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Change is hard, but playing games is fun - gaming change is all part of the fun. Use the foundational attributes of highly effective and engaging games to amplify your fun in experiencing change. For a video version of this presentation including a detailed description of each of the 10 attributes for creating highly engaging and affective games, visit: http://tiny.cc/n5qbkx
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10 t ips to gamify anyth ing
Dr. Richard Harmer Ideapreneur
www.r ichardharmer.com
( inc luding the exper ience of change)
So what?
Gaming [the exper ience of ]
change
Current Game
Different Game
Game Attr ibute #1:
Goals
Game Attr ibute #2:
Ru les
Game Attr ibute #3:
R isk
Game Attr ibute #4:
Reward
Game Attr ibute #5:
Feedback
Game Attr ibute #6:
Socia l Shar ing
Game Attr ibute #7:
Momentum
Game Attr ibute #8:
Chal lenge
Game Attr ibute #9:
Choice (Voluntary Part ic ipat ion)
Game Attr ibute #10:
Fun
Now what?
1. Def ine the game’s pr imary goal
2. Decide the rules for p lay ing the game
3. Conf i rm your r isk to lerance
4. Create mot ivat ing rewards
5. Establ ish feedback loops
6. Engage in social sharing
7. Mainta in momentum
8. Moni tor the game’s challenge
9. Acknowledge your choice to p lay
10. Ampl i fy FUN !
Play A Di fferent Game
Dr. Richard Harmer Ideapreneur