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© Tapio Varis, Research Centre for Vocational and Professional Education 1 MEDIA EDUCATION. POLICY, AND CURRICULA III EAVI International Concerence Palacio del Senado, Madrid, España, 26 November 2009 Professor Tapio VARIS, University of Tampere & UNESCO Chair in Global eLearning

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© Tapio Varis, Research Centre for Vocational and Professional Education 1

MEDIA EDUCATION. POLICY, AND CURRICULA

III EAVI International ConcerencePalacio del Senado, Madrid, España, 26 November

2009

Professor Tapio VARIS, University of Tampere & UNESCO Chair in Global eLearning

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Current Trends and Approaches to Media Literacy in Europe (withJose Manuel Perez Tornero, et al, Universitat Autonoma de  Barcelona 2007)  http://ec.europa.eu/avpolicy/media_literacy/studies/index_en.htm

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Applications: evaluation

• Who evaluates?

• How to decide when the learner is media literate?

• What to evaluate? Knowledge? Skills? Behaviour? Attitudes? Values?

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Study on Assessment Criteria for Media Literacy Levels

Media LiteracyEuropean Commission Expert GroupBrussels 3 March 2009

EAVI Consortium - Paolo Celot (EAVI), José Manuel Tornero (UAB)

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APPROACHES TO MEDIA LITERACY AND eLEARNING

Professor Tapio Varis, Finland

European Commission Workshop ”Image Education and Media Literacy”

November 16th, 2000, Brussels

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Media critique and skills

• Media literacy is about understanding the sources and technologies of communication, the codes that are used, the messages that are produced, and the selection, interpretation, and impact of those messages

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The Question of Definition

• Media literacy is the objective of media education

• There is no single, agreed definition of media literacy

• It is an umbrella term covering a set of personal skills, knowledge and understanding of media and communications

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Practical questions

• Can we teach media literacy?

• What would be the discipline and contents?

• What are the elements of media literacy and competence?

• How to evaluate them?

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What is the goal?

• To prepare people to communicate with the traditional and new media, especially multimedia using the combination of human senses

• The analysis, critique and skills are not limited to the mass media but include the Internet, computers and networks

• Media competence

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Applications: the curriculum

• Curriculum (K-12): The objective? Integration to other programmes? What principles and elements should be taught?

• Should we give special skills (expected by the working life) or general preparedness for society?

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Applications: teaching

• Democratic and non-hierarchial teaching approach

• Diverse ways of learning, collaborative learning

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Background

• Digital literacy: e-Learning, ICT, e-Skills, digital industry

• Media literacy: image education, media education

• EU: ”a more competitive knowledge economy and a more inclusive knowledge society”

• UNESCO: Open Educational Resources (OER)• cultural diversity

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Global Education 2010Publications of the Finnish Ministry of Education

2007:12

Citizenship is membership in a civilised community working on shared norms and commonly agreed principles.

World citizenship is a commitment to building a world order that offers a real opportunity to fully realise the whole dimension of humanity, irrespective of state borders and cultural boundaries.

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Global Education as a concept

•means activity that guides towards the ethic of a world citizen, which in turn is founded on fairness and respect for human rights

• supports growth into a critical and media-critical citizen with the knowledge and skills to succesfully act as a member of one's own community in a globalising world

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European Framework for Key Competences: Digital Competence

”Digital competence involves the confident and critical use of Information Society Technology for work, leisure and communication. It is underpinned by basic skills in ICT: the use of computers to retrieve, access, store, produce, present and exchange information, and to communicate and participate in collaborative networks via Internet”

COM (2005) 450

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Digital literacy is key to:

• Learning to learn (lifelong learning)

• Learning to work

• Facilitating job opportunities

• Providing each citizen with skills and knowledge to live and work

• Providing the confident use of new tools for assessing and using knowledge

• Promoting active citizenship, democracy

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From Industrial Age to Knowledge Age

• Digital literacy is a complicated process that consists of acquiring a new tekne, ability of art or craft

• Creativity and culture become essential base for the knowledge economy

• Cultural values

• Cultural diversity

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The Evolution of Digital Literacy in Europe

• Phase 1: Access and connectivity

• Phase 2: Basic internet use and more sophisticated and sustainable digital competences

• Phase 3: Critical thinking, trust, confidence and multiplatform use

- community building (social web)

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C. Teaching and learning Recommendations• Teaching and learning strategy should be a key element of

proposed programmes, and should be relevant to the context and nature of the activity and the groups involved;

• Make full use of informal as well as formal learning within digital literacy programmes;

• Make full use of intermediaries in motivating target groups and delivering initiatives;

• Make full use of e-learning and online platforms in delivering initiatives;

• Enable target groups and individuals to generate content and create online communities;

• Interact with relevant formal educational and related structures.

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Example: The e-START Digital Literacy Network

• To build and offer a range of sustainable and high-quality information and other services on the concept, the status and the development of Digital Literacy in Primary and Lower Secondary (K-9) Education (e.g. European Observatory, analysis and review services, advisory and consultation services, etc).

• To build consensus towards a "common" curriculum framework for Digital Literacy in Primary and Lower Secondary Education (K-9) across Europe.

• To provide a discussion and policy advice/consultative forum on Teachers’ Training needs (both initial/pre-service and continuous/inservice) in order to meet the Digital Literacy challenge.

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D. Content, Services and usability

Recommendation• Support the development of content and services for

all users who, for whatever reason, are marginalised or under-represented and monitor effectiveness in terms of uptake;

• Support multi-platform modes of access and participation, with particular regard for the inclusion of persons requiring assistive technologies;

• Improve information and visual design values and standards/benchmarks for content and services to take account of expected capabilities and prior experience of the target user group.

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E. Critical Skills

Recommendation• Focus on the development of users' critical, cultural

and creative skills, so that they may productively and engage with content and services in the digital world;

• Broaden the understanding of 'digital literacy' and align it with  an existing framework for 'media literacy', e.g., the Euro Media Literacy Charter www.euromedialiteracy.eu

• Develop strategies to promote 'quality of use';• Broaden the measurements and evaluation of digital

literacy beyond operational skills to critical thinking.

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ETHICAL / MORAL VALUE CHOICES•communicative competence•nethics and netiquette

COMPREHENSION AND INTERPRETATION•creative interpretative skills•analysis and argumentation = media critique

PRODUCTION/PUBLICATION SKILLS•writing, illustration, design, literary devices

RECEPTION SKILLS•recognition of different genres•sign systems: images, words, sounds, icons, graphs; or multimedia literacy

MOTIVATION•intellectual curiosity and basic skills in abstract thinking•basic traditional literacy•basic technical and access skills

MEDIA LITERACY staircase

SOCIO-CULTURAL ABILITIES•intercultural dialogue

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PL5 - Digital Literacy: an essential life skill

• First, it must be critical, so that users can ask questions like who creates the media and its content, for what purpose, and how it works.

• Second, digital literacy must be creative, thus include being able to contribute content as well as simply being a consumer of others’ content.

• Third, it should be cultural and recognise the importance of entertainment, play, gaming, sharing videos, building identities, etc

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Forms of Participatory Culture Henry Jenkins 2007

• Affiliations (memberships, formal and informal)

• Expressions (producing new creative forms)

• Collaborative Problem-solving (working together in teams, formal and informal, to complete tasks and develop new knowledge)

• Circulations (shaping the flow of media)

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Need for Policy and Pedagogical Interventions

• The participation gap (unequal access, experiences, skills, knowledge

• The Transparency Problem (learning to see the ways that media shape perceptions of the world)

• The Ethics Challenge (the breakdown of traditional forms of professional training and socialization)

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New Renaissance Education(www.layers.fi)

• The study of complexity has brought science closer than ever to art

• Knowledge has gone through a cycle from non-specialism to specialism, and now back to interdisciplinarity, even transdisciplinarity

• Art deals with the sensual world (media as the extension of senses) and the holistic concept of human being