Initial Plans - Production Reflection

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Production Reflection

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Process• The first step in creating my

product was designing the background and adding in some of the details, such as the cracks in the ground, the weeds and shrubs and the lamp and the lamplight.

Process• Cast animations were a big

part of this animation I created the effect by making the character appear to be moving his staff/wand forward and having the ‘spell’ emit from it, when the two spells collided it appeared lighter as to appear they are ‘joining forces’ or making the spell more powerful.

ProcessI had to somehow show that the characters stats were declining or increasing and I did this by using mana and HP bars.

Process• This is an example of how

my action bars have cool downs on spells and whenever a character would use a spell this would occur, some will be longer than others and some will be shorter.

Process• Some other parts of the UI include

this compass and the enemy health bar, based on other popular games.