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WINNING THE WAR: HOW TO BUILD A GREAT MOBILE GAME COMPANY Lloyd Melnick

Winning the war mobile meet up

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Page 1: Winning the war mobile meet up

WINNING THE WAR: HOW TO BUILD A GREAT MOBILE GAME COMPANYLloyd Melnick

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Agenda

Background

Success in mobile and social gamingHow to succeed

The Melnick Conundrum

Summary and QA

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BACKGROUND

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Lloyd Melnick

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fiveonenine games

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More stars than the Miami Heat

★ Ex-Studio Head of EA’s North Carolina office

★ Member founding management team at Motricity and Appia

★ Team lead at RIM’s NC studio

★ 20 year veteran of IBM/Microsoft/Citrix

★ GM Europe and LATAM at Disney/Playdom

★ Gardens of Time

★ Asheron’s Call 1 & 2

★ Shutter Island

★ City of Wonder

★ Dungeons & Dragons Online

★ Madden 3DS

★ Nascar Kart Racing Wii

★ Woodland Heroes

★ Lord of the Rings Online

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Publishing and Developing

Launched publishing program in July

Campaign Story hard launch in September

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SUCCESS IN SOCIAL AND MOBILE GAMES

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The odds

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25 % of games succeed

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Success is

Exit

Profitability

Survival

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Investors see success as

Exit ROI

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Investors criteria

Scalable

How quickly you can

grow

Unique Why you What is different

Valuation

Potential return

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If institutional investors pass

Organic

Friends and

family

Strategics

IP holders

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HOW TO SUCCEED

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LTV

Monetization

Retention

Engagement

Virality15

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Monetization

Free-to-play

Part of the

design

Support high-value

customers

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Retention and engagement

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Virality

Hooks Reasons

Collaborative or PvP

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THE MELNICK CONUNDRUM

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Diversification versus Focus

FocusDiversificat

ion

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Portfolio theory

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Multiple titles

Reducing beta

Asset

Allocation

Diversification

Rebalancin

g

Regular

Investing

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Platform diversification

Facebook

iOS

Android

Win 8

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Focus

Competitive landscape

Free-to-play

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SUMMARY

Odds against you

Improve odds

Make great products

Focus and diversify

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Feel free to contact anytime

[email protected]

http://lloydmelnick.com/

@LloydMelnick25