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Education
Dr. Lesley FarmerCalifornia State University Long Beach
Directing the Digital Moral Compass
The Information Society
Information as driver of socio-economics Human capital is more important than
material capital Technology increases speed, access,
interconnectness of information globally Telecommunications and media are 1/6 of
US economy
What Do Learners Need to Know and Do?
Be information literate: access, evaluate, use
Be a lifelong learner: pursue interests, read, generate knowledge
Be socially responsible: uphold democracy, be ethical, cooperate
85% of today’s jobs involve tech
Social Producing Learning Social Rules Designing Profiles Exploring Identity Writing Blogs Writing Software Codes Sharing Producing Music Discussion Interests Social and Political Activism Keeping Friends Risk Assessment
What Are They Doing?
Seeking Validation Competing Popularity Venting Showing Off Embarrassing Self Crowded Isolation Damaging Reputation Pulling Pranks Getting Even Threatening Harassing Bullying
What ELSE Are They Doing?
The CommunityThe Community needs to needs to know. . .know. . .
E-rateFiltering &Monitoring
Archiving Access
Curriculum & Professional Development
Children’s Internet Protection Act (CIPA)
NCLB / EETTAB 307 Chavez
AcceptableUse Policy (AUP) NETS
Responsible Use Policy (RUP) Cyberbullying
Ethical UseInformationLiteracy
Netiquette Tech Literacy
IT DeptTeachers & Staff
Parents Students
School Conditions for Positive Digital Learning Broad-based vision and mission Positive and open community-based school
culture Comprehensive, cohesive, interdependent,
aligned curriculum and assessment Competent, committed staff with small classes Strong repertoire of instructional/learning
strategies Rich collection of learning materials and fully-
integrated technology (system infrastructure and support)
Well-maintained and spacious facilities
Tech-enhanced Curriculum (UNICEF) Use information and communication tech
as means to end, not end in itself Use the Internet to collect information and
to collaborate Use the Internet to foster interactive
learning environment Promote cross-site telecommunication
Instructional Design
Outcomes Indicators Learners’ characteristics Prerequisite skills Instructional format Delivery: resources, time, space, groups Stages: awareness, model, practice Context
Step 1: Awareness
Call learner’s attention to information – or need for information
Elicit perceptions by surveys and focus groups
Design instruction based on learner needs
Step 2: Engagement
Learners must decode information “language” Instructors can scaffold learning to give
students prerequisite skills Link information with intended task Use case studies to raise and solve issues
Student Engagement Methods Kinesthetics Learning environment to explore Online activities: WebQuests, etc. Communication Discussion forums (can be student-generated) Student home pages Group projects Quizzes and surveys Grades
Step 3: Manipulate Information
Processing skills: extract information, decide how to represent information, determine method of manipulating information, manipulate information
Production: manipulate information representations
Management of information
Step 4: Application
Use for decision-making Make recommendations for the
public Train and mentor others Create products for the
community
Empowerment Using Technology
Review books, media, Internet sites Add content on community websites Create products for the community:
photos, artwork, videos, displays, posters, newsletters, web pages
Train others in technology use Conduct community history Do service learning