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DELIVERING EFFECTIVE USER INTERFACES - A PROCESS DRIVEN APPROACH JANUARY MEET-UP, PRODUCT CAMP SG BY SUHAS SUDHAKARAN 29 TH JAN, 2015

Delivering Effective User Interfaces

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DELIVERING EFFECTIVE USER INTERFACES- A PROCESS DRIVEN APPROACH

JANUARY MEET-UP, PRODUCT CAMP SG

BY SUHAS SUDHAKARAN

29 T H JAN, 2015

- User Experience Specialist

- 17 years of Designing Experience

- Specialization:o Framing User Centric design methodologies and Concepts

o Usability Analysis

o Information Architecture

o Human Computer Interaction

o UI/Visual Designing

- Companies and Clients

SUHAS SUDHAKARAN

• UI & UX

• Components of User Interface

• Characteristics and Benefits of Usable Interfaces

• User-Centered Design

• The Art and Science of Effective Interfaces

• Scientific models for User-Centered Designs

• Defining a UI Design Process

• Giving life to interfaces

• UI Evaluation

• Q & A

AGENDA

UX IS NOT UI

UX IS THE OVERALL FEEL

The Becker JetVan is built to make you feel like you are on a private jet

COMPONENTS OF UI & UX

User Experience

User Interface• Navigational container• Navigational mechanism• Graphical Elements• Layouts• Color• Text• Data Inputs• Persuasion• Branding elements• Content Tone and Voice• Interaction

• Visual Cognitive Processing• Feelings and Emotions• Meeting Expectations• Visual Affordance

• Performance• Efficiency• Effectiveness• Overall Satisfaction• Learnability• Memorability

CHARACTERSTICS OF AN USABLE INTERFACE

• Easy to learn

• Achieving what is needed by using the product

• Efficiency in completing tasks

• Easy to remember

• Consistent

• Intuitive, deducible, self-evident, encourages and motivates

• Meets expectations

BENEFITS OF AN USABLE INTERFACE

• Reduce Mental load

• Reduce Training

• Increase Satisfaction while completing goals

• Increase Product Recognition

• Ensure Right Brand Perception

• Increase Loyalty

• Increased Cost Savings and Profitability

DEFINING USER-CENTERED DESIGN“The active involvement of users and a clear understanding of user and task requirements;

An appropriate allocation of function between users and technology;

The iteration of design solutions;

multi-disciplinary design."

- ISO 13407

• User profiling, personas, task scenarios

• User interviews, Usability testing

• Understanding devices used, Technology

• Building Concepts, Prototypes, Evaluation

• UX and UI/Visual Designers, Developers, Managers, Project leaders, Marketing

THE ART AND SCIENCE OF EFFECTIVE INTERFACES

ART

Includes levels of subjectivity

- Feeling

- Emotions

- Aesthetics

- Personal taste and view

SCIENCE

Includes levels of Objectivity

- Applying research and findings

- Requirement gathering & Analysis

- Information Architecture

- Trying to Achieve, reach or Capture

SCIENTIFIC MODELS FORUSER-CENTERED DESIGNING

VISUAL

INTELLECT

MEMORY

MOTOR

Optimize visual comprehension by

Design PrinciplesVIMM System

Simplify Decision making by

Minimize the Memory Load by

Bring Effectiveness and Efficiency in movement and Interactions by

• Matching screen flow to task flow• Effective Visual Cognitive processing• Best use of colors, grouping and labeling

• Persuasion models• Consistency in controls and Navigation• Providing good System Feedback

• Consistency in Presentation, behavior and Interaction

• Designing for recognition vs recall• Providing defaults and remembering user

interactions

• Using Short distances and long targets• Using Natural response mappings• Reduce task steps• Optimize for data input methods

DEFINING A UI DESIGN PROCESS

Requirement Analysis

User Centered Analysis

UI Design Conceptualizing

Applying Design Elements and Principles

Prototype Evaluate, Iterate

Freeze

and ApproveSpecification and Guidelines

• User Research • Task Analysis and prioritization• Information Architecture

• Product Vision• Business• Stakeholders• Marketing • Branding• Target Users• Technology and

Devices

• Storyboarding• Screenplay to the

concepts• Navigation methods• Content

• Layout• Graphics• Colour• Text• Data Inputs• Persuasion• Brand elements• Content Tone and Voice• Interaction

• Low Fidelity• High Fidelity• Visual Affordance• Navigation• Brand Perception• Emotions• Expectations• Interactions

• Time• Design Cycles• Cost

• Navigation• Presentation• Interaction• Behaviors• Default s

THE ART, BEAUTY AND TASTE OF INTERFACES

FACTORS FOR EFFECTIVE VISUAL DESIGNS

• Are the visual elements clearly interpretable?

• Is the Layout simple or complex

• Are the colors and Typography used effectively reflects the brand, mood and emotions

VISUAL- COGNITIVE PROCESSING

USABLE NAVIGATION METHODS

• Usable Navigation is Obvious

• Creating the ability for an user to find relevant content efficiently

• Determine the Primary Navigation System• Persistent or Sequential• Hierarchical• Search

• Derive Navigation systems from User Profilers, Personas, Task Scenarios, IA

• Use UI Design Storyboards to derive efficient and effective Navigations

• Around 80% of Usability is determined by the interface structure or the Navigational Container

LAYOUT

• Points, lines and Planes

• Divided, Undivided and Equal Planes

• Visual Processing

• Grid systems

• Data Density

• Visual Processing

COLORS

• Reinforce Brand attributes

• Relate Emotions and Mood

• Provide Natural Grouping cues

• Show Relationships in content presented

• Determine Dominancy and Sub dominancy

• Communicate for Actions

GRAPHICS

• Create Appropriate and contextual to user personas, Branding and perceptions

• Images

• Icons

• Banners

• Buttons

• Consistency

• Familiarity – reduce ambiguity

• Communicate for Actions

TEXT

• Font Style, size…

• Font Treatment like underline, bold

• Set Subtle and Strongest

• Create Legibility

• Proper Alignment

• Optimum Line Length

CONTENT• Writing Style

• Informal or Formal

• Choice of Word and tone

• Reflect Branding

• Speak Users Language

• Clarity and Voice

• Precise

• Meaningful

• Simplicity

• Avoid Spelling Mistakes and Repetition

• Acronyms and Jargons

• Grammar

• Readability

• Persuasion

INTERACTION• Visual Hints for action

• Task States : Active, Disabled

• Progress Indicators

• Provide Intuition

• Appropriate Data Input\

• Selections

• Action Buttons

UI EVALUATION

Low Fidelity Interface Testing• Paper Prototypes• Wireframes• Monochrome (minimal colors)• Test for Navigation and Content• Expectations• Decision making• Visual Affordance

High Fidelity Interface Testing• Running and Functioning Prototype• Test for Navigation and Content• Test for Colors, Graphics, Icons• Test for Brand Perception and Attributes• Expectations• Visual Affordance• Interactions• Persuasion• Emotions

Design

Prototype

Evaluate

EA

PM/Stakeholders

Plant Manager

Line Manager

Line Supervisor

.

.

REQUIREMENT ANALYSIS

USER RESEARCH ANALYSE CURRENT DESIGN INFORMATION ARCHITECTURE

LOW FIDELITY PROTOTYPE

LOW FIDELITY PROTOTYPE – AFTER ITERATIONS

USABILITY TEST 1 REPORT & ANALYSIS

LOW FIDELITY PROTOTYPE – AFTER ITERATIONS

USABILITY TEST 2 REPORT

& ANALYSIS

HIGH FIDELITY PROTOTYPE & DETAILED DESIGN

DESIGN

PROCESS

QUESTIONS

Name:

E-Mail:

THANK YOUSuhas Sudhakaran

[email protected]