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Prezentare pentru MatterWars sustinuta la MobileMonday TImisoara
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Who am I?
Popescu Petre
Student in IVth year at Univ. Politehnica Timisoara
AS3 Developer for 5 years
Mobile Developer for (almost) 2 years
What I released?
A few Flash web gamesDuel Adventure, Star Commander, Deep Space Frontier
and a few more
Mobile Apps/GamesMath Test (8800+ installs/1400+ active)
Deep Space Frontier (4500+ installs/550+ active)Money Planner (300+ installs/ 50+ active)
Any money made from mobile?
35$(in 1.5 years)
Any money made from mobile?
35$ (in 1.5 years)But money wasn't my
objective
My latest project
A strategy game for
iPad/iPhoneAndroid
BlackBerry Playbook(+PC Web Version)
All those platforms? How is it possible?
Time Spent Developing
PC Web Version: 1.5 Months Mobile Port: 2 Weeks
In my free time
Major differences between PC and Mobile Version
PC Web Version: Starling Framework with
Stage3D accelerated graphics
Mobile Version: default AS3 libs, no Stage3D, GPU rendered graphics
Game features
● 5 Matter types● Unique AI for each matter type● 13 predefined levels (more to come on
release)● Random generated levels in "Single
Experiment" Mode●
Future improvements
● Migration to Stage3D once it is released for AIR Mobile
● Particle System for improved graphics● More levels● Better AI
Release date and priceSometime next month
(once bugs are fixed and everything is stable)
But first I need your helpPlay the gameReport bugs
Suggest improvements
Devices needed iPad, iPad2, iPhone 4, Android Smartphone
(AIR Mobile compatible), Blackberry Playbook
Contact me
[email protected]: 0727471282