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SE Core DVED Capabilities Briefing GameSim Andrew Tosh [email protected] 407-688-0587 x100

SE Core DVED Capabilities Briefing

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SE Core DVED Capabilities Briefing. GameSim Andrew Tosh [email protected] 407-688-0587 x100. GameSim Employees with DVED Experience. Ryan Binns Andrew Tosh Kevin Wertman Richard Moreland John Wade Joe Armbruster Justin Kovacich. GameSim DVED Projects. Prior DVED Experience - PowerPoint PPT Presentation

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Page 1: SE  Core  DVED Capabilities  Briefing

SE Core DVED Capabilities BriefingGameSim

Andrew [email protected] x100

Page 2: SE  Core  DVED Capabilities  Briefing

GameSim Employees with DVED Experience

• Ryan Binns• Andrew Tosh• Kevin Wertman• Richard Moreland• John Wade• Joe Armbruster• Justin Kovacich

Page 3: SE  Core  DVED Capabilities  Briefing

GameSim DVED Projects• Prior DVED Experience• DVED Projects Performed

– AVCATT CTDB Output Plug-in– LVCIA HITS OpenSceneGraph Output Plug-in– On Demand Dune Geometry Integration– SE Core Vector Thinning Culture Compiler Plug-in– SEE API Vector Clipping

• DVED Project Contributions– On Demand Feature Integration– VBS2 Output Plug-in– JIEDDO Building Enhancements and Performance Analysis

• Related DVED Projects– Raydon BARE Output Plug-in

Page 4: SE  Core  DVED Capabilities  Briefing

Prior DVED ExperienceWork performed by a GameSim engineer while at prior employment:• Primary Maintainer of the SEE API Core Libraries/SDK

– Designed and developed several SEE API core libraries• Core/Utilities• Culture API• EDM API

– Designed and developed SEE API 2.0+ legacy interface wrappers• Supports the Rockwell-Collins EPM and Legacy OpenFlight Output

Compilers• Isolates critical plug-in development from the TerraVista native APIs

– Designed and maintained all SDK deliverable packages• Primary SEE API Interface Control Document (ICD) Maintainer

Page 5: SE  Core  DVED Capabilities  Briefing

Prior DVED ExperienceWork performed by a GameSim engineer while at prior employment:

• Master Database (MDB) Schema and Tools– Designed and developed MDB 4.0+ Schema

• Supports versioned, transacted, and EDM-validated vector storage

– Designed and developed MDB GUI Tools• Import/Export Tools• Query Tool• Vector Toolset

Page 6: SE  Core  DVED Capabilities  Briefing

Prior DVED ExperienceWork performed by a GameSim engineer while at prior employment:

• Developed semi-automated NGA-like map production capability– Created tools and procedures for automating

labor-intensive portions of the map production process• Improved production efficiency of NGA-like

TLM50/100 and JOG(A) products by 50% or more• Greatly enhanced visual accuracy and realism of the

map products

Page 7: SE  Core  DVED Capabilities  Briefing

Prior DVED Experience

• Other major DVED STDGC components designed/maintained primarily by a GameSim engineer while at prior employment:– Environmental Data Model (EDM) API,

Schema, and Tools– Several MTDGT ArcMap plug-ins– DVED Source Code Repository/Installers

(Primary Maintainer)

Page 8: SE  Core  DVED Capabilities  Briefing

Prior DVED Experience• Plug-ins written primarily by GameSim engineers

while at prior employment:– SEDRIS Formatter Output Plug-in– OneSAF Terrain Format Output Plug-in– CCTT Plan View Display Output Plug-in– CCTT Radio Database Output Plug-in– CCTT Environment Manager Output Plug-in– DVED Urban Clutter Culture Compiler Plug-in– ESRI Geodatabase Output Plug-in– Master Database (MDB) TerraVista User Interface Plug-ins

Page 9: SE  Core  DVED Capabilities  Briefing

AVCATT Compact Terrain Database (CTDB) Plug-in

GameSim created a new SE Core DVED plug-in to produce CTDBs tailored for the AVCATT program.

By using the DVED SEE API and libctdb library, GameSim engineers completed the software in less than 3 months. Since its release, the plugin has required minimal maintenance.

Page 10: SE  Core  DVED Capabilities  Briefing

LVCIA HITS OpenSceneGraph (OSG) Plug-In

GameSim developed a new SE Core DVED plug-in to produce OpenSceneGraph databases compliant with the LVCIA HITS program’s S2Focus based viewer.

Capabilities included• Pageable OSG database• Transparent buildings

for HITS

Page 11: SE  Core  DVED Capabilities  Briefing

On-Demand Dune Geometry Integration

GameSim enhanced the SEE API with a feature that provides on-demand dune integration.

This capability allows OneSAF to process dense dune areas while not impacting visual system performance.

All dune integration is done as a post process during output plug-in execution and provided seamless as scenegraph polygons to those plug-ins that require them.

Page 12: SE  Core  DVED Capabilities  Briefing

DVED Vector Data ThinningGameSim provided TerraVista with a new culture compiler that thins vector data.

Thinning dramatically reduces scenegraph polygon counts, as shown in the screenshots.

The vector data thinning plug-in has become an essential part of all production database builds.

Page 13: SE  Core  DVED Capabilities  Briefing

DVED Vector Data ClippingDue to implementation deficiencies, GameSim replaced TerraVista’s built-in vector clipping algorithm.

GameSim’s clipping implementation is available as a SEE API method and is used by all production SEE API plug-ins that need clipped vector data.

Page 14: SE  Core  DVED Capabilities  Briefing

Other DVED Contributions• On Demand Feature Integration (ODFI)

– GameSim assisted the DVED ODFI team with performance enhancement and memory management by isolating memory leaks and suggesting more efficient algorithms.

• Virtual Battlespace 2 Output Compiler– A GameSim engineer joined the VBS2 project team to help correct VBS2

plug-in performance and memory issues. Within 2 weeks, modifications suggested by our engineer directly lead to a dramatic decrease in plug-in execution time.

• JIEDDO Building Enhancements and Performance Analysis– GameSim investigated the impact of high-detail building visual model

generation on runtime performance and database generation.– GameSim performed an analysis of the CER scene graph to determine

how modifications to scenegraph polygon clustering algorithms would impact EPX-50 performance.

Page 15: SE  Core  DVED Capabilities  Briefing

Raydon BARE Database Plug-inAs a separately funded effort, Raydon contracted GameSim to build an SE Core DVED Plug-in to produce BARE format databases.

GameSim produced a full BARE plug-in from scratch that utilized the SEE API with full seasonality support, as shown to the right. The plug-in can produce both summer and winter databases during a single execution.