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Assignment - Empathize and Define

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Assignment "Empathize and Define". Course: Design Thinking Student: Laurianne Franco Stanford University

Text of Assignment - Empathize and Define

  • 1. Workwithpost-graduate,sheworkswithprofessional development,coachingandnewmethodologiesfor creativelearning. Shecreategamesandstructures. Sheisapersonwhoenjoysherworkandseeksconstant improvementinmethodologicalandcreativeways. Openmindedtochangesandnewthings. LiketheapproachofGameTheorytoworkwitheducation. GenerationYistoofocusedontechnology,butknowstheGenerationYistoofocusedontechnology,butknowsthe importanceofexperienceoineandanalog,aswellasthe importanceofbuildinganisocialandemocionalintelligenceand self-consciousnesstthroughlearning. Shethinksthatthemethodologyisthecenterofeducation. Believesingamesasaplayfulandeectivelearning, becauselifeworkssimilarly.Alsobelievesinstimulating creativityandboldnesstotheprofessional.Believethat schoolistheplacetolearnhowtogetthecorrectaswers throughmistakes. engagecreativelytheidealisticteacher goodprofessionalsneed creativeandempathicstimuli Createformsofsocial engagementtoimprovethe convivialityandteamwork CreateinterfacesforCreateinterfacesfor social/personal improvementthatmeasures theselfprogress(game+life andprofessionalcoaching) Stimulatethedevelopmentof creativeprojectsforstartups Peopleoftenleavethegraduationatearly20andwithoutmuch lifeandprofessionalexperience,withoutanemotionalstructure tohandlethejob,theboss,theteamwork.Thereisalearning curve-emotionalandsocial-beingdecreasedwithdelaying marketentry.Nowadayspeoplealsogetlostamongmany possibilitiesforcareersanddonotknowwhichwaytoturn,what isbestforyourprole,andtheyremainteenagerstill30-35. Theresalsothefearofunemploymentandaccommodation,Theresalsothefearofunemploymentandaccommodation, andotherfactorsthatcankilltheboldnessandcreativity ofayoungprofessional.