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GungHo Online Entertainment, Inc.
FY2014 Financial Results Briefing
Session for the 1st quarter
April 28, 2014
FY2014
1Q Financial Highlights
2
Updated Record-High Sales and Profit Again
3
■Increase in sales and profit ( YoY, QoQ ) Sales: 49.9 billion yen (61.5% increase YoY)
Operating profit: 28.7 billion yen (54.6% increase YoY)
Consolidated Results
Mobile Consumer Business
■Further growth P&D, other games are good sales. Sales: 48.8 billion yen (67.1% increase YoY)
Operating profit: 29.6 billion yen (57.4% increase YoY)
PC Online Business
■Especially, domestic environment is under hard condition. Sales: 1.0 billion yen (36.4% decrease YoY)
Operating loss: 0.4 billion yen (2013 1Q: 0.4 billion yen)
Financial highlights
4
Trends in Quarterly Results
Increase in sales and profit QoQ
(Unit: millions of yen)
Updated record-high sales and profit. Operating profit ratio had been declining because of promotion strengthening from last 2Q, but this 1Q operating profit ratio significantly improved 9.2p QoQ.
3,291 3,846 4,561
14,121
30,904
43,717 41,639
46,799
49,909
248 770 1,392
6,886
18,616
26,538
23,360
22,712
28,789
7.6%
20.0%
30.5%
48.8%
60.2%
60.7%
56.1%
48.5% 57.7%
0.0%
50.0%
100.0%
0
25,000
50,000
2012.1Q 2Q 3Q 4Q 2013.1Q 2Q 3Q 4Q 2014.1Q
Sales
Operating profit
Operating profit ratio
5
Trends in Quarterly Results by Segment
Smartphone games are good sales
4Q sales including sales of “PAZUDORA Z” for Nintendo 3DS updated record high. This 1Q’s results updated record-high sales and operating profit by earnings of only smartphone games.
1,195 1,936 685
2,730 1,251
12,159
18,849
29,226
18,849
42,132
26,958
40,322
23,937
45,556
23,705
48,848
29,673
2,162 580
1,969 301
1,892 317
2,020
191
1,728
43
1,634 1,360
1,285
1,098
0
25,000
50,000
PC online
Mobile consumer
2012.1Q 2Q 3Q 4Q 2013.1Q 2Q 3Q 4Q 2014.1Q
(Unit: millions of yen)
6
Consolidated Profit and Loss Sheet
SG&A is stable. Operating profit ratio improved significantly.
Units: millions of yen
FY2014 1Q (Jan. – Mar. 2014)
FY2013 1Q (Jan. – Mar. 2013)
Change ratio YoY
FY2013 4Q (Oct. – Dec. 2013)
Change ratio QoQ
Sales 49,909 30,904 61.5% 46,799 6.6%
Gross profit margin
33,860 21,286 59.0% 29,847 13.4%
Gross profit margin ratio
67.8% 68.9% -1.1p 63.8% 4.0p
SG&A 5,071 2,670 89.7% 7,135 -28.9%
Operating profit 28,789 18,616 54.6% 22,712 26.7%
Operating profit ratio
57.7% 60.2% -2.6p 48.5% 9.1p
Ordinary profit 28,095 18,662 50.5% 21,433 31.1%
Profit before tax 28,095 18,648 50.6% 20,842 34.8%
Net profit 17,063 12,321 38.5% 12,151 40.4%
Quarterly Income Statement
7
Trends in SG&A
2013.1Q 2Q 3Q 4Q 2014.1Q
Personnel expenses 567 601 618 1,075 619
Advertisement expenses 814 1,897 3,223 4,498 2,963
Others 1,289 1,311 1,254 1,561 1,488
0
2,000
4,000
6,000
8,000
5,071
7,135
5,095
3,811
2,670
Advertisement expenses decrease
Advertisement expenses of TV commercial and events increased temporarily in last 4Q along with launch of “PAZUDORA Z” for Nintendo 3DS. Advertisement expenses of this 1Q was equal level to last 3Q, and SG&A decreased.
8
Trends in number of employees
Stable
2013.1Q 2Q 3Q 4Q 2014.1Q
Administration,others
43 44 42 43 46
CS, System 59 64 64 65 65
Mobile consumer 117 133 143 153 157
PC online 60 58 56 54 52
0
100
200
300
400
320 315 305 299 279
We don’t believe that making a lot of games improves the results necessarily. We believe that sustaining the appropriate scale organization creating high quality game keeps GungHo quality and improves the position as a gaming company.
9
FY2014
1Q Business Highlights
10
Smartphone games are good
sales
11
27 million 2 million 1 million 1.5 million 8 million 0.6 million
Total over 40 million downloads
※The number of downloads are not including overlap. ※The number of downloads includes downloads in Japan only.
12
Japan P&D No.1
AppStore (As of April 28, 2014)
Google Play (As of April 28, 2014)
13
14
Domestic MAU Increase
Hong Kong No.1
Google Play (As of April 3, 2014) (2014年3月14日時点)
AppStore
1.Puzzle & Dragons
2.BFB
3.武侠Q傳
4.真三國大戦
5.神魔之塔
15
16
Overseas MAU Increase
Trends in monthly non-consolidated sales and MAU
We think that MAU is important KPI, and managing the game that users can enjoy playing in long term. Therefore, MAU is increasing steadily and monthly sales is more stable.
* MAU of April 2014 doesn’t mention because it’s difficult to calculate. 17
New game Release on Feb. 10, 2014
18
Downloads Rank
App Store
No.1 (Feb. 25, 2014)
Google Play
No.4 (Feb. 19, 2014)
19
Over 1 million downloads
0
500,000
1,000,000
2/9 2/16 2/23 3/2 3/9 3/16 3/23 3/30
20
2Q business measures
21
22
2nd P&D JAPAN CUP
May 25, 2014 Tokyo Big Sight
GungHo Festival 2014
23
Super Big Collaboration !
× ?
24
It’s under development diligently !
Don’t miss it.
25
Thank you !
GungHo Online Entertainment, Inc. IR/Corporate Communication Group, Business Planning Office