might seem a bit The world of Mortal Online, Nave, might seem a bit

empty and uninhibited from start – apart from the empty and uninhibited from start – apart from the creatures roaming the world, of course. This will change creatures roaming the world, of course. This will change in due time, as players start to build their own houses in due time, as players start to build their own houses and villages. Player housing is very rare in modern and villages. Player housing is very rare in modern MMO’s, but plays an important role in Mortal Online as MMO’s, but plays an important role in Mortal Online as your house will be a relatively safe resort. That is, for as your house will be a relatively safe resort. That is, for as long as you remember to lock your door and don’t long as you remember to lock your door and don’t loose your key!loose your key!

• Houses can be expanded with outbuildings or Houses can be expanded with outbuildings or outhouses. There are several to choose from including outhouses. There are several to choose from including workshops, storages and barns. Travelling from village workshops, storages and barns. Travelling from village to village selling your services is a good way to start to village selling your services is a good way to start making money, but if you want to expand your business making money, but if you want to expand your business you can turn your house into a shop and hire a vendor.you can turn your house into a shop and hire a vendor.

• Your house is also the place to start your guild. Any Your house is also the place to start your guild. Any house may be outfitted with a house may be outfitted with a Guild StoneGuild Stone, which in turn , which in turn can be upgraded with abilities for your guild. If your can be upgraded with abilities for your guild. If your house has the right location, the guild will be able to house has the right location, the guild will be able to expand it even further into a keep.expand it even further into a keep.

S andbox game play

Blood mix systemBlood mix system• Mortal Online features both different races and Mortal Online features both different races and

different societies. When you start the game you different societies. When you start the game you will have to choose one of them.will have to choose one of them.

• However, unlike in other games the races of Nave However, unlike in other games the races of Nave are not static. True, they are divided into different are not static. True, they are divided into different species by history and evolution, but all races within species by history and evolution, but all races within the same species may produce offspring.the same species may produce offspring.

In true sandbox style, this means you have the full In true sandbox style, this means you have the full freedom of actually mixing your character’s race freedom of actually mixing your character’s race using all races within your species! Maybe your using all races within your species! Maybe your mother was a Khurite, and your father was the mother was a Khurite, and your father was the offspring of a Tindremene and a Kallard?offspring of a Tindremene and a Kallard?

• Your ancestry will be reflected in both your Your ancestry will be reflected in both your appearance and attributes, making the unique blood appearance and attributes, making the unique blood mix system the first important step in the character mix system the first important step in the character customization process.customization process.

S andbox game play

Mounts and tamingMounts and taming• Most MMO’s have mounts with very limited Most MMO’s have mounts with very limited

functionality, if they have mounts at all. Technically, functionality, if they have mounts at all. Technically, when they are “activated” they just replace your when they are “activated” they just replace your mesh, gives you slightly better speed while at the mesh, gives you slightly better speed while at the same time severely limit your possible actions. And same time severely limit your possible actions. And they magically fit into your pocket when not used. they magically fit into your pocket when not used. This is not the case in Mortal Online.This is not the case in Mortal Online.

• Mounts in Mortal Online are living, breathing Mounts in Mortal Online are living, breathing creatures with a will of their own coupled with creatures with a will of their own coupled with individual attributes and stats. Mounts can be individual attributes and stats. Mounts can be tamed, trained, killed, outfitted with equipment, tamed, trained, killed, outfitted with equipment, used for transportation of goods - and if you don’t used for transportation of goods - and if you don’t watch them they might get stolen or wander off by watch them they might get stolen or wander off by themselves.themselves.

S andbox game play

Mounts and tamingMounts and taming• Mortal Online features true mounted combat never Mortal Online features true mounted combat never

before seen in a fantasy MMO. You have full before seen in a fantasy MMO. You have full control over your character when mounted and control over your character when mounted and may use any abilities logically possible, including may use any abilities logically possible, including melee fighting, archery and spell casting. Needless melee fighting, archery and spell casting. Needless to say, mounts play a very important role in battle to say, mounts play a very important role in battle where they can be used in charges, as where they can be used in charges, as reconnaissance units, as cover, or for pursuit of reconnaissance units, as cover, or for pursuit of fleeing enemies. Just remember that your mount is fleeing enemies. Just remember that your mount is vulnerable, and that getting knocked from the vulnerable, and that getting knocked from the saddle is always a risk.saddle is always a risk.

• Mounts can be purchased from NPC stables, Mounts can be purchased from NPC stables, however they will also be found wandering around however they will also be found wandering around freely in the wild, where you’ll have to go to find freely in the wild, where you’ll have to go to find the really rare ones. Taming wild creatures and the really rare ones. Taming wild creatures and mounts can be a difficult but rewarding process, mounts can be a difficult but rewarding process, and is yet another way to make a living in the game.and is yet another way to make a living in the game.

Seamless world, over 64kmSeamless world, over 64km22

• Mortal Online features seamless, instance-free Mortal Online features seamless, instance-free continents where you have the freedom to go continents where you have the freedom to go anywhere without encountering loading times or anywhere without encountering loading times or invisible walls. The first continent, Myrland, is invisible walls. The first continent, Myrland, is 64km64km22 not counting caves, mines or dungeons. not counting caves, mines or dungeons.

• No instances means you can follow (or be followed No instances means you can follow (or be followed by) any player or group everywhere. Did your by) any player or group everywhere. Did your group just raid that group just raid that ColdbroodColdbrood village? You’d better village? You’d better leave someone from your group to guard the loot leave someone from your group to guard the loot while you figure out the best way to transport it while you figure out the best way to transport it back home.back home.

• Navigating the world is a skill on its own. There are Navigating the world is a skill on its own. There are no “radar” or maps that automagically show your no “radar” or maps that automagically show your location. Mapmaking is a trade, and exploration can location. Mapmaking is a trade, and exploration can be really dangerous. Can you imagine that? Actually be really dangerous. Can you imagine that? Actually getting getting lostlost in a modern MMO? in a modern MMO?

A free, interactive world

Dynamic NPC behaviorDynamic NPC behavior• NPC’s and creatures in the world have many NPC’s and creatures in the world have many

different behaviors. If you are used to today’s different behaviors. If you are used to today’s MMO’s, you might be surprised that all won’t MMO’s, you might be surprised that all won’t mindlessly run up to you and attack. Shy creatures mindlessly run up to you and attack. Shy creatures often choose to flee, and so may outnumbered often choose to flee, and so may outnumbered enemies that otherwise would have been enemies that otherwise would have been aggressive. NPC’s will also travel in groups, where aggressive. NPC’s will also travel in groups, where different individuals have their own designated different individuals have their own designated roles.roles.

• Mortal Online’s unique combat system opens up for Mortal Online’s unique combat system opens up for a new type of NPC fights. Even more common a new type of NPC fights. Even more common creatures will have combat tactics you’ll need to creatures will have combat tactics you’ll need to learn: a lion will try to knock you over to bite you, learn: a lion will try to knock you over to bite you, and rare creatures like big trolls will try to pick you and rare creatures like big trolls will try to pick you up!up!

A free, interactive world

Prototype and Beta footage showing different NPC actions.Prototype and Beta footage showing different NPC actions.(Crosshair and nametags are not in the final game.)(Crosshair and nametags are not in the final game.)

Unique encounters, one-time eventsUnique encounters, one-time events• Many of today’s MMO’s feature bosses you “raid”, a Many of today’s MMO’s feature bosses you “raid”, a

very artificial thing you do over and over and over very artificial thing you do over and over and over again in late-game to get all that nifty gear. In Mortal again in late-game to get all that nifty gear. In Mortal Online, you don’t kill the boss 100 times and die Online, you don’t kill the boss 100 times and die once or twice – the boss kills once or twice – the boss kills youyou 100 times and die 100 times and die once. And then stays dead.once. And then stays dead.

• No, the “epic” encounters in Mortal Online doesn’t No, the “epic” encounters in Mortal Online doesn’t respawn or come back to life after you kill them respawn or come back to life after you kill them (although you can’t really be sure about that (although you can’t really be sure about that Undead LordUndead Lord). Also, killing them might not always be ). Also, killing them might not always be the best thing to do. Legendary creatures are often the best thing to do. Legendary creatures are often interconnected to the world and may affect it in a interconnected to the world and may affect it in a number of ways. This means some factions will number of ways. This means some factions will want to protect them, some will want to destroy want to protect them, some will want to destroy them, and some will want to use them for their them, and some will want to use them for their own personal gain. Furthermore, it intertwines PvE own personal gain. Furthermore, it intertwines PvE and PvP like never before.and PvP like never before.

A free, interactive world

Unique encounters, one-time eventsUnique encounters, one-time events• All important NPC’s in Mortal Online, including All important NPC’s in Mortal Online, including

non-playable races and legendary creatures, can be non-playable races and legendary creatures, can be overtaken and role-played by developers or GM’s. overtaken and role-played by developers or GM’s. This means that epic encounters and events can be This means that epic encounters and events can be tailor-made to be truly unique and personal, tailor-made to be truly unique and personal, something virtually impossible for any AI.something virtually impossible for any AI.

World interactionWorld interaction• Nave, the game world, has a deep history and lore. Nave, the game world, has a deep history and lore.

Exploring the old chronicles and ruins in the world Exploring the old chronicles and ruins in the world may lead to important discoveries and clues to the may lead to important discoveries and clues to the present and future. As the world is dynamic, the present and future. As the world is dynamic, the future of Nave really is in the hands of you as a future of Nave really is in the hands of you as a player, whether you choose to be a warrior or player, whether you choose to be a warrior or scholar.scholar.

• Scattered around the world are also points of Scattered around the world are also points of interest, where player collaboration can impact the interest, where player collaboration can impact the game environment. Examples range from strategic game environment. Examples range from strategic points where bridges can be built (or destroyed), points where bridges can be built (or destroyed), ruins that can be restored (or destroyed), to NPC ruins that can be restored (or destroyed), to NPC strongholds that can be eradicated.strongholds that can be eradicated.

A free, interactive world

Finishing words

We as independent developers, and gamers, believe We as independent developers, and gamers, believe strongly in our game. Mortal Online targets a strongly in our game. Mortal Online targets a niche market - a mature, hardcore audience - but niche market - a mature, hardcore audience - but at the same time we really believe in the potential at the same time we really believe in the potential growth of this niche. You, our rapidly growing growth of this niche. You, our rapidly growing member-base, have shown us time and time again member-base, have shown us time and time again that you are ready for a completely new take on that you are ready for a completely new take on this genre.this genre.

Thank you for watching this presentation. Hope to Thank you for watching this presentation. Hope to see you in the game!see you in the game!

/ The Mortal Online crew/ The Mortal Online crew