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Matte Painting 2.5D Environment Milestone 3 March 2009 Øyvind Lien

Matte Painting 2.5D Environment Milestone 3 March 2009 Øyvind Lien

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Matte Painting 2.5D EnvironmentMilestone 3

March 2009Øyvind Lien

Specialization project 2008-2009 MS1: Pipeline research, 2.5D projection tech research and idea

development

MS2: Developing idea and workflow further, concepts and more advanced 2.5D projection test. Make plan for the production phase.

Composition and color research.

Codec, resolution, file formats research.

Early concept:

What I have been working on in MS3

Mattepainting Painting and blending in photo textures and elements Getting the perspective and scale correct

3D modeling/texturing Models for Castle, village, waterwheels and birdflock with particles

Projection/Post production Implementing greenscreen footage Export camera through Boujou, timing the camera move Adding elements to render layers, and render with the same camera Color correct and add haze layers in Fusion to create depth Sun effects and focus blur

3D models Schedule 1 week Polygon modeling, UV mapping and texturing Desert houses, watermill, castle and birdflock Decided to not include desert houses, used watermill house instead for

the village

Separatet the waterwheels and placed them under the waterfall

For birdflock I made a simple bird mesh out of 3 polygon boxes, animated the rotation on the wings and set the keys to “post infinity cycle” in the Graph Editor. The mesh was added as an Instancer(Replacement) to an emitter.

3D models

Mattepainting

Schedule 4 weeks

First started with a 3D scene, established camera and rendered in layers

Paintover in Photoshop

Worked on the image for 2 weeks

Wasnt happy, threw it away and restarted.

Wrong scale, wrong camera angle and wrong perspective

Mattepainting

Mattepainting

Used Landscape photo as a basis for creating the perspective and scale Move the camera higher, revealing more depth Desaturate and overlay blending mode to blend in textures and photos Establish main light source Changed color scheme to Sunset to get more of a Fantasy feel Renderad the castle from Maya. Blended it into the painting.

Moved village closer to the camera, and on a vertical line to the castle Had to render out the village in 3D instead

Only had 2 weeks instead of 4 on the mattepainting, but made some valuable experiences from my errors.

Mattepainting

Mattepainting

Mattepainting

Projection

Separating layers in Photoshop, creating alphas

Creating shaders. Based on research from MS2 I used Lambert with Ambient color set to max, and diffuse to 0. Simulating a surface shader, ignoring maya default lights.

Projection

Did render tests and added geometry to elements closest to the camera

Added each plane to render layers to have more control in post production.

Had problems with the renders being blurry, had to turn of ”Use multi pixel filter” in Maya Software render.

Projection and alphas worked out perfectly, no bleeding or texture errors. Solved all the problems in the MS1 & 2 research stage.

Post production

Schedule 1-2 weeks Imported all the elements to Eyeon Fusion Keyed greenscreen material.

Focus blur on the camera when It was close to certin elements.

Added Fog inbetween the render layers. Color corrected Added sharpen/blur

Post production

Conclusion

Happy about my time schedule. But lost 1 week of post because I thought delivery was the 25th of March.

Think I would have avoided the mattepainting 2 week loss if I did more and better concept research.

Learned more about planning and research. Pipeline for Mattepainting 2.5D. Valuable experience to use render layers for more controle in post

production. Learned more about working with colors, lights/shadows, focus and

textures. Software skills in Photoshop, Maya and Fusion greatly increased. Solved problems

Feel I have ended up with a result at the max of my skill level.

QUESTIONS!!!