Game Industry Careers

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    Improving TheOdds

    Developer DevelopmentFinal Session

    Chris DeLeon

    Nov. 2, 2006

    www.chrisdeleon.com

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    EA Founder Bing GordonSays

    What I did well:

    Do-ers Profile

    Moonlighting

    Pattern of Achievement

    Explored

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    EA Founder Bing GordonSays

    What I would have done differently:

    Recruit a Godfather

    Big testable goals

    Max learning ops

    More tech courses

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    EA Founder Bing GordonSays

    Pick opportunity, not salary.

    If you have a job, and some basic fiscal responsibility:

    In 3 years youll have enough money.

    In 5 years you might have more thanyou know what to do with.

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    Meet Jill Donald

    Development Director, BFME2 expansion pack

    BS in Psychology from Carnegie Mellon

    With EA for 7 years

    Has been an Executive Assistant, AssistantProducer, Associate Producer, Design DD andDD in that time

    Worked at Maxis, EA Redwood Shores, EA

    Pacific and EALA Started knowing nothing about the

    videogames industry

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    Where to find Jill

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    A note from Jill

    If you love videogames, there is

    a career path that will use your

    talents, whatever they are.

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    Lines of Work

    Engineers: User Interface, Audio, AI, Build, Gameplay,Tools, Rendering, Networking

    Art: Modelers, Texturers, Lighters, Effects Artists,

    Animators, Concept Artists, 2D Artists

    Design: Level, AI, User Interface, Game Balance

    Audio: Audio Technician, Musician

    Management: Producer, Development Director

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    Other jobs in the industry

    Human Resources, Recruiting, Customer Service,Community Relations, Marketing, Sales, LicensorRelations, Community Management, Finance,Payroll, Accounts Receivable, Stock

    Administration, Localization Manager, LocalizationEngineer, Translators, Legal, Licensing,Playtesting, QA Management, QA Engineering,Bug Database Administration, Manual writers,

    Story writers, IT, Mastering Lab, CompatibilityTesting, Cinematics, Video Editors, PublicRelations, Voice Director, Motion Capture Director

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    From the Others

    Good grades are important. They

    let me know whos able to do the

    work that wont be fun.

    -Ian DavisMad Doc Games

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    From the Others

    Help from Shinys David Perry:

    http://www.dperry.com

    Go to Jobs section, then Advice,followed by Job Hunting Sites

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    From Me #1

    Create games. Now.

    Finaling and battling deadlines on

    diverse teams = strong experienceTheres no better teacher than

    necessity, as found in application

    Nothing says I can louder than

    Time and time again: I did.

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    From Me #2

    Keep yourself broadly educated

    Keep playing games, esp. the hits

    Find books on game development

    Read well-known fiction books,

    watch noteworthy movies

    Explore skills outside of game

    making (ski, play instrument, paint)

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    From Me #3

    Seek an internship

    Attend CMU job fairs

    Keep the resume up to date

    Ask career center for help

    Apply broadly think college appsThe best positions may be gone by

    early/mid-Spring!

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    From Me #4

    Network proactively

    Go to hear guest speakers!

    Introduce yourself afterwards!Attend the Game Developers

    Conference in the Spring

    Get to know others in GCS: on

    other projects, the officers, me

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    From Me #5

    Aim to be the best at something

    Being good at many things helps

    But people will be hired for doingone particular line of work (even if

    they can deviate a bit on the job)

    No matter what youre the best at:

    communication skill is still essential!

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    From Me

    1. Create games. Now.

    2. Keep yourself broadly educated

    3. Seek an internship

    4. Network proactively

    5. Aim to be the best at something

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    Any Questions?